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These Slayers seek the ultimate blood sport, the greatest beasts, in their unending death-drive.

Dragonback Slayers (Slayers) are a Karaz-a-Karak Dwarfs Regiments of Renown melee infantry unit introduced in Total War: Warhammer with The King and the Warlord.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

Slayers are the strangest and most deadly of all Dwarfs. They are outlandish doom-seekers, individuals who have wholly dedicated the entire fibre of their being to the hardest and most destructive life of battle that they can find. They take the solemn and binding vow of the Slayer Cult, oaths which oblige them to forevermore seek death in battle at the hands of the most deadly enemy they can find. Next, Slayers shave their heads save for a solitary crest - a fearsome plume which they dye bright and stiffen so that it sticks out at alarming angles. Then they begin their quest for a glorious death, deliberately seeking out mighty targets to destroy such as Trolls, Ogres, or even Giants. In times of battle, Slayers arrive from the wilderness to join a throng, lending their considerable combat skills to the Dwarf cause. Many desperate wars have been won by the ferocity and sheer determination of the Slayers. Although they prefer to hew down towering monsters, at need, they will turn their axes to scything down any enemy. Even when bloodied and battered after a battle's end, they will pause only long enough to slake their thirst before beginning their deathquest anew.

Attributes[ | ]

  • Infantry axe Axe Infantry
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Fast (for a Dwarf): While Dwarfs are generally not the most nimble inhabitants of the Old World, they can move surprisingly fast when not slowed by heavy armour.
  • Deathblow: Slayers are unbreakable and always fight to the bitter end – sometimes even beyond that! Imminent death only makes them fight harder. When killed in melee, Slayers launch a final attack with their dying breaths.
  • Whirling Axes: Slayers are armed with two axes, deftly whirling them at high speed to deflect incoming missile fire.

Unit Abilities[ | ]

Passive Abilities[ | ]

Difference from Slayers[ | ]

  • Unit effect positive New Passive Ability: Wh dlc06 unit passive power of the dragonback Power of the Dragonback
  • Unit effect positive New Attribute: Charge reflector vs large Charge Defence vs. Large
  • Unit effect positive Resistance physical Physical Resistance increased to 20%
  • Unit effect negative Icon treasury Cost increased from 900 to 1200 (SP & MP)
  • Unit effect negative Icon upkeep Upkeep increased from 225 to 300

Strategy[ | ]

These slayers gain improved melee stats, 20% physical resistance and the Power of the Dragonback ability which slows enemies by 36% and makes them 22% weaker to the fire damage these slayers also have. In brief, they can take more damage deal more damage, and slow enemies down, making them the ideal slayer and a frequent must pick for a Dawi army.

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