- For the
Vampire Counts unit, see Dire Wolves (Vampire Counts)
“ | A pack of Dire Wolves is a lacerating mess of teeth in the melee, effective against enemy infantry. | „ |
Dire Wolves are a Tomb Kings war beasts unit introduced in Total War: Warhammer II with Rise of the Tomb Kings, only available to the
Followers of Nagash.
Recruitment[]
Unlocked with: Grave Hill
Description[]
Dire Wolves are macabre parodies of the living Giant Wolves that roam the Badlands and the forests of the Old World. Their flesh hangs in tatters from cracking bones, their skulls and innards exposed through tears in their skin. They are swathed in an eerie, glimmering twilight and their eyes glow with unnatural energy. The stench of putrefaction hangs on their wet breath and their howls cause shivers of fear to freeze the bold. When they are slain, their bodies dissolve into a coiling miasma, leaving nothing behind. Vampires sometimes keep the largest of these creatures in pens deep below their castles and towers, feeding them on local peasants until they are large and glutted, then goading them to new heights of viciousness. The Vampire imbue their creations with Dark Magic to increase vitality and bestow a callous cunning. These monstrous creations are known as Doom Wolves, and it is these larger, more ferocious beasts that lead the Dire Wolf packs to war.
Attributes[]
War Beasts
- ▲ Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
- ▲ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- ▼ Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Unit Abilities[]
Passive Abilities[]
Strategy[]
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