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{{Infobox faction
 
{{Infobox faction
 
|image =Dwarfs_Wallpaper.jpg
 
|image =Dwarfs_Wallpaper.jpg
|type =Major Race
+
|type =[[Race]]
  +
|climates =Suitable: <br>[[File:Mountain.png]] [[File:Wasteland.png]] [[File:Savannah.png]] <br>
|race capital = ;[[The Silver Road]]
 
  +
Unpleasant: <br>[[File:Temperate.png]] [[File:Frozen.png]] [[File:Desert.png]]<br>
*Karaz-a-Karak
 
  +
Uninhabitable: <br>[[File:Jungle.png]] [[File:Ocean.png]] [[File:Chaotic_wasteland.png]] [[File:Magical_forest.png]] [[File:Temperate_island.png]]<br>
;[[Eastern Badlands]]
 
  +
Unique Faction suitable climate:<br>[[File:Frozen.png]] ([[Karak Kadrin]])<br> [[File:Jungle.png]] ([[Ironbrow's Expedition]])<br>
*Karak Eight Peaks
 
  +
Unique Faction unpleasant climate:<br>
;[[Death Pass]]
 
  +
[[File:Chaotic_wasteland.png]] ([[Karak Kadrin]])<br>
*Karak Drazh (Black Crag)
 
  +
|regional occ=Mountains and Badlands
|climates = Suitable: [[File:Wasteland.png]][[File:Mountain.png]][[File:Savannah.png]]<br>
 
  +
|corruption=[[File:Icon corruption untainted.png|17px|link=Untainted]][[Untainted]]
Unpleasant: [[File:Frozen.png]][[File:Temperate.png]][[File:Desert.png]]<br>
 
  +
|subfactions =[[File:Karaz-a-Karak.png|24px]][[Karaz-a-Karak]] <br>[[File:Karak_Kadrin.png|24px]][[Karak Kadrin]]<br>[[File:Clan_Angrund.png|24px]][[Clan Angrund]]<br>[[File:Ironbrow's Expedition.png|24px]][[Ironbrow's Expedition]]<br>[[File:The Ancestral Throng.png|24px]][[The Ancestral Throng]]<br>[[Masters of Innovation]]
Uninhabitable: [[File:Magical_forest.png]][[File:Ocean.png]][[File:Chaotic_wasteland.png]][[File:Temperate_island.png]][[File:Jungle.png]]
 
|subfactions =[[File:Karaz-a-Karak.png|24px]][[Karaz-a-Karak]]<br>[[File:Clan_Angrund.png|24px]][[Clan Angrund]]<br>[[File:Karak_Kadrin.png|24px]][[Karak Kadrin]]<br>
 
[[Ironbrow's Expedition]]
 
|legendary lords = [[Thorgrim Grudgebearer]]<br>
 
[[Grombrindal - The White Dwarf]]<br>
 
[[Belegar Ironhammer]]<br>
 
[[Ungrim Ironfist]]<br>
 
[[Thorek Ironbrow]]
 
 
|feature 1 icon =[[File:Icon_forge.png|36px]]
 
|feature 1 icon =[[File:Icon_forge.png|36px]]
 
|feature 1 title =;The Forge
 
|feature 1 title =;The Forge
|feature 1 description =Experts in binding the [[Winds of Magic]] to stone or metal, Dwarfs can forge magical [[items]] to improve their strength in battle.
+
|feature 1 description =Collect valuable trading goods and spend [[File:Oathgold.png|24px]] [[oathgold]] to craft magic [[items]] and [[runes]].
 
|feature 2 icon =[[File:Bullet_icon_grudges.png]]
 
|feature 2 icon =[[File:Bullet_icon_grudges.png]]
 
|feature 2 title =;Grudges
 
|feature 2 title =;Grudges
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|feature 3 icon =[[File:Icon_underway.png]]
 
|feature 3 icon =[[File:Icon_underway.png]]
 
|feature 3 title = ;The Underway
 
|feature 3 title = ;The Underway
|feature 3 description =Dwarfs can use the [[Underway|underground tunnels]] to avoid impassable terrain and enemy forces.
+
|feature 3 description =Dwarfs can use [[Underway|underground tunnels]] to avoid impassable terrain and enemy forces.
 
|feature 4 icon =[[File:Bullet_icon_dwarf_unit_roster.png]]
 
|feature 4 icon =[[File:Bullet_icon_dwarf_unit_roster.png]]
 
|feature 4 title = ;Unit Roster
 
|feature 4 title = ;Unit Roster
 
|feature 4 description =[[Dwarfs unit roster|Roster]] of heavily-armoured units with strong [[leadership]] and a variety of deadly war machines.
 
|feature 4 description =[[Dwarfs unit roster|Roster]] of heavily-armoured units with strong [[leadership]] and a variety of deadly war machines.
  +
|DLC=*[[The King and the Warlord]] ([[Clan Angrund]])
  +
*[[Thrones of Decay]] ([[Masters of Innovation]])
  +
|legendary lords=[[Thorgrim Grudgebearer]]<br>[[Ungrim Ironfist]]<br>[[Belegar Ironhammer]]<br>[[Thorek Ironbrow]]<br>[[Grombrindal]]
  +
|campaigns=[[The Old World]]<br />[[The Season of Revelation]] <small>(minor faction only)</small><br />[[Eye of the Vortex]]<br>[[Mortal Empires]]<br>[[The Realm of Chaos]] <small>(minor factions only)</small><br>[[Something Rotten in Kislev]] <small>(minor factions only)</small><br>[[Immortal Empires]]<small>
 
}}
 
}}
  +
The '''Dwarfs''' are a race introduced in ''[[Total War: Warhammer]]''. They have five playable [[factions]] and five [[Legendary Lord]]s to choose from.
   
  +
The Dwarfs are an ancient, proud race of warriors and [[The Forge|craftsmen]] who dwell in great halls deep under the mountains. Easy to offend, they record every grudge in a [[The Great Book of Grudges (mechanic)|great tome]], written in the blood of kings. Dwarf armies can move through the [[underway]] to avoid danger. Most of their units are heavily-armoured infantry, powerful artillery and advanced war machines. Dwarfs have no cavalry or monster units.
The '''Dwarfs''' are a race introduced in ''[[Total War: Warhammer]]''. They have four playable [[factions]] and five [[Legendary Lord]]s to choose from.
 
   
The Dwarfs are an ancient, proud race of warriors and craftsmen who dwell in great halls deep under the mountains. Easy to offend, they record every grudge in a great tome, written in the blood of kings. Dwarf armies can move through the [[underway]] to avoid danger. Most of their units are heavily-armoured infantry, powerful artillery and advanced war machines. Dwarfs have no spellcasters, cavalry or monster units.
 
 
==Playstyle==
 
==Playstyle==
  +
* [[File:Icon forge.png|36x36px|link=The Forge]]'''The Forge:''' Collect valuable trading goods and spend [[File:Oathgold.png|24px]] [[oathgold]] to craft magic [[items]] and [[runes]].
 
  +
* [[File:Bullet icon grudges.png|link=The Great Book of Grudges (mechanic)]]'''Grudges:''' Wrongs against the Dwarfs must be avenged by any and all means necessary to keep order.
* [[File:Icon forge.png|36x36px]]'''The Forge:''' Dwarfs use [[Oathgold]] and [[trade resources]] to forge powerful magical [[items]] as well as runes for their characters and units.
 
* [[File:Bullet icon grudges.png]]'''Grudges:''' Wrongs against the Dwarfs must be avenged by any and all means necessary to keep order.
+
* [[File:Icon underway.png|link=Underway]]'''The Underway:''' Dwarfs can travel underground to cross impassable terrain and avoid enemies.
  +
* [[File:Bullet icon dwarf unit roster.png]]'''Roster''' of heavily-armoured infantry with strong leadership and many deadly war machines.
* [[File:Icon underway.png]]'''The Underway:''' Dwarfs can use [[Underway|underground tunnels]] to cross impassable terrain and avoid enemy forces.
 
* [[File:Bullet icon dwarf unit roster.png]][[Dwarfs unit roster|Roster]] of heavily-armoured infantry with strong [[leadership]] and a variety of deadly war machines.
 
