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{{Infobox faction |
{{Infobox faction |
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|image =Dwarfs_Wallpaper.jpg |
|image =Dwarfs_Wallpaper.jpg |
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− | |type = |
+ | |type =[[Race]] |
+ | |climates =Suitable: <br>[[File:Mountain.png]] [[File:Wasteland.png]] [[File:Savannah.png]] <br> |
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− | |climates =Depends on subfaction |
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+ | Unpleasant: <br>[[File:Temperate.png]] [[File:Frozen.png]] [[File:Desert.png]]<br> |
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+ | Uninhabitable: <br>[[File:Jungle.png]] [[File:Ocean.png]] [[File:Chaotic_wasteland.png]] [[File:Magical_forest.png]] [[File:Temperate_island.png]]<br> |
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+ | Unique Faction suitable climate:<br>[[File:Frozen.png]] ([[Karak Kadrin]])<br> [[File:Jungle.png]] ([[Ironbrow's Expedition]])<br> |
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+ | Unique Faction unpleasant climate:<br> |
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|regional occ=Mountains and Badlands |
|regional occ=Mountains and Badlands |
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+ | |corruption=[[File:Icon corruption untainted.png|17px|link=Untainted]][[Untainted]] |
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− | |subfactions =[[File:Karaz-a-Karak.png|24px]][[Karaz-a-Karak]] |
+ | |subfactions =[[File:Karaz-a-Karak.png|24px]][[Karaz-a-Karak]] <br>[[File:Karak_Kadrin.png|24px]][[Karak Kadrin]]<br>[[File:Clan_Angrund.png|24px]][[Clan Angrund]]<br>[[File:Ironbrow's Expedition.png|24px]][[Ironbrow's Expedition]]<br>[[File:The Ancestral Throng.png|24px]][[The Ancestral Throng]]<br>[[Masters of Innovation]] |
|feature 1 icon =[[File:Icon_forge.png|36px]] |
|feature 1 icon =[[File:Icon_forge.png|36px]] |
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|feature 1 title =;The Forge |
|feature 1 title =;The Forge |
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− | |feature 1 description = |
+ | |feature 1 description =Collect valuable trading goods and spend [[File:Oathgold.png|24px]] [[oathgold]] to craft magic [[items]] and [[runes]]. |
|feature 2 icon =[[File:Bullet_icon_grudges.png]] |
|feature 2 icon =[[File:Bullet_icon_grudges.png]] |
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|feature 2 title =;Grudges |
|feature 2 title =;Grudges |
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|feature 3 icon =[[File:Icon_underway.png]] |
|feature 3 icon =[[File:Icon_underway.png]] |
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|feature 3 title = ;The Underway |
|feature 3 title = ;The Underway |
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− | |feature 3 description =Dwarfs can use |
+ | |feature 3 description =Dwarfs can use [[Underway|underground tunnels]] to avoid impassable terrain and enemy forces. |
|feature 4 icon =[[File:Bullet_icon_dwarf_unit_roster.png]] |
|feature 4 icon =[[File:Bullet_icon_dwarf_unit_roster.png]] |
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|feature 4 title = ;Unit Roster |
|feature 4 title = ;Unit Roster |
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|feature 4 description =[[Dwarfs unit roster|Roster]] of heavily-armoured units with strong [[leadership]] and a variety of deadly war machines. |
|feature 4 description =[[Dwarfs unit roster|Roster]] of heavily-armoured units with strong [[leadership]] and a variety of deadly war machines. |
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+ | *[[Thrones of Decay]] ([[Masters of Innovation]]) |
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+ | |legendary lords=[[Thorgrim Grudgebearer]]<br>[[Ungrim Ironfist]]<br>[[Belegar Ironhammer]]<br>[[Thorek Ironbrow]]<br>[[Grombrindal]] |
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+ | |campaigns=[[The Old World]]<br />[[The Season of Revelation]] <small>(minor faction only)</small><br />[[Eye of the Vortex]]<br>[[Mortal Empires]]<br>[[The Realm of Chaos]] <small>(minor factions only)</small><br>[[Something Rotten in Kislev]] <small>(minor factions only)</small><br>[[Immortal Empires]]<small> |
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}} |
}} |
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⚫ | |||
⚫ | The Dwarfs are an ancient, proud race of warriors and [[The Forge|craftsmen]] who dwell in great halls deep under the mountains. Easy to offend, they record every grudge in a [[The Great Book of Grudges (mechanic)|great tome]], written in the blood of kings. Dwarf armies can move through the [[underway]] to avoid danger. Most of their units are heavily-armoured infantry, powerful artillery and advanced war machines. Dwarfs have no cavalry or monster units. |
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⚫ | |||
⚫ | The Dwarfs are an ancient, proud race of warriors and craftsmen who dwell in great halls deep under the mountains. Easy to offend, they record every grudge in a great tome, written in the blood of kings. Dwarf armies can move through the [[underway]] to avoid danger. Most of their units are heavily-armoured infantry, powerful artillery and advanced war machines. Dwarfs have no |
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==Playstyle== |
==Playstyle== |
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+ | * [[File:Icon forge.png|36x36px|link=The Forge]]'''The Forge:''' Collect valuable trading goods and spend [[File:Oathgold.png|24px]] [[oathgold]] to craft magic [[items]] and [[runes]]. |
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− | |||
+ | * [[File:Bullet icon grudges.png|link=The Great Book of Grudges (mechanic)]]'''Grudges:''' Wrongs against the Dwarfs must be avenged by any and all means necessary to keep order. |
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− | * [[File:Icon forge.png|36x36px]]'''The Forge:''' Dwarfs use [[Oathgold]] and [[trade resources]] to forge powerful magical [[items]] as well as runes for their characters and units. |
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− | * [[File: |
+ | * [[File:Icon underway.png|link=Underway]]'''The Underway:''' Dwarfs can travel underground to cross impassable terrain and avoid enemies. |
⚫ | |||
− | * [[File:Icon underway.png]]'''The Underway:''' Dwarfs can use [[Underway|underground tunnels]] to cross impassable terrain and avoid enemy forces. |
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⚫ | |||
==Background== |
==Background== |
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
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− | ! <span style="font-size:20px;">[[File:Event |
+ | ! <span style="font-size:20px;">[[File:Event Diplomacy Neutral.png|36x36px|link=]] Background and lore</span> |
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|- |
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|{{quote|By Grungni’s beard, that’s an insult that can only be repaid in kind. Die, you wazzock!}} |
|{{quote|By Grungni’s beard, that’s an insult that can only be repaid in kind. Die, you wazzock!}} |
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− | Dwarfs are a proud folk who are quick to temper and renowned for holding grudges, with a love of [[Gemstones|gems]] and precious metals. They are short |
+ | Dwarfs are a proud folk who are quick to temper and renowned for holding grudges, with a love of [[Gemstones|gems]] and precious metals. They are short - generally no taller than five-and-a-half foot in height - but broad with powerful arms and stout legs. Dwarf men greatly outnumber Dwarf women, and they are extremely proud of their beards which they often braid and groom. Dwarf women hold respected roles in society, but often face pressure to marry and produce children, and they rarely rise to political leadership. In their language of Khazalid, they call themselves the ''Dawi'', although Khazalid is rarely spoken in the presence of other races. |
