Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Dragonback Slayers
Wh dlc06 dwf dragonback slayers.png
Infantry axe.png
CategoryAxe Infantry
Unit size60
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 287
Icon stat health.png Health: 108
Icon stat morale.png Leadership: 100
Icon stat speed.png Speed: 40
Icon stat attack.png Melee Attack: 48
Icon stat defence.png Melee Defence: 41
Icon stat charge bonus.png Charge Bonus: 26
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 20

Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon stat speed.png Melee Interval: 4.3 s
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 30%
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Dragonback Slayers (Slayers) is a Dwarfs melee infantry unit. These Slayers seek the ultimate blood sport, the greatest beasts, in their unending death-drive.


Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.


  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Deathblow: Slayers are unbreakable and always fight to the bitter end � sometimes even beyond that! Imminent death only makes them fight harder. When killed in melee, Slayers launch a final attack with their dying breaths.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Whirling Axes: Slayers are armed with two axes, deftly whirling them at high speed to deflect incoming missile fire.



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These slayers gain improved melee stats, 20% physical resistance and the Power of the Dragonback ability which slows enemies by 36% and makes them 22% weaker to the fire damage these slayers also have. In brief, they can take more damage deal more damage, and slow enemies down, making them the ideal slayer and a frequent must pick for a Dawi army.