   
 
==Background==
 
==Background==
  +
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
{{quote|By Grungni’s beard, that’s an insult that can only be repaid in kind. Die, you wazzock!}}
 
  +
! <span style="font-size:20px;">[[File:Event Diplomacy Neutral.png|36x36px|link=]] Background and lore</span>
  +
|-
  +
|{{quote|By Grungni’s beard, that’s an insult that can only be repaid in kind. Die, you wazzock!}}
   
Dwarfs are a proud, bearded folk who are quick to temper and easy to offend, with a love of [[Gemstones|gems]], [[gold]] and other precious metals. They are short, generally no taller than five-and-a-half foot in height but are broad with powerful arms and stout legs. Dwarfs are master craftsmen; they see the work of other races as inferior and even have a special word in their lexicon for man-made devices which they call "umgak", to mean shoddy. Much of this learning has come from eons of carving out their homes in the mountains; the strongholds under the [[World's Edge Mountains]] were undisputable wonders of the world - massive underground cities known as ‘Holds’, and in the lower levels great industrial centres in the form of smelteries, forges and mine works digging ever deeper into the roots of the mountains.
+
Dwarfs are a proud folk who are quick to temper and renowned for holding grudges, with a love of [[Gemstones|gems]] and precious metals. They are short - generally no taller than five-and-a-half foot in height - but broad with powerful arms and stout legs. Dwarf men greatly outnumber Dwarf women, and they are extremely proud of their beards which they often braid and groom. Dwarf women hold respected roles in society, but often face pressure to marry and produce children, and they rarely rise to political leadership. In their language of Khazalid, they call themselves the ''Dawi'', although Khazalid is rarely spoken in the presence of other races.
   
  +
Dwarfs are master craftspeople; their magical rune items and advanced war machines are renowned across the world. They see the work of other races as inferior and even have a special word for human-made devices which they call ''umgak'', meaning "shoddy." Perhaps the greatest Dwarf creations are their underground strongholds which are indisputable wonders of the world. Each is a massive underground city, and in the lower levels great forges and mine-works. The [[Underway]] once connected all of these, although much of it has fallen into disrepair.
With their Dwarfholds established across the World's Edge Mountains and far beyond, the Dwarfs prospered for many generations. But then came the War of the Beard, a devastating continent-spanning conflict with the [[High Elves]]. This decimated the Dwarf Empire, leaving the network of Holds weak. Then their realm was riven by a chain of devastating earthquakes; that’s when the [[Goblins]] and other things struck. The Dwarfs' true enemies were revealed to be the devious Goblins, who had for so long coveted their grand halls. Thus the golden age of Karaz Ankor - ‘The Everlasting Realm’ in the Dwarfish tongue of Khazalid - ended.
 
   
  +
In the distant past, the Dwarf Ancestor Gods led their people to establish their strongholds under the [[World's Edge Mountains]], teaching them the arts of smithing, runemaking and warfare. When [[Chaos]] came and Daemon armies marched across the world, the Ancestor Gods departed. The Dwarfs were able to weather the assault in their fortresses, although those Dwarfs who had ventured east of the mountains were [[Chaos Dwarfs|lost]]...
In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements.
 
   
  +
With their Dwarfholds established across the World's Edge Mountains and far beyond, the Dwarfs prospered for many generations. They encountered the [[High Elves]], and a friendship was struck between the two races. But it was not to last.
To this day the Dawi – as they call themselves - still fight; their ultimate goal is to restore their empire. With their belligerence, such a thing is possible. A Dwarf army or ‘throng’, is a powerful force, consisting of stoic [[Dwarf Warriors|Warriors]] and using wonders of technological accomplishment that put all other races to shame. [[Gyrocopter|Gyrocopters]] and [[Gyrobomber|Gyrobombers]] fly above the battlefield while [[Flame cannon|cannons fuelled by flame and steam]] spew death. Dwarfs do not call upon the [[Winds of Magic]] in the same way as [[Elves]] or [[Human|men]]. To them, magic is a tangible thing, something that can be worked into axes, stone or even cannonballs. This is [[Runes|rune magic]] and [[Runesmith|Runesmiths]], the masters of the art, are adept at creating arcane devices and weapons of great power.
 
   
  +
Through pride, foolishness and the treachery of [[Malekith]], the Dwarfs and High Elves began the War of the Beard - the War of Vengeance. This titantic conflict spanned centuries and continents, and though the Dwarfs successfully drove the High Elves off the continent, their empire was left weak. To make matters worse, the realm was riven by devastating earthquakes. It was then that the [[Greenskins|Goblins]] (''Grobi'') and [[Skaven]] (''Raki'') struck, felling many holds. Thus the golden age of ''Karaz Ankor'' - ‘The Everlasting Realm’ - ended.
It is with all these elements - stalwart Dwarfish hearts, exceptional armour and weaponry, and their unmatched machines of war - that High King [[Thorgrim Grudgebearer]] plans to retake his realm, slaying every last stinking [[Greenskins|Greenskin]] in his way! Few doubt his resolve, and for the first time in many generations, the Dwarfs are truly roused to battle - the Great Reckoning begins!
 
   
  +
In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. But the Dwarfs have not forgotten these wrongs. Every grievance, '''every single crime''' against the Dwarf race, is recorded in the Great Book of Grudges, the ''Dammaz Kron'', written in the blood of the High Kings.
==In Battle==
 
[[File:Dwarfs Loading Screen 2.jpg|thumb|320x320px|Dwarfs marching to war with High King [[Thorgrim Grudgebearer]] sitting high above in the distance.|alt=]]
 
   
  +
To this day the Dawi still fight; their ultimate goal is to restore their empire and set right every wrong done to them. With their belligerence, such a thing is possible. A Dwarf army or ‘throng’, is a powerful force, consisting of stoic [[Dwarf Warriors|Warriors]] and using wonders of technological accomplishment that put all other races to shame. [[Gyrocopter]]s and [[Gyrobomber]]s fly above the battlefield while [[Flame cannon|cannons fuelled by flame and steam]] spew death. Dwarfs do not call upon the unrealiable, chaotic [[Winds of Magic]] in the same way as [[Elves]] or [[Human|men]]. Instead, their master [[Runesmiths]] bind the Winds of Magic into tangible objects, striking runes of great power into axes, armour, war machines and fortifications.
===[[File:Bullet icon dwarf unit roster.png]]Unit Roster===
 
{{Main|Dwarfs unit roster}}
 
   
  +
It is with all these elements - stalwart Dwarfish hearts, exceptional armour and weaponry, and their unmatched machines of war - that High King [[Thorgrim Grudgebearer]] plans to retake his realm, slaying every last stinking ''Grobi'' and ''Raki'' in his way! Few doubt his resolve, and for the first time in many generations, the Dwarfs are truly roused to battle - the Great Reckoning begins!
Dwarfs armies are mostly made up of stalwart, heavily-armoured infantry backed up by powerful artillery, war machines and tough [[characters]]. Dwarfs have very high leadership, meaning they will rarely rout – in fact [[Longbeards]] even have a leadership aura similar to characters. Even basic Dwarf units are heavily armoured which can make them hard to deal with early in a campaign, before most factions have armour-piercing units. In fact, Dwarf units tend to have high stats in general. Like factions such as the [[High Elves]], Dwarf units tend to be expensive and they rely on quality over quantity.
 
  +
|}
   
  +
== Factions ==
Most Dwarfs units are quite slow moving, however the flying [[Gyrocopter|Gyrocopters]] and [[Gyrobomber|Gyrobombers]] are an exception. These war machines are invaluable for their speed, but weak to flying monsters.
 
   
  +
===Playable factions===
Dwarfs have excellent ranged units, many of which perform decently in melee as well. Their artillery are arguably some of the best in the game, with many different powerful options.
 
  +
*'''{{Karaz-a-Karak faction}}''', led by [[Thorgrim Grudgebearer]].
  +
*'''{{Karak Kadrin faction}}''', led by [[Ungrim Ironfist]].
  +
*'''{{Clan Angrund faction}}''', led by [[Belegar Ironhammer]].
  +
*'''{{Ironbrow's Expedition faction}}''', led by [[Thorek Ironbrow]].
  +
*'''{{The Ancestral Throng faction}}''', led by [[Grombrindal]].
  +
*'''{{Masters of Innovation faction}}''', led by [[Malakai Makaisson]].
   
  +
===NPCs===
Many Dwarfs units have fire or explosive damage. Some like [[Rangers]] and [[Miners]], have [[Vanguard Deployment|vanguard deployment]].
 
  +
*King Kazador - provides missions for Ironbrow's Expedition.
   
  +
===Minor factions===
;Limitations
 
  +
<u>Total War: Warhammer</u>
Dwarfs have '''no spellcaster units''' meaning they cannot use [[magic]]. They also have '''no cavalry or chariots''', and '''no monsters''' of any kind.
 