Dwarfs are master craftspeople; their magical rune items and advanced war machines are renowned across the world. They see the work of other races as inferior and even have a special word for human-made devices which they call ''umgak'', meaning "shoddy." Perhaps the greatest Dwarf creations are their underground strongholds which are indisputable wonders of the world. Each is a massive underground city, and in the lower levels great forges and mine-works. The [[Underway]] once connected all of these, although much of it has fallen into disrepair. |
Dwarfs are master craftspeople; their magical rune items and advanced war machines are renowned across the world. They see the work of other races as inferior and even have a special word for human-made devices which they call ''umgak'', meaning "shoddy." Perhaps the greatest Dwarf creations are their underground strongholds which are indisputable wonders of the world. Each is a massive underground city, and in the lower levels great forges and mine-works. The [[Underway]] once connected all of these, although much of it has fallen into disrepair. |
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− | In the distant past, the Dwarf Ancestor Gods led their people to establish their strongholds under the [[World's Edge Mountains]], teaching them the arts of smithing, runemaking and warfare. When [[Chaos]] came and Daemon armies marched across the world, the Ancestor Gods departed |
+ | In the distant past, the Dwarf Ancestor Gods led their people to establish their strongholds under the [[World's Edge Mountains]], teaching them the arts of smithing, runemaking and warfare. When [[Chaos]] came and Daemon armies marched across the world, the Ancestor Gods departed. The Dwarfs were able to weather the assault in their fortresses, although those Dwarfs who had ventured east of the mountains were [[Chaos Dwarfs|lost]]... |
With their Dwarfholds established across the World's Edge Mountains and far beyond, the Dwarfs prospered for many generations. They encountered the [[High Elves]], and a friendship was struck between the two races. But it was not to last. |
With their Dwarfholds established across the World's Edge Mountains and far beyond, the Dwarfs prospered for many generations. They encountered the [[High Elves]], and a friendship was struck between the two races. But it was not to last. |
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In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. But the Dwarfs have not forgotten these wrongs. Every grievance, '''every single crime''' against the Dwarf race, is recorded in the Great Book of Grudges, the ''Dammaz Kron'', written in the blood of the High Kings. |
In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. But the Dwarfs have not forgotten these wrongs. Every grievance, '''every single crime''' against the Dwarf race, is recorded in the Great Book of Grudges, the ''Dammaz Kron'', written in the blood of the High Kings. |
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− | To this day the Dawi still fight; their ultimate goal is to restore their empire and set right every wrong done to them. With their belligerence, such a thing is possible. A Dwarf army or ‘throng’, is a powerful force, consisting of stoic [[Dwarf Warriors|Warriors]] and using wonders of technological accomplishment that put all other races to shame. [[Gyrocopter |
+ | To this day the Dawi still fight; their ultimate goal is to restore their empire and set right every wrong done to them. With their belligerence, such a thing is possible. A Dwarf army or ‘throng’, is a powerful force, consisting of stoic [[Dwarf Warriors|Warriors]] and using wonders of technological accomplishment that put all other races to shame. [[Gyrocopter]]s and [[Gyrobomber]]s fly above the battlefield while [[Flame cannon|cannons fuelled by flame and steam]] spew death. Dwarfs do not call upon the unrealiable, chaotic [[Winds of Magic]] in the same way as [[Elves]] or [[Human|men]]. Instead, their master [[Runesmiths]] bind the Winds of Magic into tangible objects, striking runes of great power into axes, armour, war machines and fortifications. |
It is with all these elements - stalwart Dwarfish hearts, exceptional armour and weaponry, and their unmatched machines of war - that High King [[Thorgrim Grudgebearer]] plans to retake his realm, slaying every last stinking ''Grobi'' and ''Raki'' in his way! Few doubt his resolve, and for the first time in many generations, the Dwarfs are truly roused to battle - the Great Reckoning begins! |
It is with all these elements - stalwart Dwarfish hearts, exceptional armour and weaponry, and their unmatched machines of war - that High King [[Thorgrim Grudgebearer]] plans to retake his realm, slaying every last stinking ''Grobi'' and ''Raki'' in his way! Few doubt his resolve, and for the first time in many generations, the Dwarfs are truly roused to battle - the Great Reckoning begins! |
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+ | |||
+ | == Factions == |
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+ | |||
+ | ===Playable factions=== |
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+ | *'''{{Karaz-a-Karak faction}}''', led by [[Thorgrim Grudgebearer]]. |
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+ | *'''{{Karak Kadrin faction}}''', led by [[Ungrim Ironfist]]. |
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+ | *'''{{Clan Angrund faction}}''', led by [[Belegar Ironhammer]]. |
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+ | *'''{{Ironbrow's Expedition faction}}''', led by [[Thorek Ironbrow]]. |
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+ | *'''{{The Ancestral Throng faction}}''', led by [[Grombrindal]]. |
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+ | *'''{{Masters of Innovation faction}}''', led by [[Malakai Makaisson]]. |
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+ | |||
+ | ===NPCs=== |
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+ | *King Kazador - provides missions for Ironbrow's Expedition. |
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+ | |||
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⚫ | |||
+ | |||
⚫ | |||
+ | |||
+ | *{{Barak Varr faction}}<sup>1</sup> |
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+ | *{{Dwarfs Rebels faction}}<sup>1</sup> |
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+ | *{{Karak Azul faction}}<sup>1</sup>, led by [[Kazador Dragonslayer]]. |
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+ | *{{Karak Hirn faction}}<sup>1</sup> |
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+ | *{{Karak Izor faction}}* |
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+ | *{{Karak Norn faction}}<sup>1</sup> |
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+ | *{{Karak Ziflin faction}}<sup>1</sup> |
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+ | *{{Kraka Drak faction}}<sup>1</sup> |
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+ | *{{Zhufbar faction}}<sup>1</sup> |
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+ | |||
⚫ | |||
+ | |||
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+ | |||
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+ | |||
+ | *{{Karak Zorn faction}} |
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+ | *{{Greybeard's Prospectors faction}}<sup>1</sup> |
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+ | *{{Spine of Sotek Dwarfs faction}}<sup>1</sup> |
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+ | |||
