Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Wh dlc05 wef dryads.png
Wh dlc05 wef dryad.png
FactionWood Elves
CategoryCreature Infantry
Unit size75
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 138
Icon stat health.png Health: 70
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 26
Icon stat attack.png Melee Attack: 33
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: -25
Resistance physical.png Physical Resistance: 20

Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Dryads is a Wood Elves melee infantry unit. There is no bargaining when the forest is damaged; vengeance will be exacted. In The Queen and the Crone, the Avelorn faction also has access to Dryads.


Dryads are spiteful creatures with hearts akin to shards of ice. In the soul of a Dryad, there is neither room nor regard for compassion or mercy, merely an uncompromising dedication to Athel Loren that makes even the most heartfelt vows of Elf or Man seem trivial by comparison. To harm the forest is to invoke a deadly and unyielding vengeance that ends only when the transgressor's body has been ruined and broken. Only a fool deliberately offers insult to a Dryad, but alas, these spirit-maids are so utterly different to mortal creatures that offence is often taken whether it was intended or not. Few mortals make such a mistake twice, and then only if the individual in question is either very lucky or very swift.


  • Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Forest Spirit: The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.


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Dryads are a frontline alternative to the Eternal Guard in a Wood Elf army. These spirits are better against more lightly armored infantry. Between their physical resistance and armor, they can take a substantial amount of punishment and their immunity to psychology makes them very reliable. They will get knocked around by a large unit charge, but are inherently tough enough such that they won't suffer too badly. Their attacks are strong and innately magical, negating physical resistant, but deal little AP damage. Magical and fire damage are their big weaknesses and if hit with both they will quite literally go up in smoke.

They function largely the same in the High Elf faction, Avelorn's armies. They can replace Spearmen with the same bonuses and negatives.