   
  +
Factions introduced in [[The Old World]] campaign:
Instead, all Dwarf units have an innate resistance to magical damage. Additionally, their [[Runesmith]]s and [[Runelord]]s have abilities to reduce the winds of magic available of enemy spellcasters in battle. Any Winds of Magic used in battle against them is better spent on augment and hex spells, since Magic Resistance only applies to damage rather than effects. To counter cavalry and chariots, many Dwarf units have charge resistance. To counter monsters, Dwarfs have the [[Slayers]] unit which are [[unbreakable]] and thus not affected by fear and terror as well as a bonus versus large units.
 
   
  +
*{{Barak Varr faction}}<sup>1</sup>
{{Navbox dwarfs units}}
 
  +
*{{Dwarfs Rebels faction}}<sup>1</sup>
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*{{Karak Azul faction}}<sup>1</sup>, led by [[Kazador Dragonslayer]].
  +
*{{Karak Hirn faction}}<sup>1</sup>
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*{{Karak Izor faction}}*
  +
*{{Karak Norn faction}}<sup>1</sup>
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*{{Karak Ziflin faction}}<sup>1</sup>
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*{{Kraka Drak faction}}<sup>1</sup>
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*{{Zhufbar faction}}<sup>1</sup>
   
  +
(*) this faction was replaced by [[Clan Angrund]] when [[The King and the Warlord]] was released.
==Campaign==
 
Dwarfs are a regular faction that occupies settlements as normal, and are at home in mountain [[climates]]. They have a strong economy, especially in the production of [[trade resources]] which they can use to craft powerful items and runes in [[The Forge]]. However, their low population [[File:Icon growth.png|20px]] [[growth]] and requirement to avenge [[grudges]] slows their expansion. Their slow movement is offset by their ability to travel underground to avoid impassable terrain.
 
   
  +
<u>Total War: Warhammer II</u>
  +
  +
Factions introduced in the [[Eye of the Vortex]] campaign:
  +
  +
*{{Karak Zorn faction}}
  +
*{{Greybeard's Prospectors faction}}<sup>1</sup>
  +
*{{Spine of Sotek Dwarfs faction}}<sup>1</sup>
  +
  +
Factions introduced in the [[Mortal Empires]] campaign:
  +
  +
*{{Clan Helhein faction}}<sup>1</sup>
  +
  +
[[Mortal Empires]] includes all the minor factions from [[The Old World]] campaign.
  +
  +
<u>Total War: Warhammer III</u>
  +
  +
Factions introduced in [[The Realm of Chaos]] campaign:
  +
  +
*{{Karak Azorn faction}}<sup>1</sup>
  +
*{{Karaz-a-Karak Expedition faction}}
  +
<small>1 - Factions present in the [[Immortal Empires]] campaign.</small>
  +
  +
==Battle gameplay==
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
! colspan="4"|<span style="font-size:20px;">[[File:Event Factions Neutral.png|36x36px]] Playable factions and legendary lords</span>
+
! <span style="font-size:20px;">[[File:Event Military Neutral.png|36x36px|link=]] Battle summary</span>
 
|-
 
|-
  +
|In battle, the slow movement of Dwarfs combined with their tough, [[file:icon_stat_armour.png|20px|link=]][[armour]]ed troops and excellent [[ranged units|ranged]] and [[artillery]] units makes them excel at fighting defensively. As most of their troops are quite elite and expensive, they will often be outnumbered by the enemy. But thanks to their high [[File:icon_morale.png|20px]][[leadership]] stats, they will rarely flee — often fighting to the last Dwarf! Dwarfs lack special battle mechanics, but their tough, reliable units ensure they can withstand any foe.<br><br>When fighting against Dwarfs, it is key to outmaneuver them. If possible, bring artillery which can outrange them, forcing them to attack. Otherwise, bring lots of armour-piercing damage and [[cavalry]] or [[monster]]s to disrupt their lines. While Magical attacks and spells generally bypass armor, dwarfs have some magic resistance.
! Faction
 
  +
|}
! Legendary Lords
 
  +
! Campaigns
 
  +
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
! Required game or DLC
 
  +
! <span style="font-size:20px;">[[File:Bullet icon dwarf unit roster.png]] Unit roster</span>
|-
 
| [[File:Karaz-a-Karak.png|64x64px]] [[Karaz-a-Karak]]
 
| [[Thorgrim Grudgebearer]]<br>[[Grombrindal]]
 
| [[The Old World]]<br>[[Mortal Empires]]
 
| [[Total War: Warhammer]]
 
|-
 
| [[File:Clan Angrund.png|64x64px]] [[Clan Angrund]]
 
| [[Belegar Ironhammer]]
 
| [[The Old World]]<br>[[Mortal Empires]]
 
| [[The King and the Warlord]]
 
|-
 
| [[File:Karak Kadrin.png|64x64px]] [[Karak Kadrin]]
 
| [[Ungrim Ironfist]]
 
| [[The Old World]]<br>[[Mortal Empires]]
 
| [[Total War: Warhammer]]
 
|-
 
| [[File:Dwarfs.png|64x64px]] [[Ironbrow's Expedition]]
 
| [[Thorek Ironbrow]]
 
| [[Eye of the Vortex]]<br>[[Mortal Empires]]
 
| [[Total War: Warhammer II]]
 
 
|-
 
|-
  +
|[[File:Dwarfs Loading Screen 2.jpg|thumb|320x320px|Dwarfs marching to war with High King [[Thorgrim Grudgebearer]] sitting high above in the distance.|alt=]]{{Main|Dwarfs unit roster}}Dwarfs armies are mostly made up of stalwart, heavily-armoured infantry. This is backed up by powerful artillery, war machines and tough [[characters]]. Most Dwarf units have high leadership, and [[Longbeards]] even have a leadership aura similar to characters. In fact, Dwarf units tend to have high stats in general. Like factions such as the [[High Elves]], Dwarf units tend to be expensive and they rely on quality over quantity. Most Dwarfs units are quite slow moving, however the flying [[Gyrocopter]]s and [[Gyrobomber]]s are an exception. These war machines are invaluable for their speed, but weak to flying monsters.
  +
  +
For a list of names for Dwarf characters in game, see [[Dwarfs names]].
  +
  +
|{{Main|Runic Magic}}[[Runelord]]s and [[Runesmith]]s bind the Winds of Magic into Runes in stone and metal. Runic Magic skills do not consume Winds of Magic, like spells do. Instead, when a Runelord or Runesmith casts a Rune, there is a cooldown which prevents that particular Runelord or Runesmith from casting any more Runes until it expires. This mechanic was added in [[Total War: Warhammer II]], in the previous game, Rune skills are normal character abilities and do not have this cooldown effect.
 
|}
 
|}
   
  +
==Campaign gameplay==
  +
Dwarfs are a regular faction that occupies settlements as normal, are at home in [[File:mountain.png|x20px|link=]][[Mountain|mountain climates]], and spread the [[File:Icon corruption untainted.png|17px|link=Untainted]][[Untainted]] corruption type.<br><br>They have a strong economy, especially in the production of [[trade resources]] which they can use to craft powerful items and runes in [[File:Icon forge.png|25px|link=The Forge]][[The Forge]], as well as a powerful technology tree. However, their low population [[File:Icon growth.png|20px]] [[growth]] and requirement to avenge [[File:Bullet icon grudges.png|20px|link=The Great Book of Grudges (mechanic)]][[grudges]] slows their expansion.<br><br>Their slow movement is offset by using the [[File:Icon underway.png|25px|link=The Underway]][[Underway]] to traverse impassable terrain and avoid enemy forces, allowing them to fight defensive battles on their own terms, which they excel at.
  +
  +
*
  +
  +
===Unique game mechanics===
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
! <span style="font-size:20px;">[[File:Icon forge.png|36x36px|link=The Forge]] The Forge</span>
+
!<span style="font-size:20px;">[[File:Icon forge.png|36x36px|link=The Forge]] The Forge</span>
 
|-
 
|-
 
|{{Main|The Forge}}Experts in binding the [[Winds of Magic]] to stone or metal, Dwarfs can use [[File:Resource oathgold.png|20px]] [[Oathgold]] in conjuction with trade [[resources]] to make magical weapons, armour, talismans, and enchanted [[items]] to improve their characters' strength. Additionally, they can use Oathgold to craft powerful runes which can be equipped to characters or regular units.
 
|{{Main|The Forge}}Experts in binding the [[Winds of Magic]] to stone or metal, Dwarfs can use [[File:Resource oathgold.png|20px]] [[Oathgold]] in conjuction with trade [[resources]] to make magical weapons, armour, talismans, and enchanted [[items]] to improve their characters' strength. Additionally, they can use Oathgold to craft powerful runes which can be equipped to characters or regular units.
  +
  +
[[Ironbrow's Expedition]] have an extra tab in The Forge, the '''Artefact Vault''', which is unique to their faction.
 
