Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
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Not to be confused with the Warhost of the Apocalypse Warriors of Chaos unit: Marauders of Slaanesh (Hellscourges)
Northmen who willingly join the Daemon legions in their incursions into the mortal realm, granted living lashes of purest torment.

Devoted Marauders of Slaanesh (Hellscourges) are a Slaanesh Slaanesh and Wh3 main dae daemon prince 256 Daemons of Chaos melee infantry unit introduced in Total War: Warhammer III.

Recruitment[ | ]

Description[ | ]

When the tribesmen of the Serpent sweep down from their northern climes to raid fairer lands, they, more than any other Marauders, debauch themselves with rape and pillage. Before raids and battles they quaff vast quantities of alcohol, and the consumption of rare hallucinogenic plants and roots is commonplace. This renders them mostly oblivious to pain or fear and encourages them to luxuriate in even the greatest dangers. Where the servants of Khorne care nothing for the pain and misery they inflict, the Serpent’s ensure their weapons are sharp to satisfy the cruel inventiveness of their twisted minds to toy with their victims before dispatching them.

Attributes[ | ]

  • Wh2 dlc09 tmb whip infantry Whip Infantry
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Defender: This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.

Strategy[ | ]

Marauders, except they get whips. Because they work for Slaanesh. The poison effect is very helpful for the rest of your troops, slowing them down and making them even more vulnerable to getting eviscerated from the side. However note the abysmal AP stat: these guys will do almost nothing to anything with even some armor. Try and match them up against unarmored opponents and try and have a mix of all Marauder types to counter what you'll be facing in the middle.

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