⚫ | |||
+ | |||
+ | *{{Clan Helhein faction}}<sup>1</sup> |
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+ | |||
+ | [[Mortal Empires]] includes all the minor factions from [[The Old World]] campaign. |
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+ | |||
⚫ | |||
+ | |||
+ | Factions introduced in [[The Realm of Chaos]] campaign: |
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+ | |||
+ | *{{Karak Azorn faction}}<sup>1</sup> |
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+ | *{{Karaz-a-Karak Expedition faction}} |
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+ | <small>1 - Factions present in the [[Immortal Empires]] campaign.</small> |
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==Battle gameplay== |
==Battle gameplay== |
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! <span style="font-size:20px;">[[File:Event Military Neutral.png|36x36px|link=]] Battle summary</span> |
! <span style="font-size:20px;">[[File:Event Military Neutral.png|36x36px|link=]] Battle summary</span> |
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|- |
|- |
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− | In battle, the |
+ | |In battle, the slow movement of Dwarfs combined with their tough, [[file:icon_stat_armour.png|20px|link=]][[armour]]ed troops and excellent [[ranged units|ranged]] and [[artillery]] units makes them excel at fighting defensively. As most of their troops are quite elite and expensive, they will often be outnumbered by the enemy. But thanks to their high [[File:icon_morale.png|20px]][[leadership]] stats, they will rarely flee — often fighting to the last Dwarf! Dwarfs lack special battle mechanics, but their tough, reliable units ensure they can withstand any foe.<br><br>When fighting against Dwarfs, it is key to outmaneuver them. If possible, bring artillery which can outrange them, forcing them to attack. Otherwise, bring lots of armour-piercing damage and [[cavalry]] or [[monster]]s to disrupt their lines. While Magical attacks and spells generally bypass armor, dwarfs have some magic resistance. |
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! <span style="font-size:20px;">[[File:Bullet icon dwarf unit roster.png]] Unit roster</span> |
! <span style="font-size:20px;">[[File:Bullet icon dwarf unit roster.png]] Unit roster</span> |
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− | |[[File:Dwarfs Loading Screen 2.jpg|thumb|320x320px|Dwarfs marching to war with High King [[Thorgrim Grudgebearer]] sitting high above in the distance.|alt=]]{{Main|Dwarfs unit roster}}Dwarfs armies are mostly made up of stalwart, heavily-armoured infantry. This is backed up by powerful artillery, war machines and tough [[characters]]. Most Dwarf units have high leadership, and [[Longbeards]] even have a leadership aura similar to characters. In fact, Dwarf units tend to have high stats in general. Like factions such as the [[High Elves]], Dwarf units tend to be expensive and they rely on quality over quantity. Most Dwarfs units are quite slow moving, however the flying [[Gyrocopter |
+ | |[[File:Dwarfs Loading Screen 2.jpg|thumb|320x320px|Dwarfs marching to war with High King [[Thorgrim Grudgebearer]] sitting high above in the distance.|alt=]]{{Main|Dwarfs unit roster}}Dwarfs armies are mostly made up of stalwart, heavily-armoured infantry. This is backed up by powerful artillery, war machines and tough [[characters]]. Most Dwarf units have high leadership, and [[Longbeards]] even have a leadership aura similar to characters. In fact, Dwarf units tend to have high stats in general. Like factions such as the [[High Elves]], Dwarf units tend to be expensive and they rely on quality over quantity. Most Dwarfs units are quite slow moving, however the flying [[Gyrocopter]]s and [[Gyrobomber]]s are an exception. These war machines are invaluable for their speed, but weak to flying monsters. |
+ | For a list of names for Dwarf characters in game, see [[Dwarfs names]]. |
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− | {{Navbox dwarfs units}} |
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− | |} |
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− | {| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
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− | ! <span style="font-size:20px;">[[File:Wh main anc rune master rune of slowness.png]] Runic Magic</span> |
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− | |- |
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|{{Main|Runic Magic}}[[Runelord]]s and [[Runesmith]]s bind the Winds of Magic into Runes in stone and metal. Runic Magic skills do not consume Winds of Magic, like spells do. Instead, when a Runelord or Runesmith casts a Rune, there is a cooldown which prevents that particular Runelord or Runesmith from casting any more Runes until it expires. This mechanic was added in [[Total War: Warhammer II]], in the previous game, Rune skills are normal character abilities and do not have this cooldown effect. |
|{{Main|Runic Magic}}[[Runelord]]s and [[Runesmith]]s bind the Winds of Magic into Runes in stone and metal. Runic Magic skills do not consume Winds of Magic, like spells do. Instead, when a Runelord or Runesmith casts a Rune, there is a cooldown which prevents that particular Runelord or Runesmith from casting any more Runes until it expires. This mechanic was added in [[Total War: Warhammer II]], in the previous game, Rune skills are normal character abilities and do not have this cooldown effect. |
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==Campaign gameplay== |
==Campaign gameplay== |
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⚫ | Dwarfs are a regular faction that occupies settlements as normal, are at home in [[File:mountain.png|x20px|link=]][[Mountain|mountain climates]], and spread the [[File:Icon corruption untainted.png|17px|link=Untainted]][[Untainted]] corruption type.<br><br>They have a strong economy, especially in the production of [[trade resources]] which they can use to craft powerful items and runes in [[File:Icon forge.png|25px|link=The Forge]][[The Forge]], as well as a powerful technology tree. However, their low population [[File:Icon growth.png|20px]] [[growth]] and requirement to avenge [[File:Bullet icon grudges.png|20px|link=The Great Book of Grudges (mechanic)]][[grudges]] slows their expansion.<br><br>Their slow movement is offset by using the [[File:Icon underway.png|25px|link=The Underway]][[Underway]] to traverse impassable terrain and avoid enemy forces, allowing them to fight defensive battles on their own terms, which they excel at. |
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− | {| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
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− | ! <span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Campaign summary</span> |
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− | |- |
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⚫ | Dwarfs are a regular faction that occupies settlements as normal, |
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− | |- |
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− | |} |
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+ | * |
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− | {| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
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− | ! colspan="4"|<span style="font-size:20px;">[[File:Event Factions Neutral.png|36x36px]] Playable factions and legendary lords</span> |
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− | |- |
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− | ! Faction |
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− | ! Legendary Lords |