<br>
 
<br>
 
|-
 
|-
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
! <span style="font-size:20px;">[[File:Bullet icon grudges.png|link=The Great Book of Grudges (mechanic)]] Grudges</span>
+
!<span style="font-size:20px;">[[File:Bullet icon grudges.png|link=The Great Book of Grudges (mechanic)]] Grudges</span>
 
|-
 
|-
 
|{{Main|The Great Book of Grudges (mechanic)}}Dwarfs maintain a record of all grievances committed against them in the Dammaz Kron, [[The Great Book of Grudges (mechanic)|The Great Book of Grudges]]. Losses suffered by Dwarf factions are recorded so that they may be avenged later. Failing to get revenge for these wrongs will cause penalties to [[public order]] and [[diplomacy]] with other Dwarfs factions.
 
|{{Main|The Great Book of Grudges (mechanic)}}Dwarfs maintain a record of all grievances committed against them in the Dammaz Kron, [[The Great Book of Grudges (mechanic)|The Great Book of Grudges]]. Losses suffered by Dwarf factions are recorded so that they may be avenged later. Failing to get revenge for these wrongs will cause penalties to [[public order]] and [[diplomacy]] with other Dwarfs factions.
  +
  +
Additionally, each Dwarf legendary lord/playable faction begins the campaign with their own unique grudges.
 
<br>
 
<br>
 
|-
 
|-
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
! <span style="font-size:20px;">[[File:Icon underway.png|link=The Underway]] The Underway</span>
+
!<span style="font-size:20px;">[[File:Icon underway.png|link=The Underway]] The Underway</span>
 
|-
 
|-
 
|{{Main|Underway}}The [[Underway]] is a series of ancient tunnels and caverns [[underground]]. On the campaign map, Dwarfs armies can enter [[Use Underway]] [[stance]] to travel underneath impassable [[terrain]] and avoid enemies. However, there is a risk that other races will [[intercept]] them, forcing a battle in the underground realm.
 
|{{Main|Underway}}The [[Underway]] is a series of ancient tunnels and caverns [[underground]]. On the campaign map, Dwarfs armies can enter [[Use Underway]] [[stance]] to travel underneath impassable [[terrain]] and avoid enemies. However, there is a risk that other races will [[intercept]] them, forcing a battle in the underground realm.
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|}
 
|}
   
  +
===General information===
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
! <span style="font-size:20px;">[[File:Event Buildings Neutral.png|36x36px|link=Dwarfs buildings]] Buildings</span>
+
!<span style="font-size:20px;">[[File:Event Buildings Neutral.png|36x36px|link=Dwarfs buildings]] Buildings</span>
 
|-
 
|-
 
|{{Main|Dwarfs buildings}}Dwarfs have a straight forward building tree. Notably their trade resource buildings can be upgraded to level IV, unlike most races at level III.
 
|{{Main|Dwarfs buildings}}Dwarfs have a straight forward building tree. Notably their trade resource buildings can be upgraded to level IV, unlike most races at level III.
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
! <span style="font-size:20px;">[[File:Event Technology Neutral.png|36x36px|link=Dwarfs tech tree]] Technology</span>
+
!<span style="font-size:20px;">[[File:Event Technology Neutral.png|36x36px|link=Dwarfs tech tree]] Technology</span>
 
|-
 
|-
 
|{{Main|Dwarfs tech tree}}Dwarfs are a technologically advanced race, with a long and powerful tech tree which can provide many buffs to their units.
 
|{{Main|Dwarfs tech tree}}Dwarfs are a technologically advanced race, with a long and powerful tech tree which can provide many buffs to their units.
Line 150: Line 182:
   
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
!colspan="3"|<span style="font-size:20px;">[[File:Event Character Activity Neutral.png|36x36px|link=]] Stances</span>
+
!<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Inventory</span>
  +
|-
  +
|Please see the following pages:
  +
*[[:Category:Dwarfs items|Dwarfs items]]
  +
*[[Total War: Warhammer followers#Dwarfs|Dwarfs followers]]
  +
*[[Banners#Total War: Warhammer|Dwarfs banners]]
  +
*[[Character runes]]
  +
*[[Banner runes]]
  +
|-
  +
|}
  +
  +
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
  +
! colspan="3" |<span style="font-size:20px;">[[File:Event Character Activity Neutral.png|36x36px|link=]] Stances</span>
 
|-
 
|-
 
!Stance
 
!Stance
Line 160: Line 204:
 
|Traverses the world as normal
 
|Traverses the world as normal
 
|
 
|
* None
+
*None
 
|-
 
|-
 
![[File:Stance March.png|link=http://totalwarwarhammer.gamepedia.com/File:Stance_March.png]]
 
![[File:Stance March.png|link=http://totalwarwarhammer.gamepedia.com/File:Stance_March.png]]
Line 177: Line 221:
 
|
 
|
 
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement range required to adopt: 25%
 
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement range required to adopt: 25%
*[[File:Icon Subterfuge.png|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Subterfuge.png]]Hidden until discovered or battle initiated
+
*[[File:Subterfuge.png|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Subterfuge.png]]Hidden until discovered or battle initiated
 
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement: Disabled
 
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement: Disabled
 
|-
 
|-
Line 196: Line 240:
 
![[File:Encamp.png|link=http://totalwarwarhammer.gamepedia.com/File:Encamp.png]]
 
![[File:Encamp.png|link=http://totalwarwarhammer.gamepedia.com/File:Encamp.png]]
 
Encamp
 
Encamp
| Sets up a defensive camp, allowing for recruitment and replenishment, regardless of territory.
+
|Sets up a defensive camp, allowing for recruitment and replenishment, regardless of territory.
 
|
 
|
 
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement range required to adopt: 50%
 
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement range required to adopt: 50%
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
!colspan="3"|<span style="font-size:20px;">[[File:Event Military Neutral.png|36x36px|link=Post-battle options]] Post-battle options</span>
+
! colspan="3" |<span style="font-size:20px;">[[File:Event Military Neutral.png|36x36px|link=Post-battle options]] Post-battle options</span>
 
|-
 
|-
  +
| colspan="3" |This table is about the post-battle options for Dwarfs in TWW2 onwards. For the Dwarfs post-battle options in TWW1, see [[Dwarfs/TWW1 post-battle options]].
![[File:Icon Release Captives.png]]
 
Release Captives
 
![[File:Icon kill.png|link=http://totalwarwarhammer.gamepedia.com/File:Icon_kill.png]]
 
Execute Captives
 
![[File:Icon enslave.png]]
 
Take on Captives (against Dwarfs only)
 
 
|-
 
|-
  +
!Execute & Loot
|A grudge has been settled, the honourable thing is to allow the captives to leave.
 
  +
There can be no dead weight, for many grudges remain. Strip the bodies of valuables and move on.
|Leave no grudges unavenged, kill all captives!
 
  +
!Drink to Victory!
|Press these Dawi into binding oaths and bring them into your throng.
 
  +
This triumph deserves a celebration, bring out the Bugman's!
 
|-
 
|-
 
|
 
|
  +
*[[File:Oathgold.png|link=Oathgold]][[Oathgold]] increased
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]]
 
  +
*[[File:Treasury.png|link=Treasury]][[Treasury]] increased
*Your army will gain the following effect:
 
**[[File:Replenishment.png|link=http://totalwarwarhammer.gamepedia.com/File:Replenishment.png]]Released Captives (Turns: 1)
 
***''"The throng looks to hearth and home, with feasts and stories by a roaring fire. It will be a while before this army seeks fresh recruits."''
 
