The lair of a Jabberslythe - a mutated and horrendous abomination - has been found, with the creature still within. We could harness this beast to bolster the herd and risk madness or leave it to its abominable rest.
Summon the beast
Although the battle against the Jabberslythehas greatly improved your troops' experience, the beast nevertheless turns some of them mad.
- Jabberslythe Battle (4 turns)
- What is madness but a gift from the Gods? Some will fall to the creature's maddening influence, but the rest of the herd will be greatly improved by the abomination's presence.
- Bestial Rage: -3
- Unit experience: +3 for all recruits
Leave the creature
- Do nothing
- We do not need this bizarre curio to win the day. Our enemies are Uncloven fools and will be rended by our power alone!