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− | ! Campaigns |
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− | ! Required game or DLC |
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− | |- |
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− | | [[File:Karaz-a-Karak.png|64x64px]] [[Karaz-a-Karak]] |
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− | | [[Thorgrim Grudgebearer]]<br>[[Grombrindal]] |
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− | | [[The Old World]]<br>[[Mortal Empires]] |
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⚫ | |||
− | |- |
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− | | [[File:Clan Angrund.png|64x64px]] [[Clan Angrund]] |
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− | | [[Belegar Ironhammer]] |
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− | | [[The Old World]]<br>[[Mortal Empires]] |
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⚫ | |||
− | |- |
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⚫ | |||
− | | [[Ungrim Ironfist]] |
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− | | [[The Old World]]<br>[[Mortal Empires]] |
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⚫ | |||
− | |- |
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− | | [[File:Dwarfs.png|64x64px]] [[Ironbrow's Expedition]] |
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− | | [[Thorek Ironbrow]] |
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− | | [[Eye of the Vortex]]<br>[[Mortal Empires]] |
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⚫ | |||
− | |- |
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− | |} |
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===Unique game mechanics=== |
===Unique game mechanics=== |
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
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− | ! |
+ | !<span style="font-size:20px;">[[File:Icon forge.png|36x36px|link=The Forge]] The Forge</span> |
|- |
|- |
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|{{Main|The Forge}}Experts in binding the [[Winds of Magic]] to stone or metal, Dwarfs can use [[File:Resource oathgold.png|20px]] [[Oathgold]] in conjuction with trade [[resources]] to make magical weapons, armour, talismans, and enchanted [[items]] to improve their characters' strength. Additionally, they can use Oathgold to craft powerful runes which can be equipped to characters or regular units. |
|{{Main|The Forge}}Experts in binding the [[Winds of Magic]] to stone or metal, Dwarfs can use [[File:Resource oathgold.png|20px]] [[Oathgold]] in conjuction with trade [[resources]] to make magical weapons, armour, talismans, and enchanted [[items]] to improve their characters' strength. Additionally, they can use Oathgold to craft powerful runes which can be equipped to characters or regular units. |
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− | ! |
+ | !<span style="font-size:20px;">[[File:Bullet icon grudges.png|link=The Great Book of Grudges (mechanic)]] Grudges</span> |
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|- |
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|{{Main|The Great Book of Grudges (mechanic)}}Dwarfs maintain a record of all grievances committed against them in the Dammaz Kron, [[The Great Book of Grudges (mechanic)|The Great Book of Grudges]]. Losses suffered by Dwarf factions are recorded so that they may be avenged later. Failing to get revenge for these wrongs will cause penalties to [[public order]] and [[diplomacy]] with other Dwarfs factions. |
|{{Main|The Great Book of Grudges (mechanic)}}Dwarfs maintain a record of all grievances committed against them in the Dammaz Kron, [[The Great Book of Grudges (mechanic)|The Great Book of Grudges]]. Losses suffered by Dwarf factions are recorded so that they may be avenged later. Failing to get revenge for these wrongs will cause penalties to [[public order]] and [[diplomacy]] with other Dwarfs factions. |
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+ | |||
+ | Additionally, each Dwarf legendary lord/playable faction begins the campaign with their own unique grudges. |
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<br> |
<br> |
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− | ! |
+ | !<span style="font-size:20px;">[[File:Icon underway.png|link=The Underway]] The Underway</span> |
|- |
|- |
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|{{Main|Underway}}The [[Underway]] is a series of ancient tunnels and caverns [[underground]]. On the campaign map, Dwarfs armies can enter [[Use Underway]] [[stance]] to travel underneath impassable [[terrain]] and avoid enemies. However, there is a risk that other races will [[intercept]] them, forcing a battle in the underground realm. |
|{{Main|Underway}}The [[Underway]] is a series of ancient tunnels and caverns [[underground]]. On the campaign map, Dwarfs armies can enter [[Use Underway]] [[stance]] to travel underneath impassable [[terrain]] and avoid enemies. However, there is a risk that other races will [[intercept]] them, forcing a battle in the underground realm. |
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===General information=== |
===General information=== |
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− | ! |
+ | !<span style="font-size:20px;">[[File:Event Buildings Neutral.png|36x36px|link=Dwarfs buildings]] Buildings</span> |
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||
|{{Main|Dwarfs buildings}}Dwarfs have a straight forward building tree. Notably their trade resource buildings can be upgraded to level IV, unlike most races at level III. |
|{{Main|Dwarfs buildings}}Dwarfs have a straight forward building tree. Notably their trade resource buildings can be upgraded to level IV, unlike most races at level III. |
||
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | ! |
+ | !<span style="font-size:20px;">[[File:Event Technology Neutral.png|36x36px|link=Dwarfs tech tree]] Technology</span> |
|- |
|- |
||
|{{Main|Dwarfs tech tree}}Dwarfs are a technologically advanced race, with a long and powerful tech tree which can provide many buffs to their units. |
|{{Main|Dwarfs tech tree}}Dwarfs are a technologically advanced race, with a long and powerful tech tree which can provide many buffs to their units. |
||
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | ! |
+ | !<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Inventory</span> |
|- |
|- |
||
|Please see the following pages: |
|Please see the following pages: |
||
− | * |
+ | *[[:Category:Dwarfs items|Dwarfs items]] |
− | * |
+ | *[[Total War: Warhammer followers#Dwarfs|Dwarfs followers]] |
− | * |
+ | *[[Banners#Total War: Warhammer|Dwarfs banners]] |
− | * |
+ | *[[Character runes]] |
− | * |
+ | *[[Banner runes]] |
|- |
|- |
||
|} |
|} |
||
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | !colspan="3"|<span style="font-size:20px;">[[File:Event Character Activity Neutral.png|36x36px|link=]] Stances</span> |
+ | ! colspan="3" |<span style="font-size:20px;">[[File:Event Character Activity Neutral.png|36x36px|link=]] Stances</span> |
|- |
|- |
||
!Stance |
!Stance |
||
Line 180: | Line 204: | ||
|Traverses the world as normal |
|Traverses the world as normal |
||
| |
| |
||
− | * |
+ | *None |
|- |
|- |
||
![[File:Stance March.png|link=http://totalwarwarhammer.gamepedia.com/File:Stance_March.png]] |
![[File:Stance March.png|link=http://totalwarwarhammer.gamepedia.com/File:Stance_March.png]] |
||
Line 197: | Line 221: | ||
| |
| |
||
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement range required to adopt: 25% |
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement range required to adopt: 25% |
||
− | *[[File: |