***[[File:Replenishment.png|link=http://totalwarwarhammer.gamepedia.com/File:Replenishment.png]]Casualty replenishment rate: -5%
 
|Your army will gain the following effect:
 
 
*[[File:Morale.png|link=http://totalwarwarhammer.gamepedia.com/File:Morale.png]]Executed Captives (Turns: 5)
 
**''"These brave Dawi are celebrating after another wrong has been put right."''
 
**[[File:Morale.png|link=http://totalwarwarhammer.gamepedia.com/File:Morale.png]]Leadership: +4
 
 
|
 
|
  +
Your army will gain the following effects:
* [[File:Icon Replenish.png]]Unit replenishment: [[File:Arrow increase 1.png]]%
 
  +
  +
[[File:Morale.png]]Gorog! (2 turns)
  +
:''Bolstered by the finest ale, the throng bustles with inspiring tales and joyful songs in the wake of victory.''
  +
:*[[File:Income.png]][[Income]] from all buildings +10% (local province)
  +
:*[[File:Growth.png]][[Growth]] +20 (local province)
  +
:*[[File:Public order.png]][[Public order]] +5 (local province)
  +
|-
 
|}
 
|}
   
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
!colspan="4"|<span style="font-size:20px;">[[File:Event City Neutral.png|36x36px|link=Settlement options]] Settlement options</span>
+
! colspan="4" |<span style="font-size:20px;">[[File:Event City Neutral.png|36x36px|link=Settlement options]] Settlement options</span>
 
|-
 
|-
 
!Occupy
 
!Occupy
Line 266: Line 305:
 
|
 
|
 
*[[File:Icon Public Order Negative.png|22x22px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Public_Order_Negative.png]]Conquest penalty: -10
 
*[[File:Icon Public Order Negative.png|22x22px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Public_Order_Negative.png]]Conquest penalty: -10
* Province instability: -3
+
*Province instability: -3
 
|
 
|
 
*[[File:Icon Public Order Negative.png|22x22px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Public_Order_Negative.png]]Conquest penalty: -30
 
*[[File:Icon Public Order Negative.png|22x22px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Public_Order_Negative.png]]Conquest penalty: -30
Line 272: Line 311:
 
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]]
 
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]]
 
|
 
|
* Province instability: -10
+
*Province instability: -10
 
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]]
 
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]]
 
|
 
|
* [[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]]
+
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]]
 
|}
 
|}
   
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
!colspan="2"|<span style="font-size:20px;">[[File:Event Province Region Neutral.png|36x36px|link=Commandments]] Commandments</span>
+
! colspan="2" |<span style="font-size:20px;">[[File:Event Province Region Neutral.png|36x36px|link=Commandments]] Commandments</span>
 
|-
 
|-
 
!Commandment
 
!Commandment
Line 287: Line 326:
 
Venerate the Ancestors
 
Venerate the Ancestors
 
|
 
|
* [[File:Religion.png|link=http://totalwarwarhammer.gamepedia.com/File:Religion.png]]Untainted: +1
+
*[[File:Religion.png|link=http://totalwarwarhammer.gamepedia.com/File:Religion.png]]Untainted: +1
   
 
*[[File:Public order.png|link=http://totalwarwarhammer.gamepedia.com/File:Public_order.png]]Public order: +2
 
*[[File:Public order.png|link=http://totalwarwarhammer.gamepedia.com/File:Public_order.png]]Public order: +2
Line 300: Line 339:
 
|
 
|
 
*[[File:Growth.png|link=http://totalwarwarhammer.gamepedia.com/File:Growth.png]]Growth: +15
 
*[[File:Growth.png|link=http://totalwarwarhammer.gamepedia.com/File:Growth.png]]Growth: +15
*[[File:Trade Agreement.png]]Additional tradable resources produced: +5% (factionwide)
+
*[[File:trade_agreement.png]]Additional tradable resources produced: +5% (factionwide)
 
|-
 
|-
 
![[File:Commandment Masters of Steel and Stone.png]]
 
![[File:Commandment Masters of Steel and Stone.png]]
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
! <span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Climate preferences</span>
+
!<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Climate preferences</span>
 
|-
 
|-
 
|{{Main|Climate}}Dwarfs climate preferences differ depending on the playable faction, although they generally prefer mountain climates.
 
|{{Main|Climate}}Dwarfs climate preferences differ depending on the playable faction, although they generally prefer mountain climates.
|-
 
|}
 
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
! <span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Inventory</span>
 
|-
 
|Please see the following pages:
 
* [[:Category:Dwarfs items|Dwarfs items]]
 
* [[Total War: Warhammer followers#Dwarfs|Dwarfs followers]]
 
* [[Banners#Total War: Warhammer|Dwarfs banners]]
 
* [[Character runes]]
 
* [[Banner runes]]
 
 
|-
 
|-
 
|}
 
|}
Line 335: Line 362:
 
|}
 
|}
   
  +
==Strategy ==
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
 
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
!<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Dwarfs names</span>
+
!<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Strategy</span>
 
|-
 
|-
  +
|
|See [[Dwarfs names]].
 
|}
 
 
==Strategy==
 
 
 
*'''Good for beginners:''' Dwarfs (at least Karaz-a-Karak, the basic Dwarfs faction) have a fairly easy start in the campaign - a good economy, high [[public order]] (though they suffer low [[growth]]). Their units are powerful, reliable and easy to use.
 
*'''Good for beginners:''' Dwarfs (at least Karaz-a-Karak, the basic Dwarfs faction) have a fairly easy start in the campaign - a good economy, high [[public order]] (though they suffer low [[growth]]). Their units are powerful, reliable and easy to use.
* Where the [[Vampire Counts]] epitomize war of maneuver, the Dwarfs are all about attrition warfare. Emphasizing stable defensive lines, overwhelming firepower, and steady advances over brilliant maneuvers, Dwarfs require a patient hand and a defensive mind. A stable gunline defense, small mobile units to counter thrusts, and precise application of fire support are the name of the day - but require careful tactics, as they can easily be undone by flanking or baiting maneuvers. The biggest flaw is the lack of ''any'' cavalry units or chariots, making them tactically inflexible. Only the Gyros are fast and they don't make for good melee combatants... The upside is, Dwarfs can put out absolutely ludicrous amounts of ''dakka'' including machine guns, flamethrowers, and artillery support. Furthermore, the Dwarfs have no spellcasters, but all Dwarf units have magic resistance. Additionally, Dwarfs have [[Runesmiths]] and [[Runelords]] to help fill this role.
+
*Where the [[Vampire Counts]] epitomize war of maneuver, the Dwarfs are all about attrition warfare. Emphasizing stable defensive lines, overwhelming firepower, and steady advances over brilliant maneuvers, Dwarfs require a patient hand and a defensive mind. A stable gunline defense, small mobile units to counter thrusts, and precise application of fire support are the name of the day - but require careful tactics, as they can easily be undone by flanking or baiting maneuvers. The biggest flaw is the lack of ''any'' cavalry units or chariots, making them tactically inflexible. Only the Gyros are fast and they don't make for good melee combatants... The upside is, Dwarfs can put out absolutely ludicrous amounts of ''dakka'' including machine guns, flamethrowers, and artillery support. Furthermore, the Dwarfs have no spellcasters, but all Dwarf units have magic resistance. Additionally, Dwarfs have [[Runesmiths]] and [[Runelords]] to help fill this role.
 
*The Dwarfs have a number of special features in campaign gameplay. The foremost is the ability to use the [[Underway]]. The Underway provides a risky transportation route through impassable and inhospitable territories. When combating an army that has a significant amount of cavalry or units designed for flanking, Underway battles make it nearly impossible to be flanked and renders that segment of your enemy's army ineffective. Though they run the risk of being intercepted, which drops them down in the dungeon in a very bad position, the ability to flank the enemy cannot be overstated: Their tactical inflexibility is thus compensated for by their strategic range.
 
*The Dwarfs have a number of special features in campaign gameplay. The foremost is the ability to use the [[Underway]]. The Underway provides a risky transportation route through impassable and inhospitable territories. When combating an army that has a significant amount of cavalry or units designed for flanking, Underway battles make it nearly impossible to be flanked and renders that segment of your enemy's army ineffective. Though they run the risk of being intercepted, which drops them down in the dungeon in a very bad position, the ability to flank the enemy cannot be overstated: Their tactical inflexibility is thus compensated for by their strategic range.
* The second element is the Book of Grudges, which, in a nutshell, is a list of insults/injuries suffered at the hands of other factions (assassinations, trespassing, conquest or razing, running afoul of a script trigger...). Settling them is mandatory if a Dwarf is to remain in control of his kingdom: As they accumulate, public order, leadership, and diplomatic relations with other Dwarf factions start dropping.
+
*The second element is the Book of Grudges, which, in a nutshell, is a list of insults/injuries suffered at the hands of other factions (assassinations, trespassing, conquest or razing, running afoul of a script trigger...). Settling them is mandatory if a Dwarf is to remain in control of his kingdom: As they accumulate, public order, leadership, and diplomatic relations with other Dwarf factions start dropping.
* Dwarfs benefit from having a ''very'' strong economic base, their unique advantage being Tier IV resource buildings providing even more resources and income. This is especially true for Karaz-a-Karak since they start with the Diamond resource in their capital. They also enjoy a robust technology tree containing both military and civic branches (the downside is, it takes time to unlock its full potential), and plenty of [[trade]] options with their neighbors.
+
*Dwarfs benefit from having a ''very'' strong economic base, their unique advantage being Tier IV resource buildings providing even more resources and income. This is especially true for Karaz-a-Karak since they start with the Diamond resource in their capital. They also enjoy a robust technology tree containing both military and civic branches (the downside is, it takes time to unlock its full potential), and plenty of [[trade]] options with their neighbors.
 
