Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
Dramar Hammerfist is a Dwarfs missile infantry and unique hero unit, only available to the Clan Angrund subfaction. Sheer weight of numbers forced us back, against our best efforts to remain stalwart. That will not happen again. I vow it.
Like all Master Engineers, Dramar Hammerfist was a valuable member of his throng at Eight Peaks. Less of a warrior and more a master of fight-or-flight tactics, his preparedness for battle was such that he was always well-equipped enough to avoid face-to-face altercations. Instead, he would either take down his enemies from afar with his modified rifles or artillery pieces or, if all else failed, simply make a swift escape in one of his custom-built Gyrocopters. Known for his offensive engines of destruction, Hammerfist often left the design of defensive fortifications on home soil to lesser Engineers, considering it a bore. As the Time of Woes fell upon the Dwarfs, he was determined not to be entrenched in Eight Peaks, joining the first few forays against the invaders, led by Halkenhaf Stonebeard, and eventually going missing in action.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
↑Ballistics Expert: This unit improves all nearby friendly missile units.
↑Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
This ethereal hero can be useful, especially if your army is focusing on using missiles. His area of effect buffs and skill tree and provide range and damage boosts to artillery and ranged units in the army. This is great for making the army more efficient at dealing with enemies at range and avoiding casualties. He also has very slightly boosted melee stats, making him a stronger melee combatant. The ghostly nature means that you should not fear Hammerfist being swarmed by enemies or even allowed to take the brunt of the enemy's charge.