+ | *[[File:Subterfuge.png|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Subterfuge.png]]Hidden until discovered or battle initiated |
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement: Disabled |
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement: Disabled |
||
|- |
|- |
||
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![[File:Encamp.png|link=http://totalwarwarhammer.gamepedia.com/File:Encamp.png]] |
![[File:Encamp.png|link=http://totalwarwarhammer.gamepedia.com/File:Encamp.png]] |
||
Encamp |
Encamp |
||
− | | |
+ | |Sets up a defensive camp, allowing for recruitment and replenishment, regardless of territory. |
| |
| |
||
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement range required to adopt: 50% |
*[[File:Campaign movement.png|link=http://totalwarwarhammer.gamepedia.com/File:Campaign_movement.png]]Campaign movement range required to adopt: 50% |
||
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | !colspan="3"|<span style="font-size:20px;">[[File:Event Military Neutral.png|36x36px|link=Post-battle options]] Post-battle options</span> |
+ | ! colspan="3" |<span style="font-size:20px;">[[File:Event Military Neutral.png|36x36px|link=Post-battle options]] Post-battle options</span> |
|- |
|- |
||
+ | | colspan="3" |This table is about the post-battle options for Dwarfs in TWW2 onwards. For the Dwarfs post-battle options in TWW1, see [[Dwarfs/TWW1 post-battle options]]. |
||
− | ![[File:Icon Release Captives.png]] |
||
− | Release Captives |
||
− | ![[File:Icon kill.png|link=http://totalwarwarhammer.gamepedia.com/File:Icon_kill.png]] |
||
⚫ | |||
− | ![[File:Icon enslave.png]] |
||
− | Take on Captives (against Dwarfs only) |
||
|- |
|- |
||
⚫ | |||
− | |A grudge has been settled, the honourable thing is to allow the captives to leave. |
||
+ | There can be no dead weight, for many grudges remain. Strip the bodies of valuables and move on. |
||
− | |Leave no grudges unavenged, kill all captives! |
||
+ | !Drink to Victory! |
||
− | |Press these Dawi into binding oaths and bring them into your throng. |
||
+ | This triumph deserves a celebration, bring out the Bugman's! |
||
|- |
|- |
||
| |
| |
||
+ | *[[File:Oathgold.png|link=Oathgold]][[Oathgold]] increased |
||
− | *[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]] |
||
+ | *[[File:Treasury.png|link=Treasury]][[Treasury]] increased |
||
⚫ | |||
− | **[[File:Replenishment.png|link=http://totalwarwarhammer.gamepedia.com/File:Replenishment.png]]Released Captives (Turns: 1) |
||
− | ***''"The throng looks to hearth and home, with feasts and stories by a roaring fire. It will be a while before this army seeks fresh recruits."'' |
||
− | ***[[File:Replenishment.png|link=http://totalwarwarhammer.gamepedia.com/File:Replenishment.png]]Casualty replenishment rate: -5% |
||
− | |Your army will gain the following effect: |
||
− | |||
− | *[[File:Morale.png|link=http://totalwarwarhammer.gamepedia.com/File:Morale.png]]Executed Captives (Turns: 5) |
||
− | **''"These brave Dawi are celebrating after another wrong has been put right."'' |
||
− | **[[File:Morale.png|link=http://totalwarwarhammer.gamepedia.com/File:Morale.png]]Leadership: +4 |
||
| |
| |
||
⚫ | |||
− | * [[File:Icon Replenish.png]]Unit replenishment: [[File:Arrow increase 1.png]]% |
||
+ | |||
+ | [[File:Morale.png]]Gorog! (2 turns) |
||
+ | :''Bolstered by the finest ale, the throng bustles with inspiring tales and joyful songs in the wake of victory.'' |
||
+ | :*[[File:Income.png]][[Income]] from all buildings +10% (local province) |
||
+ | :*[[File:Growth.png]][[Growth]] +20 (local province) |
||
+ | :*[[File:Public order.png]][[Public order]] +5 (local province) |
||
⚫ | |||
|} |
|} |
||
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | !colspan="4"|<span style="font-size:20px;">[[File:Event City Neutral.png|36x36px|link=Settlement options]] Settlement options</span> |
+ | ! colspan="4" |<span style="font-size:20px;">[[File:Event City Neutral.png|36x36px|link=Settlement options]] Settlement options</span> |
|- |
|- |
||
!Occupy |
!Occupy |
||
Line 286: | Line 305: | ||
| |
| |
||
*[[File:Icon Public Order Negative.png|22x22px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Public_Order_Negative.png]]Conquest penalty: -10 |
*[[File:Icon Public Order Negative.png|22x22px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Public_Order_Negative.png]]Conquest penalty: -10 |
||
− | * |
+ | *Province instability: -3 |
| |
| |
||
*[[File:Icon Public Order Negative.png|22x22px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Public_Order_Negative.png]]Conquest penalty: -30 |
*[[File:Icon Public Order Negative.png|22x22px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_Public_Order_Negative.png]]Conquest penalty: -30 |
||
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*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]] |
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]] |
||
| |
| |
||
− | * |
+ | *Province instability: -10 |
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]] |
*[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]] |
||
| |
| |
||
− | * |
+ | *[[File:Icon treasury.png|24x24px|link=http://totalwarwarhammer.gamepedia.com/File:Icon_treasury.png]]Treasury: [[File:Arrow increase 1.png|link=http://totalwarwarhammer.gamepedia.com/File:Arrow_increase_1.png]] |
|} |
|} |
||
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | !colspan="2"|<span style="font-size:20px;">[[File:Event Province Region Neutral.png|36x36px|link=Commandments]] Commandments</span> |
+ | ! colspan="2" |<span style="font-size:20px;">[[File:Event Province Region Neutral.png|36x36px|link=Commandments]] Commandments</span> |
|- |
|- |
||
!Commandment |
!Commandment |
||
Line 307: | Line 326: | ||
Venerate the Ancestors |
Venerate the Ancestors |
||
| |
| |
||
− | * |
+ | *[[File:Religion.png|link=http://totalwarwarhammer.gamepedia.com/File:Religion.png]]Untainted: +1 |
*[[File:Public order.png|link=http://totalwarwarhammer.gamepedia.com/File:Public_order.png]]Public order: +2 |
*[[File:Public order.png|link=http://totalwarwarhammer.gamepedia.com/File:Public_order.png]]Public order: +2 |
||
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| |
| |
||
*[[File:Growth.png|link=http://totalwarwarhammer.gamepedia.com/File:Growth.png]]Growth: +15 |
*[[File:Growth.png|link=http://totalwarwarhammer.gamepedia.com/File:Growth.png]]Growth: +15 |
||
− | *[[File: |
+ | *[[File:trade_agreement.png]]Additional tradable resources produced: +5% (factionwide) |
|- |
|- |
||
![[File:Commandment Masters of Steel and Stone.png]] |
![[File:Commandment Masters of Steel and Stone.png]] |
||
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{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | ! |
+ | !<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Climate preferences</span> |
|- |
|- |
||
|{{Main|Climate}}Dwarfs climate preferences differ depending on the playable faction, although they generally prefer mountain climates. |
|{{Main|Climate}}Dwarfs climate preferences differ depending on the playable faction, although they generally prefer mountain climates. |
||
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|} |
|} |
||
⚫ | |||
− | {| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | !<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Dwarfs names</span> |
||
− | |- |
||
− | |See [[Dwarfs names]]. |
||
− | |} |
||
− | |||
− | {| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | ! colspan="3"|<span style="font-size:20px;">[[File:Event Factions Neutral.png|36x36px]] Dwarfs minor factions</span> |
||
− | |- |
||
− | |colspan="3"|On the [[campaign]] map, many [[factions]] are grouped together as Dwarfs and use units from the [[Dwarfs unit roster]]. |
||
− | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | |- |
||