*In competitive play, Dwarfs are a problematic army. Their small, but powerful and expensive units are predominantly infantry, allowing enemies to easily shatter their battlelines with cavalry, monstrous infantry, or just bypass them with flying or fast units, exploiting the dwarfs' lack of maneuverability. [[Regiments of Renown]], Rangers, and alternative artillery options help compensate for that, but the Dwarfs' low mass still allows enemy chariots and beasts to plow right through them.
 
*In competitive play, Dwarfs are a problematic army. Their small, but powerful and expensive units are predominantly infantry, allowing enemies to easily shatter their battlelines with cavalry, monstrous infantry, or just bypass them with flying or fast units, exploiting the dwarfs' lack of maneuverability. [[Regiments of Renown]], Rangers, and alternative artillery options help compensate for that, but the Dwarfs' low mass still allows enemy chariots and beasts to plow right through them.
*One battle army : In campain, dwarves have low reconstitution, VERY low reconsitution. So if you face several armies, your front line won't make it more than twice time, so you could lose even against lesser armies. One way to prevent that is to take battle ,especially in underway tunnels, against all oppoent armies. If this can seems counter intuitive, the corridor will force the opponent to face your full health front line and being fired during a long time. against low moral armies, units will often go out of the battle very very quickly on the sides of the corridor, especially if you adopt a diamon edge front line shape. The more you will inflicted damage, the more the opponent army will lower his moral , and then the entire army will give up and flee, allowing to do even more damages. this strategy is a all in way of killing an entire opponent, cause any wounded armies can stop a good dwarve army on open space after this kind of deafeat. This could allow you to win "heroic battle " very easily.
 
*Against chaos : The best way to win against chaos is organ canons. If you build a brain news army with 4; 5 or even 6 organ canon , and a solid frontline of gunman and two hand weapon dwarves , you gonna break everything which represent a danger (Chaos knight, giant , chosens..), and inflict so much damage that chaos army gonna be useless very quicklyeven in case of win. The best way is to use this strategy underground, as the enemy line gonna be forced to face yours, you could defeat several chaos army at one time. Your main army can easily defeat 2 or three chaos army underground in on time, and then flee away. Be careful if you're facing abadon or kolek, as their armies needs something different to be killed. Gyrocopters are very good to take down apocalypse canon and weaked frontline<br /> <br />
 
   
  +
|-
==Downloadable Content==
 
  +
|}
The Dwarfs can be expanded upon with the following [[Downloadable Content|downloadable content]]:
 
   
  +
== Downloadable content==
* [[The King and the Warlord]]
 
  +
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="&#9660;" data-collapsetext="&#9650;"
*[[Thorek Ironbrow DLC]]
 
  +
! colspan="4" |<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] DLC list</span>
  +
|-
  +
| colspan="4" |The Dwarfs can be expanded upon with the following paid and free [[DLC]]:
  +
|-
  +
|Name
  +
|Base game
  +
|Paid/free
  +
|Type
  +
|-
  +
|[[The King and the Warlord]]
  +
|Total War: Warhammer
  +
| Paid
  +
|Lord Pack
  +
|-
  +
|[[Grombrindal - The White Dwarf]]
  +
|Total War: Warhammer
  +
|Free
  +
|Legendary Lord
  +
|-
  +
|[[Thorek Ironbrow]]
  +
| Total War: Warhammer II
  +
|Free
  +
|Legendary Lord and faction
  +
|-
  +
|}
   
==Minor Factions==
+
==Trivia ==
  +
* Dwarfs are inspired on J. R. R. Tolkien's dwarves, who at the same time are based on dwarves from norse mythology.
On the [[campaign]] map, many [[factions]] are grouped together as Dwarfs and use units from the [[Dwarfs unit roster]].
 
  +
*Prior to the release of ''Total War: Warhammer'', Dwarfs were not planned to have the [[Runesmith]]. However this unit was added due to popular demand from fans.
 
  +
*With the [[Resurgent Update]] for ''Total War: Warhammer II'', [[Ungrim Ironfist]] was moved to his own faction, [[Karak Kadrin]]. Oathgold and The Forge mechanic was also added in this patch.
=== Introduced in [[The Old World]] campaign: ===
 
  +
*Dwarfs was originally the name for the [[Karaz-a-Karak]] faction, sharing the generic name with its race. This was changed with the [[Potion of Speed Update]] in ''Total War: Warhammer II''.
{{Ficon|Barak_Varr.png|Barak Varr}}{{Ficon|Karak_Azul.png|Karak Azul}}{{Ficon|Karak_Hirn.png|Karak Hirn}}{{Ficon|Karak_Norn.png|Karak Norn}}{{Ficon|Karak_Ziflin.png|Karak Ziflin}}{{Ficon|Kraka_Drak.png|Kraka Drak}}{{Ficon|Zhufbar.png|Zhufbar}}
 
  +
*In June 2021, Dwarfs received another overhaul, with runes being added to The Forge and many other large changes. [[Thorek Ironbrow]] and his faction was added for free at this time.
 
This faction was replaced by [[Clan Angrund]] when [[The King and the Warlord]] was released:
 
{{Ficon|Karak_Izor.png|Karak Izor}}
 
 
=== Introduced in the [[Eye of the Vortex]] campaign: ===
 
{{Ficon|Greybeard's_Prospectors.png|Greybeard's Prospectors}}{{Ficon|Karak_Zorn.png|Karak Zorn}}{{Ficon|Spine_of_Sotek_Dwarfs.png|Spine of Sotek Dwarfs}}
 
 
=== Introduced in the [[Mortal Empires]] campaign: ===
 
{{Ficon|Clan_Helhein.png|Clan Helhein}}
 
==Trivia==
 
 
* Prior to the release of ''Total War: Warhammer'', Dwarfs were not planned to have the [[Runesmith]]. However this unit was added due to popular demand from fans.
 
* With the [[Resurgent Update]] for ''Total War: Warhammer II'', [[Ungrim Ironfist]] was moved to his own faction, [[Karak Kadrin]]. Oathgold and The Forge mechanic was also added in this patch.
 
* Dwarfs was originally the name for the [[Karaz-a-Karak]] faction, sharing the generic name with its race. This was changed with the [[Potion of Speed Update]] in ''Total War: Warhammer II''.
 
* In June 2021, Dwarfs received another overhaul, with runes being added to The Forge. Thorek Ironbrow and his faction was added for free at this time.
 
 
<br />
 
 
{{navbox factions}}
 
{{Navbox factions sor}}
 
{{navbox factions tw2}}
 
{{Navbox factions me}}
 
   
 
==Videos==
 
==Videos==
 
'''High King Thorgrim Grudgebearer/Dwarfs introduction trailer'''{{#ev:youtube|lL7pBMxdX6o}}
 
'''High King Thorgrim Grudgebearer/Dwarfs introduction trailer'''{{#ev:youtube|lL7pBMxdX6o}}
<br>
 
 
'''How to play the Dwarfs in Campaign'''{{#ev:youtube|7CxfACMAlwU}}
 
<br>
 
   
 
'''How to play the Dwarfs in Battle & Unit Roster'''{{#ev:youtube|4hemeN5s2PQ}}
 
'''How to play the Dwarfs in Battle & Unit Roster'''{{#ev:youtube|4hemeN5s2PQ}}
<br>
 
 
'''How to play the Dwarfs Lords and Heroes'''{{#ev:youtube|gaSXe0i5Vsc}}
 
   
  +
[[es:Enanos]]
 
[[Category:Total War: Warhammer factions]]
 
[[Category:Total War: Warhammer factions]]
 
[[Category:Dwarfs]]
 
[[Category:Dwarfs]]

Latest revision as of 18:52, 16 April 2024

The Dwarfs are a race introduced in Total War: Warhammer. They have five playable factions and five Legendary Lords to choose from.

The Dwarfs are an ancient, proud race of warriors and craftsmen who dwell in great halls deep under the mountains. Easy to offend, they record every grudge in a great tome, written in the blood of kings. Dwarf armies can move through the underway to avoid danger. Most of their units are heavily-armoured infantry, powerful artillery and advanced war machines. Dwarfs have no cavalry or monster units.

