Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Dragon Princes
Wh2 main hef cav dragon princes.png
Shock cavalry.png
FactionHigh Elves
CategoryShock Cavalry
Unit size60
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 350
Icon stat health.png Health: 110
Icon stat morale.png Leadership: 85
Icon stat speed.png Speed: 78
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 80
Resistance fire.png Fire Resistance: 70
Resistance physical.png Physical Resistance: 20

Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 5 s
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 35%
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Dragon Princes is a High Elves cavalry unit in Total War: Warhammer II. The weight of their ancestry is carried with them, skewering all-comers on their bloody lances.


Long ago, Ulthuan was dominated by the valorous deeds and wise rule of Caledor's Dragon Princes. Now, the royal bloodline has faded, and the power of Dragons has diminished, but Caledor's pride still shines bright. Where they once rode Dragons, today they ride to war upon swift horses. Both mount and rider wear crested ithilmar armour whose style echoes that of the Dragons riders of old. This Dragon armour is forged in the heart of Vaul's Anvil, where ancient enchantments are bound into the cooling ithilmar, ensuring that no lesser flame than the fires of Vaul can offer harm to the armour or its wearer.


  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Dragon Armour: Fire attacks cannot harm the wearer of this enchanted, volcano-forged armour.
  • Martial Mastery: A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.


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Everything Silver Helms do, Dragon Princes do slightly better. They are still best used to charge enemy infantry in the rear or run down missile and artillery units but their very heavy armor combined with physical resistance and a gargantuan charge bonus make them much more durable and even deadlier. In cavalry vs cavalry engagements, they will eventually lose to elite anti-large cavalry (Demigryph Knights with halberds, Blood Knights or Grail Knights) but not before giving them the fight of their life.

They benefit heavily from the combat stat benefits of Martial Mastery, meaning they should be supported by healing magic to keep them above 50% health for as long as possible.