Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
RaceWood Elves
CategoryLegendary lord
Unit size1
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 450
Icon stat health.png Health: 7371
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 35
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: -25
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 330
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Durthu is a Wood Elves Legendary Lord introduced in Total War: Warhammer with the Realm of The Wood Elves DLC. Even the wisest, most ancient of gentle spirits can be bent to violence by savage, unrelenting war.

In the campaign, he leads the Argwylon faction.

Description[edit | edit source]

Durthu is an Elder of Athel Loren, a Treeman so ancient that even Ariel's millennia-long existence pales in comparison. It was he who first forged a union between Elves and forest, and who argued with his fellow Elders that the binding be made permanent. In those days, he was ever a friend to the Children of Isha, always willing to help them broaden their understanding of forest and Weave. Alas, those days are long gone. Centuries of destruction and carnage have taken their toll on Durthu's valiant spirit. He bore witness to the rapacity of blooded life, and of the wanton destruction it has heaped upon his homeland. He has seen untold acres of trees felled for kindling or from simple spite. He has watched, time and again, as the Elves have invited calamity on the forest through an inability to sever their connection to the outside world. Worst of all, he has seen his fellow Elders fall, one by one; some slain by their own foes but most destroyed by the enemies of the Elves.

Campaign effects[edit | edit source]

    • Additional Starting Units
    • Lord Effects
      • Treasury.png Hero recruitment cost: -50% for Branchwraiths
      • Disaster.png All units in Durthu's army are immune to all attrition
      • Melee.png Melee attack: +10 during forest battles
      • +10 Charge Bonus for Dryads, Tree Kin, Treemen
      • -30% upkeep Dryads, Tree Kin, Treemen

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Forest Spirit: The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
  • Spellcaster: This unit can cast spells.
  • Blessings of the Ancients
  • Lamentation of Despair
  • Foe-Seeker
  • Frenzy

Spells[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

Durthu is not a regular lord, but a huge monstrous unit which dominates in melee, similar to Kholek Suneater. Keep him away from powerful units with anti-large bonuses and fire, but make sure to take full advantage of his titanic presence on the battlefield. He is a powerful melee fighter and a solid caster which makes him a strong anchor on the battlefield.

Trivia[edit | edit source]

  • Durthu's immunity to attrition for his army allows his to sink into bankruptcy without penalty. The usual penalty is that your units take attrition as they desert, but his army is immune to that, potentially as an oversight from CA. Because factions under bankruptcy won't replenish, if you primarily use Treemen and heal them before the end of every battle., one can maintain Durthu's army regardless of how bankrupt they are.