Playstyle[ | ]

  • Icon forgeThe Forge: Collect valuable trading goods and spend Oathgold oathgold to craft magic items and runes.
  • Bullet icon grudgesGrudges: Wrongs against the Dwarfs must be avenged by any and all means necessary to keep order.
  • Icon underwayThe Underway: Dwarfs can travel underground to cross impassable terrain and avoid enemies.
  • Bullet icon dwarf unit rosterRoster of heavily-armoured infantry with strong leadership and many deadly war machines.

Background[ | ]

Event Diplomacy Neutral Background and lore
By Grungni’s beard, that’s an insult that can only be repaid in kind. Die, you wazzock!

Dwarfs are a proud folk who are quick to temper and renowned for holding grudges, with a love of gems and precious metals. They are short - generally no taller than five-and-a-half foot in height - but broad with powerful arms and stout legs. Dwarf men greatly outnumber Dwarf women, and they are extremely proud of their beards which they often braid and groom. Dwarf women hold respected roles in society, but often face pressure to marry and produce children, and they rarely rise to political leadership. In their language of Khazalid, they call themselves the Dawi, although Khazalid is rarely spoken in the presence of other races.

Dwarfs are master craftspeople; their magical rune items and advanced war machines are renowned across the world. They see the work of other races as inferior and even have a special word for human-made devices which they call umgak, meaning "shoddy." Perhaps the greatest Dwarf creations are their underground strongholds which are indisputable wonders of the world. Each is a massive underground city, and in the lower levels great forges and mine-works. The Underway once connected all of these, although much of it has fallen into disrepair.

In the distant past, the Dwarf Ancestor Gods led their people to establish their strongholds under the World's Edge Mountains, teaching them the arts of smithing, runemaking and warfare. When Chaos came and Daemon armies marched across the world, the Ancestor Gods departed. The Dwarfs were able to weather the assault in their fortresses, although those Dwarfs who had ventured east of the mountains were lost...

With their Dwarfholds established across the World's Edge Mountains and far beyond, the Dwarfs prospered for many generations. They encountered the High Elves, and a friendship was struck between the two races. But it was not to last.

Through pride, foolishness and the treachery of Malekith, the Dwarfs and High Elves began the War of the Beard - the War of Vengeance. This titantic conflict spanned centuries and continents, and though the Dwarfs successfully drove the High Elves off the continent, their empire was left weak. To make matters worse, the realm was riven by devastating earthquakes. It was then that the Goblins (Grobi) and Skaven (Raki) struck, felling many holds. Thus the golden age of Karaz Ankor - ‘The Everlasting Realm’ - ended.

In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. But the Dwarfs have not forgotten these wrongs. Every grievance, every single crime against the Dwarf race, is recorded in the Great Book of Grudges, the Dammaz Kron, written in the blood of the High Kings.

To this day the Dawi still fight; their ultimate goal is to restore their empire and set right every wrong done to them. With their belligerence, such a thing is possible. A Dwarf army or ‘throng’, is a powerful force, consisting of stoic Warriors and using wonders of technological accomplishment that put all other races to shame. Gyrocopters and Gyrobombers fly above the battlefield while cannons fuelled by flame and steam spew death. Dwarfs do not call upon the unrealiable, chaotic Winds of Magic in the same way as Elves or men. Instead, their master Runesmiths bind the Winds of Magic into tangible objects, striking runes of great power into axes, armour, war machines and fortifications.

It is with all these elements - stalwart Dwarfish hearts, exceptional armour and weaponry, and their unmatched machines of war - that High King Thorgrim Grudgebearer plans to retake his realm, slaying every last stinking Grobi and Raki in his way! Few doubt his resolve, and for the first time in many generations, the Dwarfs are truly roused to battle - the Great Reckoning begins!

Factions[ | ]

Playable factions[ | ]

NPCs[ | ]

  • King Kazador - provides missions for Ironbrow's Expedition.

Minor factions[ | ]

Total War: Warhammer

Factions introduced in The Old World campaign:

(*) this faction was replaced by Clan Angrund when The King and the Warlord was released.

Total War: Warhammer II

Factions introduced in the Eye of the Vortex campaign:

Factions introduced in the Mortal Empires campaign:

Mortal Empires includes all the minor factions from The Old World campaign.

Total War: Warhammer III

Factions introduced in The Realm of Chaos campaign:

1 - Factions present in the Immortal Empires campaign.

Battle gameplay[ | ]

Event Military Neutral Battle summary
In battle, the slow movement of Dwarfs combined with their tough, Icon stat armourarmoured troops and excellent ranged and artillery units makes them excel at fighting defensively. As most of their troops are quite elite and expensive, they will often be outnumbered by the enemy. But thanks to their high Icon moraleleadership stats, they will rarely flee — often fighting to the last Dwarf! Dwarfs lack special battle mechanics, but their tough, reliable units ensure they can withstand any foe.

When fighting against Dwarfs, it is key to outmaneuver them. If possible, bring artillery which can outrange them, forcing them to attack. Otherwise, bring lots of armour-piercing damage and cavalry or monsters to disrupt their lines. While Magical attacks and spells generally bypass armor, dwarfs have some magic resistance.
Bullet icon dwarf unit roster Unit roster
Dwarfs Loading Screen 2

Dwarfs marching to war with High King Thorgrim Grudgebearer sitting high above in the distance.

Main article: Dwarfs unit roster

Dwarfs armies are mostly made up of stalwart, heavily-armoured infantry. This is backed up by powerful artillery, war machines and tough characters. Most Dwarf units have high leadership, and Longbeards even have a leadership aura similar to characters. In fact, Dwarf units tend to have high stats in general. Like factions such as the High Elves, Dwarf units tend to be expensive and they rely on quality over quantity. Most Dwarfs units are quite slow moving, however the flying Gyrocopters and Gyrobombers are an exception. These war machines are invaluable for their speed, but weak to flying monsters.

For a list of names for Dwarf characters in game, see Dwarfs names.

Main article: Runic Magic

Runelords and Runesmiths bind the Winds of Magic into Runes in stone and metal. Runic Magic skills do not consume Winds of Magic, like spells do. Instead, when a Runelord or Runesmith casts a Rune, there is a cooldown which prevents that particular Runelord or Runesmith from casting any more Runes until it expires. This mechanic was added in Total War: Warhammer II, in the previous game, Rune skills are normal character abilities and do not have this cooldown effect.

Campaign gameplay[ | ]

Dwarfs are a regular faction that occupies settlements as normal, are at home in Mountainmountain climates, and spread the Icon corruption untaintedUntainted corruption type.

They have a strong economy, especially in the production of trade resources which they can use to craft powerful items and runes in Icon forgeThe Forge, as well as a powerful technology tree. However, their low population Icon growth growth and requirement to avenge Bullet icon grudgesgrudges slows their expansion.

Their slow movement is offset by using the Icon underwayUnderway to traverse impassable terrain and avoid enemy forces, allowing them to fight defensive battles on their own terms, which they excel at.

Unique game mechanics[ | ]

Icon forge The Forge
Main article: The Forge

Experts in binding the Winds of Magic to stone or metal, Dwarfs can use Resource oathgold Oathgold in conjuction with trade resources to make magical weapons, armour, talismans, and enchanted items to improve their characters' strength. Additionally, they can use Oathgold to craft powerful runes which can be equipped to characters or regular units.

Ironbrow's Expedition have an extra tab in The Forge, the Artefact Vault, which is unique to their faction.

Bullet icon grudges Grudges

Dwarfs maintain a record of all grievances committed against them in the Dammaz Kron, The Great Book of Grudges. Losses suffered by Dwarf factions are recorded so that they may be avenged later. Failing to get revenge for these wrongs will cause penalties to public order and diplomacy with other Dwarfs factions.

Additionally, each Dwarf legendary lord/playable faction begins the campaign with their own unique grudges.

Icon underway The Underway
Main article: Underway

The Underway is a series of ancient tunnels and caverns underground. On the campaign map, Dwarfs armies can enter Use Underway stance to travel underneath impassable terrain and avoid enemies. However, there is a risk that other races will intercept them, forcing a battle in the underground realm.

General information[ | ]

Event Buildings Neutral Buildings
Main article: Dwarfs buildings

Dwarfs have a straight forward building tree. Notably their trade resource buildings can be upgraded to level IV, unlike most races at level III.

Event Technology Neutral Technology
Main article: Dwarfs tech tree

Dwarfs are a technologically advanced race, with a long and powerful tech tree which can provide many buffs to their units.