− | |{{Ficon|Barak_Varr.png|Barak Varr}}{{Ficon|Karak_Azul.png|Karak Azul}}{{Ficon|Karak_Hirn.png|Karak Hirn}}{{Ficon|Karak_Norn.png|Karak Norn}}{{Ficon|Karak_Ziflin.png|Karak Ziflin}}{{Ficon|Kraka_Drak.png|Kraka Drak}}{{Ficon|Zhufbar.png|Zhufbar}} |
||
− | |||
⚫ | |||
− | {{Ficon|Karak_Izor.png|Karak Izor}} |
||
− | |{{Ficon|Greybeard's_Prospectors.png|Greybeard's Prospectors}}{{Ficon|Karak_Zorn.png|Karak Zorn}}{{Ficon|Spine_of_Sotek_Dwarfs.png|Spine of Sotek Dwarfs}} |
||
− | |{{Ficon|Clan_Helhein.png|Clan Helhein}} |
||
− | |- |
||
− | |} |
||
− | |||
⚫ | |||
− | |||
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
!<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Strategy</span> |
!<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] Strategy</span> |
||
Line 374: | Line 368: | ||
| |
| |
||
*'''Good for beginners:''' Dwarfs (at least Karaz-a-Karak, the basic Dwarfs faction) have a fairly easy start in the campaign - a good economy, high [[public order]] (though they suffer low [[growth]]). Their units are powerful, reliable and easy to use. |
*'''Good for beginners:''' Dwarfs (at least Karaz-a-Karak, the basic Dwarfs faction) have a fairly easy start in the campaign - a good economy, high [[public order]] (though they suffer low [[growth]]). Their units are powerful, reliable and easy to use. |
||
− | * |
+ | *Where the [[Vampire Counts]] epitomize war of maneuver, the Dwarfs are all about attrition warfare. Emphasizing stable defensive lines, overwhelming firepower, and steady advances over brilliant maneuvers, Dwarfs require a patient hand and a defensive mind. A stable gunline defense, small mobile units to counter thrusts, and precise application of fire support are the name of the day - but require careful tactics, as they can easily be undone by flanking or baiting maneuvers. The biggest flaw is the lack of ''any'' cavalry units or chariots, making them tactically inflexible. Only the Gyros are fast and they don't make for good melee combatants... The upside is, Dwarfs can put out absolutely ludicrous amounts of ''dakka'' including machine guns, flamethrowers, and artillery support. Furthermore, the Dwarfs have no spellcasters, but all Dwarf units have magic resistance. Additionally, Dwarfs have [[Runesmiths]] and [[Runelords]] to help fill this role. |
*The Dwarfs have a number of special features in campaign gameplay. The foremost is the ability to use the [[Underway]]. The Underway provides a risky transportation route through impassable and inhospitable territories. When combating an army that has a significant amount of cavalry or units designed for flanking, Underway battles make it nearly impossible to be flanked and renders that segment of your enemy's army ineffective. Though they run the risk of being intercepted, which drops them down in the dungeon in a very bad position, the ability to flank the enemy cannot be overstated: Their tactical inflexibility is thus compensated for by their strategic range. |
*The Dwarfs have a number of special features in campaign gameplay. The foremost is the ability to use the [[Underway]]. The Underway provides a risky transportation route through impassable and inhospitable territories. When combating an army that has a significant amount of cavalry or units designed for flanking, Underway battles make it nearly impossible to be flanked and renders that segment of your enemy's army ineffective. Though they run the risk of being intercepted, which drops them down in the dungeon in a very bad position, the ability to flank the enemy cannot be overstated: Their tactical inflexibility is thus compensated for by their strategic range. |
||
− | * |
+ | *The second element is the Book of Grudges, which, in a nutshell, is a list of insults/injuries suffered at the hands of other factions (assassinations, trespassing, conquest or razing, running afoul of a script trigger...). Settling them is mandatory if a Dwarf is to remain in control of his kingdom: As they accumulate, public order, leadership, and diplomatic relations with other Dwarf factions start dropping. |
− | * |
+ | *Dwarfs benefit from having a ''very'' strong economic base, their unique advantage being Tier IV resource buildings providing even more resources and income. This is especially true for Karaz-a-Karak since they start with the Diamond resource in their capital. They also enjoy a robust technology tree containing both military and civic branches (the downside is, it takes time to unlock its full potential), and plenty of [[trade]] options with their neighbors. |
*In competitive play, Dwarfs are a problematic army. Their small, but powerful and expensive units are predominantly infantry, allowing enemies to easily shatter their battlelines with cavalry, monstrous infantry, or just bypass them with flying or fast units, exploiting the dwarfs' lack of maneuverability. [[Regiments of Renown]], Rangers, and alternative artillery options help compensate for that, but the Dwarfs' low mass still allows enemy chariots and beasts to plow right through them. |
*In competitive play, Dwarfs are a problematic army. Their small, but powerful and expensive units are predominantly infantry, allowing enemies to easily shatter their battlelines with cavalry, monstrous infantry, or just bypass them with flying or fast units, exploiting the dwarfs' lack of maneuverability. [[Regiments of Renown]], Rangers, and alternative artillery options help compensate for that, but the Dwarfs' low mass still allows enemy chariots and beasts to plow right through them. |
||
+ | |||
− | *One battle army : In campain, dwarves have low reconstitution, VERY low reconsitution. So if you face several armies, your front line won't make it more than twice time, so you could lose even against lesser armies. One way to prevent that is to take battle ,especially in underway tunnels, against all oppoent armies. If this can seems counter intuitive, the corridor will force the opponent to face your full health front line and being fired during a long time. against low moral armies, units will often go out of the battle very very quickly on the sides of the corridor, especially if you adopt a diamon edge front line shape. The more you will inflicted damage, the more the opponent army will lower his moral , and then the entire army will give up and flee, allowing to do even more damages. this strategy is a all in way of killing an entire opponent, cause any wounded armies can stop a good dwarve army on open space after this kind of deafeat. This could allow you to win "heroic battle " very easily. |
||
− | *Against chaos : The best way to win against chaos is organ canons. If you build a brain news army with 4; 5 or even 6 organ canon , and a solid frontline of gunman and two hand weapon dwarves , you gonna break everything which represent a danger (Chaos knight, giant , chosens..), and inflict so much damage that chaos army gonna be useless very quicklyeven in case of win. The best way is to use this strategy underground, as the enemy line gonna be forced to face yours, you could defeat several chaos army at one time. Your main army can easily defeat 2 or three chaos army underground in on time, and then flee away. Be careful if you're facing abadon or kolek, as their armies needs something different to be killed. Gyrocopters are very good to take down apocalypse canon and weaked frontline<br /> <br /> |
||
|- |
|- |
||
|} |
|} |
||
− | ==Downloadable content== |
+ | == Downloadable content== |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
{| class="article-table width=100% mw-collapsible mw-collapsed" style="width:100%" data-expandtext="▼" data-collapsetext="▲" |
||
− | ! colspan="4"|<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] DLC list</span> |
