Deff Creepers (Forest Goblin Spider Rider Archers)

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Deff Creepers
Wh dlc06 grn deff creepers.png
Cavalry spider.png
CategoryMissile Cavalry
Unit size45
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Icon stat health.png Health: 89
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 78
Icon stat attack.png Melee Attack: 19
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 14
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat ranged damage.png Missile Damage: 9
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 100
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Ignore forest penalties.png Strider: Speed and combat penalties caused by terrain are ignored by this unit.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Deff Creepers (Forest Goblin Spider Rider Archers) is a Greenskins cavalry unit. These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.

Description[edit | edit source]

The pull of Skarsnik's growing Waaagh! had lured the most infamous of goblin raiders to battle. All the way from the forests of the Old World, Grobspit and his Deff Creepers came to join forces with the night goblins. A master ambusher himself, Snagla and his wall-crawling spider rider mobs had proven themselves in dozens of wicked exploits around the Eight Peaks. They had only recently ended their running battle with the dwarf rangers that roamed the mountain – severed dwarf heads adorned the spears and totems of this fierce mob as they lined up under the banner of the Blood Feathers warband.[1]

Abilities[edit | edit source]

  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Stalk: This unit can move hidden in any terrain.

Strategy[edit | edit source]

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One of the only units on the Greenskin roster that can recover health (outside of trolls and Grom the Paunch), that alone means these creepers cannot be overlooked. This ability allows them to trade more effectively when skirmishing with enemy light cavalry or harassing enemy archers. They are useful in a wide variety of scenarios, skirmishing, chasing off routing units, poking large units, and shutting down enemy artillery.