Event Commander Activity Neutral Inventory
Please see the following pages:
Event Character Activity Neutral Stances
Stance Description Effects
Default Stance None

None

Traverses the world as normal
  • None
Stance March

March

Increases this army's campaign map marching range.
  • Campaign movementCampaign movement range: +50%
  • MilitaryRecruitment: Disabled
  • VigourVigour in battle: Tired
  • MeleeShould the army be attacked, retreat will be impossible, if it loses the battle it will be wiped out
  • MeleeBattle initiation: Disabled
Icon ambush stance

Ambush

Conceals this army, allowing surprise attacks against passing enemies.
  • Campaign movementCampaign movement range required to adopt: 25%
  • SubterfugeHidden until discovered or battle initiated
  • Campaign movementCampaign movement: Disabled
Raiding

Raiding

Raids wealth from the local region.
  • Campaign movementCampaign movement range required to adopt: 50%
  • Icon income plusIncome generated from raiding: Arrow increase 1
  • Campaign movementCampaign movement range: -25%
  • Public orderPublic order: -3 in the raided province
  • GrowthGrowth: -5 in the raided province
  • DisasterImmune to attrition
  • VigourVigour in battle: Winded
  • DiplomacyDiplomacy: Penalties with raided factions
  • IncomeIncome from all buildings: -100% (when raiding own region)
Encamp

Encamp

Sets up a defensive camp, allowing for recruitment and replenishment, regardless of territory.
  • Campaign movementCampaign movement range required to adopt: 50%
  • ReplenishmentEnables replenishment and access to the global recruitment pool
  • DisasterImmune to attrition
  • DefenceMelee defence: +5
  • MoraleLeadership: +5
  • Campaign movementCampaign movement: Disabled
Use underway

Use Underway

Uses the Underway to traverse the world.
  • Campaign movementMinimum requirement to assume: Not moved this turn
  • Campaign movementTraverse underground terrain that would normally be impassable
  • DisasterImmune to attrition
  • MeleeNearby hostile armies may intercept this force in the Underway
  • MeleeShould the army be intercepted, retreat will be impossible; if it loses the battle it will be wiped out
  • MeleeBattle initiation: Disabled
Event Military Neutral Post-battle options
This table is about the post-battle options for Dwarfs in TWW2 onwards. For the Dwarfs post-battle options in TWW1, see Dwarfs/TWW1 post-battle options.
Execute & Loot

There can be no dead weight, for many grudges remain. Strip the bodies of valuables and move on.

Drink to Victory!

This triumph deserves a celebration, bring out the Bugman's!

Your army will gain the following effects:

MoraleGorog! (2 turns)

Bolstered by the finest ale, the throng bustles with inspiring tales and joyful songs in the wake of victory.
Event City Neutral Settlement options
Occupy Loot & Occupy Sack Raze
Dwarfs Occupy Settlement Dwarfs Loot Settlement Dwarfs Sack Settlement Raze Settlement
You occupy the settlement and all captives are killed. You gain wealth from looting, but buildings in the settlement are damaged. All captives are enslaved, Icon public orderpublic order is greatly reduced, and your diplomatic relations with the previous owner also suffer greatly. You do not occupy the settlement but instead steal wealth and damage buildings. All captives are enslaved, Icon public orderpublic order is reduced, and the previous owner will like you a lot less. All buildings are destroyed and the settlement is torched.
  • Icon Public Order NegativeConquest penalty: -10
  • Province instability: -3
  • Icon Public Order NegativeConquest penalty: -30
  • Province instability: -10
  • Icon treasuryTreasury: Arrow increase 1
  • Province instability: -10
  • Icon treasuryTreasury: Arrow increase 1
  • Icon treasuryTreasury: Arrow increase 1
Event Province Region Neutral Commandments
Commandment Effects
Commandment Venerate the Ancestors

Venerate the Ancestors

  • ReligionUntainted: +1
  • Public orderPublic order: +2
Commandment High King's Tribute

High King's Tribute

  • IncomeTax rate: +5%
Commandment Empower the Guilds

Empower the Guilds

  • GrowthGrowth: +15
  • Trade agreementAdditional tradable resources produced: +5% (factionwide)
Commandment Masters of Steel and Stone

Masters of Steel and Stone

  • TreasuryConstruction cost: -10% for all buildings
  • TreasuryRecruitment cost: -5% (local armies)
  • ArmyLocal recruitment capacity: +1
Event Commander Activity Neutral Climate preferences
Main article: Climate

Dwarfs climate preferences differ depending on the playable faction, although they generally prefer mountain climates.

Event Military Neutral Chaos Invasion
During a Chaos Invasion, the AI Dwarf factions gain the Shield of Civilization trait along with certain other races.

Strategy[ | ]

Event Commander Activity Neutral Strategy
  • Good for beginners: Dwarfs (at least Karaz-a-Karak, the basic Dwarfs faction) have a fairly easy start in the campaign - a good economy, high public order (though they suffer low growth). Their units are powerful, reliable and easy to use.
  • Where the Vampire Counts epitomize war of maneuver, the Dwarfs are all about attrition warfare. Emphasizing stable defensive lines, overwhelming firepower, and steady advances over brilliant maneuvers, Dwarfs require a patient hand and a defensive mind. A stable gunline defense, small mobile units to counter thrusts, and precise application of fire support are the name of the day - but require careful tactics, as they can easily be undone by flanking or baiting maneuvers. The biggest flaw is the lack of any cavalry units or chariots, making them tactically inflexible. Only the Gyros are fast and they don't make for good melee combatants... The upside is, Dwarfs can put out absolutely ludicrous amounts of dakka including machine guns, flamethrowers, and artillery support. Furthermore, the Dwarfs have no spellcasters, but all Dwarf units have magic resistance. Additionally, Dwarfs have Runesmiths and Runelords to help fill this role.
  • The Dwarfs have a number of special features in campaign gameplay. The foremost is the ability to use the Underway. The Underway provides a risky transportation route through impassable and inhospitable territories. When combating an army that has a significant amount of cavalry or units designed for flanking, Underway battles make it nearly impossible to be flanked and renders that segment of your enemy's army ineffective. Though they run the risk of being intercepted, which drops them down in the dungeon in a very bad position, the ability to flank the enemy cannot be overstated: Their tactical inflexibility is thus compensated for by their strategic range.
  • The second element is the Book of Grudges, which, in a nutshell, is a list of insults/injuries suffered at the hands of other factions (assassinations, trespassing, conquest or razing, running afoul of a script trigger...). Settling them is mandatory if a Dwarf is to remain in control of his kingdom: As they accumulate, public order, leadership, and diplomatic relations with other Dwarf factions start dropping.
  • Dwarfs benefit from having a very strong economic base, their unique advantage being Tier IV resource buildings providing even more resources and income. This is especially true for Karaz-a-Karak since they start with the Diamond resource in their capital. They also enjoy a robust technology tree containing both military and civic branches (the downside is, it takes time to unlock its full potential), and plenty of trade options with their neighbors.
  • In competitive play, Dwarfs are a problematic army. Their small, but powerful and expensive units are predominantly infantry, allowing enemies to easily shatter their battlelines with cavalry, monstrous infantry, or just bypass them with flying or fast units, exploiting the dwarfs' lack of maneuverability. Regiments of Renown, Rangers, and alternative artillery options help compensate for that, but the Dwarfs' low mass still allows enemy chariots and beasts to plow right through them.

Downloadable content[ | ]

Event Commander Activity Neutral DLC list
The Dwarfs can be expanded upon with the following paid and free DLC:
Name Base game Paid/free Type
The King and the Warlord Total War: Warhammer Paid Lord Pack
Grombrindal - The White Dwarf Total War: Warhammer Free Legendary Lord
Thorek Ironbrow Total War: Warhammer II Free Legendary Lord and faction

Trivia[ | ]

  • Dwarfs are inspired on J. R. R. Tolkien's dwarves, who at the same time are based on dwarves from norse mythology.
  • Prior to the release of Total War: Warhammer, Dwarfs were not planned to have the Runesmith. However this unit was added due to popular demand from fans.
  • With the Resurgent Update for Total War: Warhammer II, Ungrim Ironfist was moved to his own faction, Karak Kadrin. Oathgold and The Forge mechanic was also added in this patch.
  • Dwarfs was originally the name for the Karaz-a-Karak faction, sharing the generic name with its race. This was changed with the Potion of Speed Update in Total War: Warhammer II.
  • In June 2021, Dwarfs received another overhaul, with runes being added to The Forge and many other large changes. Thorek Ironbrow and his faction was added for free at this time.

Videos[ | ]

High King Thorgrim Grudgebearer/Dwarfs introduction trailer

How to play the Dwarfs in Battle & Unit Roster