+ | ! colspan="4" |<span style="font-size:20px;">[[File:Event Commander Activity Neutral.png|36x36px|link=]] DLC list</span> |
|- |
|- |
||
− | |colspan="4"|The Dwarfs can be expanded upon with the following paid and free [[DLC]]: |
+ | | colspan="4" |The Dwarfs can be expanded upon with the following paid and free [[DLC]]: |
|- |
|- |
||
|Name |
|Name |
||
Line 397: | Line 390: | ||
|[[The King and the Warlord]] |
|[[The King and the Warlord]] |
||
|Total War: Warhammer |
|Total War: Warhammer |
||
− | |Paid |
+ | | Paid |
|Lord Pack |
|Lord Pack |
||
|- |
|- |
||
Line 406: | Line 399: | ||
|- |
|- |
||
|[[Thorek Ironbrow]] |
|[[Thorek Ironbrow]] |
||
− | |Total War: Warhammer II |
+ | | Total War: Warhammer II |
|Free |
|Free |
||
|Legendary Lord and faction |
|Legendary Lord and faction |
||
Line 412: | Line 405: | ||
|} |
|} |
||
− | ==Trivia== |
+ | ==Trivia == |
+ | * Dwarfs are inspired on J. R. R. Tolkien's dwarves, who at the same time are based on dwarves from norse mythology. |
||
− | |||
− | * |
+ | *Prior to the release of ''Total War: Warhammer'', Dwarfs were not planned to have the [[Runesmith]]. However this unit was added due to popular demand from fans. |
− | * |
+ | *With the [[Resurgent Update]] for ''Total War: Warhammer II'', [[Ungrim Ironfist]] was moved to his own faction, [[Karak Kadrin]]. Oathgold and The Forge mechanic was also added in this patch. |
− | * |
+ | *Dwarfs was originally the name for the [[Karaz-a-Karak]] faction, sharing the generic name with its race. This was changed with the [[Potion of Speed Update]] in ''Total War: Warhammer II''. |
− | * |
+ | *In June 2021, Dwarfs received another overhaul, with runes being added to The Forge and many other large changes. [[Thorek Ironbrow]] and his faction was added for free at this time. |
− | |||
− | <br /> |
||
− | |||
⚫ | |||
− | {{Navbox factions sor}} |
||
− | {{navbox factions tw2}} |
||
− | {{Navbox factions me}} |
||
==Videos== |
==Videos== |
||
'''High King Thorgrim Grudgebearer/Dwarfs introduction trailer'''{{#ev:youtube|lL7pBMxdX6o}} |
'''High King Thorgrim Grudgebearer/Dwarfs introduction trailer'''{{#ev:youtube|lL7pBMxdX6o}} |
||
− | <br> |
||
− | |||
− | '''How to play the Dwarfs in Campaign'''{{#ev:youtube|7CxfACMAlwU}} |
||
− | <br> |
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'''How to play the Dwarfs in Battle & Unit Roster'''{{#ev:youtube|4hemeN5s2PQ}} |
'''How to play the Dwarfs in Battle & Unit Roster'''{{#ev:youtube|4hemeN5s2PQ}} |
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[[Category:Total War: Warhammer factions]] |
[[Category:Total War: Warhammer factions]] |
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[[Category:Dwarfs]] |
[[Category:Dwarfs]] |
Latest revision as of 18:52, 16 April 2024
The Dwarfs are a race introduced in Total War: Warhammer. They have five playable factions and five Legendary Lords to choose from.
The Dwarfs are an ancient, proud race of warriors and craftsmen who dwell in great halls deep under the mountains. Easy to offend, they record every grudge in a great tome, written in the blood of kings. Dwarf armies can move through the underway to avoid danger. Most of their units are heavily-armoured infantry, powerful artillery and advanced war machines. Dwarfs have no cavalry or monster units.
Playstyle[ | ]
- The Forge: Collect valuable trading goods and spend oathgold to craft magic items and runes.
- Grudges: Wrongs against the Dwarfs must be avenged by any and all means necessary to keep order.
- The Underway: Dwarfs can travel underground to cross impassable terrain and avoid enemies.
- Roster of heavily-armoured infantry with strong leadership and many deadly war machines.
Background[ | ]
Background and lore | |||
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Dwarfs are a proud folk who are quick to temper and renowned for holding grudges, with a love of gems and precious metals. They are short - generally no taller than five-and-a-half foot in height - but broad with powerful arms and stout legs. Dwarf men greatly outnumber Dwarf women, and they are extremely proud of their beards which they often braid and groom. Dwarf women hold respected roles in society, but often face pressure to marry and produce children, and they rarely rise to political leadership. In their language of Khazalid, they call themselves the Dawi, although Khazalid is rarely spoken in the presence of other races. Dwarfs are master craftspeople; their magical rune items and advanced war machines are renowned across the world. They see the work of other races as inferior and even have a special word for human-made devices which they call umgak, meaning "shoddy." Perhaps the greatest Dwarf creations are their underground strongholds which are indisputable wonders of the world. Each is a massive underground city, and in the lower levels great forges and mine-works. The Underway once connected all of these, although much of it has fallen into disrepair. In the distant past, the Dwarf Ancestor Gods led their people to establish their strongholds under the World's Edge Mountains, teaching them the arts of smithing, runemaking and warfare. When Chaos came and Daemon armies marched across the world, the Ancestor Gods departed. The Dwarfs were able to weather the assault in their fortresses, although those Dwarfs who had ventured east of the mountains were lost... With their Dwarfholds established across the World's Edge Mountains and far beyond, the Dwarfs prospered for many generations. They encountered the High Elves, and a friendship was struck between the two races. But it was not to last. Through pride, foolishness and the treachery of Malekith, the Dwarfs and High Elves began the War of the Beard - the War of Vengeance. This titantic conflict spanned centuries and continents, and though the Dwarfs successfully drove the High Elves off the continent, their empire was left weak. To make matters worse, the realm was riven by devastating earthquakes. It was then that the Goblins (Grobi) and Skaven (Raki) struck, felling many holds. Thus the golden age of Karaz Ankor - ‘The Everlasting Realm’ - ended. In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. But the Dwarfs have not forgotten these wrongs. Every grievance, every single crime against the Dwarf race, is recorded in the Great Book of Grudges, the Dammaz Kron, written in the blood of the High Kings. To this day the Dawi still fight; their ultimate goal is to restore their empire and set right every wrong done to them. With their belligerence, such a thing is possible. A Dwarf army or ‘throng’, is a powerful force, consisting of stoic Warriors and using wonders of technological accomplishment that put all other races to shame. Gyrocopters and Gyrobombers fly above the battlefield while cannons fuelled by flame and steam spew death. Dwarfs do not call upon the unrealiable, chaotic Winds of Magic in the same way as Elves or men. Instead, their master Runesmiths bind the Winds of Magic into tangible objects, striking runes of great power into axes, armour, war machines and fortifications. It is with all these elements - stalwart Dwarfish hearts, exceptional armour and weaponry, and their unmatched machines of war - that High King Thorgrim Grudgebearer plans to retake his realm, slaying every last stinking Grobi and Raki in his way! Few doubt his resolve, and for the first time in many generations, the Dwarfs are truly roused to battle - the Great Reckoning begins! |
Factions[ | ]
Playable factions[ | ]
- Karaz-a-Karak, led by Thorgrim Grudgebearer.
- Karak Kadrin, led by Ungrim Ironfist.
- Clan Angrund, led by Belegar Ironhammer.
- Ironbrow's Expedition, led by Thorek Ironbrow.
- The Ancestral Throng, led by Grombrindal.
- Masters of Innovation, led by Malakai Makaisson.
NPCs[ | ]
- King Kazador - provides missions for Ironbrow's Expedition.
