Total War: WARHAMMER Wiki
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==Vampire Counts==
 
==Vampire Counts==
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Common traits:
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* ''Unreliable''
   
 
==Warriors of Chaos==
 
==Warriors of Chaos==

Revision as of 08:27, 11 August 2018


Not to be confused with character traits.

Diplomatic traits are special modifiers/effects that can apply to AI faction leaders in a campaign. These affect diplomacy and also how the faction acts on the campaign map. Some are generally available, others are race or faction specific. An AI leader may not have any/all off the possible traits for it's faction.

General

  • Shield of Civilization - a special trait that kicks in when the Chaos Invasion happens
  • Minor Power - does not attempt to create a large empire or win the campaign
  • Defensive
  • Aggressive - typically seen on Rebel factions, Greenskins, Beastmen, Norscans etc
  • Naval Aggressor
  • Underdog - more likely to confederate
  • Survivor - defensive and capable, intending to survive whatever comes at them
  • Schemer - constantly plots to break friendships and make others question their allegiance
  • Destroyer - destroyer of cities and empires, highly aggressive, tends to raze, often seen on Norscans, Beastmen, Warriors of Chaos etc.
  • Unreliable - not to be trusted, more likely to break diplomatic agreements
  • Reliable - what is agreed upon is set in stone, it is highly unlikely that this one will break diplomatic agreements/pacts
  • Distrust the Empire - notably seen on Wissenland, Ostland, Ostermark, Hochland and most Beastmen factions.
  • Opportunist - prefers striking at undefended lands when available. Often seen on Vampire Counts
  • Passive - a calm boat in tempestuous waters, this one will only aid their closest ally and only attack their most hated enemy
  • Vampiric influence - can be easily swayed by Vampires in diplomacy
  • Ruin-Dweller - more likely to colonise ruins, often seen on Norscan Tribes

Empire

Common traits (not shared by all subfactions):

  • Defensive
  • Underdog
  • Distrusts the Empire
  • Reliable

Dwarfs

  • Holds Grudges - Dwarfs do not forget grudges, indeed they harbour them, recording the slights in great volumes. Takes longer for relations to improve after negative actions taken against them.

Greenskins

  • Aggressive - all Greenskins factions have this trait.

Vampire Counts

Common traits:

  • Unreliable

Warriors of Chaos

  • Destroyer

Beastmen

  • Destroyer

Wood Elves

  • Hates Beastmen - Beastmen, the hideous, deformed Children of Chaos, have long been a blight on Athel Loren. Nothing can or will change that view. Found on all Wood Elves factions in Season of Revelation.
  • Isolationist - so long are their lives, so perfect their isolation, that the affairs of outsiders seem trivial in comparison

Norsca

Norscan Tribes also often have the aggressive and ruin-dwellers traits.

  • Repulsive - sees everyone else as the enemy

High Elves

  • Guardian - no enemy shall gain a foothold on the homeland
  • Diplomatic - statecraft is all, official relations matter
  • Wary - trusting fellow Asur is foolish

Dark Elves

  • Supremacy - hegemony over all lands: no treasures, no resources are out of reach for the Druchii

Lizardmen

  • Compliant - only through Saurian unity can the Great Plan be accomplished
  • Cold-Blooded Logic - the immutable alien logic of the Lizardmen means they will only consider strong emotive states when engaging in diplomacy

Skaven

  • Spineless - verminous valour, easily dominated and will flee easily

Tomb Kings

  • Desert-dweller - prefers to conquer and colonise in desert climates only
  • Only likes the desert - prefers to conquer and colonise in desert climates only
  • Despises Nehekharan Undead - Hates Tomb Kings but likes Vampire Counts factions (this is only found on Followers of Nagash provided you are not playing as them)
  • Kingdom Come - Great Kings have the greatest kingdoms
  • Immovable - The sworn protectors of the Black Pyramid will never leave that settlement
  • Sated king - Those with grand ambitions are fated to fail