Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Deepwood Scouts
Wh dlc05 wef deepwood scouts dual.png
Missile infantry bow.png
FactionWood Elves
CategoryMissile Infantry
Unit size60
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 215
Buildings required:
Bowyer’s Vault
Icon stat health.png Health: 66
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed: 38
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 7
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 14
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 135
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Deepwood Scouts (Swiftshiver Shards) is a Wood Elves missile infantry unit. Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time!


Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.


  • Forest Stalker: The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
  • Master Ambusher: This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
  • Swift Shiver Shards : As their enchanted arrows are both light and strong this unit can fire two at a time, but at the cost of range.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.


Click here to add a strategy!

Swiftshiver shards means two projectiles, essentially doubling the damage output of this unit. However, they drop from 180 range to 135, meaning they will have to get closer to deal their damage. If you want to have a long range unit they you don't have to stress about protecting as much, bring normal scouts. If you want a more damaging micro intensive unit that you are confident you can protect, bring swiftshiver scouts. Their 360 degree firing arc and fire while moving traits make this much more feasible.