Minor factions[ | ]
Total War: Warhammer
Factions introduced in The Old World campaign:
- Barak Varr1
- Dwarfs Rebels1
- Karak Azul1, led by Kazador Dragonslayer.
- Karak Hirn1
- Karak Izor*
- Karak Norn1
- Karak Ziflin1
- Kraka Drak1
- Zhufbar1
(*) this faction was replaced by Clan Angrund when The King and the Warlord was released.
Total War: Warhammer II
Factions introduced in the Eye of the Vortex campaign:
Factions introduced in the Mortal Empires campaign:
Mortal Empires includes all the minor factions from The Old World campaign.
Total War: Warhammer III
Factions introduced in The Realm of Chaos campaign:
- Karak Azorn1
- Karaz-a-Karak Expedition
1 - Factions present in the Immortal Empires campaign.
Battle gameplay[ | ]
Battle summary |
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In battle, the slow movement of Dwarfs combined with their tough, armoured troops and excellent ranged and artillery units makes them excel at fighting defensively. As most of their troops are quite elite and expensive, they will often be outnumbered by the enemy. But thanks to their high leadership stats, they will rarely flee — often fighting to the last Dwarf! Dwarfs lack special battle mechanics, but their tough, reliable units ensure they can withstand any foe. When fighting against Dwarfs, it is key to outmaneuver them. If possible, bring artillery which can outrange them, forcing them to attack. Otherwise, bring lots of armour-piercing damage and cavalry or monsters to disrupt their lines. While Magical attacks and spells generally bypass armor, dwarfs have some magic resistance. |
Unit roster | |
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Main article: Dwarfs unit roster
Dwarfs armies are mostly made up of stalwart, heavily-armoured infantry. This is backed up by powerful artillery, war machines and tough characters. Most Dwarf units have high leadership, and Longbeards even have a leadership aura similar to characters. In fact, Dwarf units tend to have high stats in general. Like factions such as the High Elves, Dwarf units tend to be expensive and they rely on quality over quantity. Most Dwarfs units are quite slow moving, however the flying Gyrocopters and Gyrobombers are an exception. These war machines are invaluable for their speed, but weak to flying monsters. For a list of names for Dwarf characters in game, see Dwarfs names. |
Main article: Runic Magic
Runelords and Runesmiths bind the Winds of Magic into Runes in stone and metal. Runic Magic skills do not consume Winds of Magic, like spells do. Instead, when a Runelord or Runesmith casts a Rune, there is a cooldown which prevents that particular Runelord or Runesmith from casting any more Runes until it expires. This mechanic was added in Total War: Warhammer II, in the previous game, Rune skills are normal character abilities and do not have this cooldown effect. |
Campaign gameplay[ | ]
Dwarfs are a regular faction that occupies settlements as normal, are at home in mountain climates, and spread the Untainted corruption type.
They have a strong economy, especially in the production of trade resources which they can use to craft powerful items and runes in The Forge, as well as a powerful technology tree. However, their low population growth and requirement to avenge grudges slows their expansion.
Their slow movement is offset by using the Underway to traverse impassable terrain and avoid enemy forces, allowing them to fight defensive battles on their own terms, which they excel at.
Unique game mechanics[ | ]
The Forge |
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Main article: The Forge
Experts in binding the Winds of Magic to stone or metal, Dwarfs can use Oathgold in conjuction with trade resources to make magical weapons, armour, talismans, and enchanted items to improve their characters' strength. Additionally, they can use Oathgold to craft powerful runes which can be equipped to characters or regular units. Ironbrow's Expedition have an extra tab in The Forge, the Artefact Vault, which is unique to their faction.
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Grudges |
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Main article: The Great Book of Grudges (mechanic)
Dwarfs maintain a record of all grievances committed against them in the Dammaz Kron, The Great Book of Grudges. Losses suffered by Dwarf factions are recorded so that they may be avenged later. Failing to get revenge for these wrongs will cause penalties to public order and diplomacy with other Dwarfs factions. Additionally, each Dwarf legendary lord/playable faction begins the campaign with their own unique grudges.
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The Underway |
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Main article: Underway
The Underway is a series of ancient tunnels and caverns underground. On the campaign map, Dwarfs armies can enter Use Underway stance to travel underneath impassable terrain and avoid enemies. However, there is a risk that other races will intercept them, forcing a battle in the underground realm.
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General information[ | ]
Buildings |
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Main article: Dwarfs buildings
Dwarfs have a straight forward building tree. Notably their trade resource buildings can be upgraded to level IV, unlike most races at level III.
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Technology |
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Main article: Dwarfs tech tree
Dwarfs are a technologically advanced race, with a long and powerful tech tree which can provide many buffs to their units.
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Inventory |
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Please see the following pages:
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Post-battle options | ||
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This table is about the post-battle options for Dwarfs in TWW2 onwards. For the Dwarfs post-battle options in TWW1, see Dwarfs/TWW1 post-battle options. | ||
Execute & Loot
There can be no dead weight, for many grudges remain. Strip the bodies of valuables and move on. |
Drink to Victory!
This triumph deserves a celebration, bring out the Bugman's! | |
Your army will gain the following effects:
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Commandments | |
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Commandment | Effects |
Venerate the Ancestors |
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High King's Tribute |
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Empower the Guilds |
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Masters of Steel and Stone |
Climate preferences |
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Main article: Climate
Dwarfs climate preferences differ depending on the playable faction, although they generally prefer mountain climates. |
Chaos Invasion |
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During a Chaos Invasion, the AI Dwarf factions gain the Shield of Civilization trait along with certain other races. |
Strategy[ | ]
Strategy |
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Downloadable content[ | ]
DLC list | |||
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The Dwarfs can be expanded upon with the following paid and free DLC: | |||
Name | Base game | Paid/free | Type |
The King and the Warlord | Total War: Warhammer | Paid | Lord Pack |
Grombrindal - The White Dwarf | Total War: Warhammer | Free | Legendary Lord |
Thorek Ironbrow | Total War: Warhammer II | Free | Legendary Lord and faction |
Trivia[ | ]
- Dwarfs are inspired on J. R. R. Tolkien's dwarves, who at the same time are based on dwarves from norse mythology.
- Prior to the release of Total War: Warhammer, Dwarfs were not planned to have the Runesmith. However this unit was added due to popular demand from fans.
- With the Resurgent Update for Total War: Warhammer II, Ungrim Ironfist was moved to his own faction, Karak Kadrin. Oathgold and The Forge mechanic was also added in this patch.
- Dwarfs was originally the name for the Karaz-a-Karak faction, sharing the generic name with its race. This was changed with the Potion of Speed Update in Total War: Warhammer II.
- In June 2021, Dwarfs received another overhaul, with runes being added to The Forge and many other large changes. Thorek Ironbrow and his faction was added for free at this time.
Videos[ | ]
High King Thorgrim Grudgebearer/Dwarfs introduction trailer
How to play the Dwarfs in Battle & Unit Roster