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What it lacks in speed, the Dreadquake Mortar gains in power, for it can take down walls and large, static enemies, blasting them to matchwood.

Dreadquake Mortar is a Chaos Dwarfs artillery unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs. With the release of Thrones of Decay, they can also be recruited by The Maggot Host through the Tamurkhan’s Chieftains mechanic.

Recruitment[]

Description[]

Dreadquake Mortars are amongst the largest and most effective of all the mighty siege weapons deployed by the Chaos Dwarfs. They rank alongside other such mighty arms, capable to rend the earth and smash through layered stone fortifications as if they were kindling. The Dreadquake's deadly projectiles are fired by steam pressure generated by a boiler and contained within a pressure vessel – conventional gunpowder being far too dangerous given the volatility of the Dreadquake's unique and powerful shells. As a consequence it takes quite a while for the machine to generate enough steam to fire a single shot – limiting its potential in battle. However, even on the open field it is a supremely dangerous weapon when ranged against large and static targets, and if succesfully fired against enemy infantry, it can wreak carnage, as more than one Orcish tribe of the World's Edge Mountains has found to their cost.

Attributes[]

  • Siege Artillery
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Hell-Forged: This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Unit Abilities[]

Passive Abilities[]

Strategy[]

Aside from the massive explosion that decimates targets, the namesake dreadquake projectiles generate aftershocks in a large area after impact for a short time, which continue to damage and slow any units caught within. Best used against high entity-count units, preferably high-value infantry. As destructive as the Dreadquake Mortar may be, it is not recommended to leave it on Fire-at-Will. Given the AI's nature to target the closest approaching enemy units, a single cavalry flank in the Dreadquake Mortar's line of fire can and will wipe out scores of your own units if left unattended. Also consider the low ammunition count, manual targeting of enemy units is important to get the most value. Always keep an eye out for what it is firing at.

The mortar is slow and defenseless and prone to be stuck in blobs, making them vulnerable to fast flanking and flying units. It is a high-priority target for AI and human opponents, so also expect focused fire from opposing artillery.

Gallery[]