Don't lick a Toad is a Beastmen dilemma.
Description[ | ]
The lair of a Jabberslythe - a mutated and horrendous abomination - has been found, with the creature still within. We could harness this beast to bolster the herd and risk madness or leave it to its abominable rest.
Choices[ | ]
Summon the beast[ | ]
Although the battle against the Jabberslythehas greatly improved your troops' experience, the beast nevertheless turns some of them mad.
- Jabberslythe Battle (4 turns)
- What is madness but a gift from the Gods? Some will fall to the creature's maddening influence, but the rest of the herd will be greatly improved by the abomination's presence.
- Bestial Rage: -3
- Unit experience: +3 for all recruits
Leave the creature[ | ]
- Do nothing
- We do not need this bizarre curio to win the day. Our enemies are Uncloven fools and will be rended by our power alone!