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==Minor factions== |
==Minor factions== |
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This faction was replaced by [[Clan Angrund]] when [[The King and the Warlord]] was released: |
This faction was replaced by [[Clan Angrund]] when [[The King and the Warlord]] was released: |
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==Trivia== |
==Trivia== |
Revision as of 10:13, 4 July 2021
The Dwarfs are a race introduced in Total War: Warhammer. They have four playable factions and five Legendary Lords to choose from.
The Dwarfs are an ancient, proud race of warriors and craftsmen who dwell in great halls deep under the mountains. Easy to offend, they record every grudge in a great tome, written in the blood of kings. Dwarf armies can move through the underway to avoid danger. Most of their units are heavily-armoured infantry, powerful artillery and advanced war machines. Dwarfs have no spellcasters, cavalry or monster units.
Playstyle
- The Forge: Dwarfs use Oathgold and trade resources to forge powerful magical items as well as runes for their characters and units.
- Grudges: Wrongs against the Dwarfs must be avenged by any and all means necessary to keep order.
- The Underway: Dwarfs can use underground tunnels to cross impassable terrain and avoid enemy forces.
- Roster of heavily-armoured infantry with strong leadership and a variety of deadly war machines.
Background
Background and lore | |||
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Dwarfs are a proud folk who are quick to temper and renowned for holding grudges, with a love of gems and precious metals. They are short, generally no taller than five-and-a-half foot in height but broad with powerful arms and stout legs. Dwarf men greatly outnumber Dwarf women, and they are extremely proud of their beards which they often braid and groom. Dwarf women hold respected roles in society, but often face pressure to marry and produce children, and they rarely rise to political leadership. In their language of Khazalid, they call themselves the Dawi, although Khazalid is rarely spoken in the presence of other races. Dwarfs are master craftspeople; their magical rune items and advanced war machines are renowned across the world. They see the work of other races as inferior and even have a special word for human-made devices which they call umgak, meaning "shoddy." Perhaps the greatest Dwarf creations are their underground strongholds which are indisputable wonders of the world. Each is a massive underground city, and in the lower levels great forges and mine-works. The Underway once connected all of these, although much of it has fallen into disrepair. In the distant past, the Dwarf Ancestor Gods led their people to establish their strongholds under the World's Edge Mountains, teaching them the arts of smithing, runemaking and warfare. When Chaos came and Daemon armies marched across the world, the Ancestor Gods departed, but the Dwarfs were able to weather the assault in their fortresses, although those Dwarfs who had ventured east of the mountains were lost... With their Dwarfholds established across the World's Edge Mountains and far beyond, the Dwarfs prospered for many generations. They encountered the High Elves, and a friendship was struck between the two races. But it was not to last. Through pride, foolishness and the treachery of Malekith, the Dwarfs and High Elves began the War of the Beard - the War of Vengeance. This titantic conflict spanned centuries and continents, and though the Dwarfs successfully drove the High Elves off the continent, their empire was left weak. To make matters worse, the realm was riven by devastating earthquakes. It was then that the Goblins (Grobi) and Skaven (Raki) struck, felling many holds. Thus the golden age of Karaz Ankor - ‘The Everlasting Realm’ - ended. In recent times, the Dwarfs are a race barely holding onto glories past, with only a few strongholds remaining in their hands and the rest lost to enemies or abandoned to the elements. But the Dwarfs have not forgotten these wrongs. Every grievance, every single crime against the Dwarf race, is recorded in the Great Book of Grudges, the Dammaz Kron, written in the blood of the High Kings. To this day the Dawi still fight; their ultimate goal is to restore their empire and set right every wrong done to them. With their belligerence, such a thing is possible. A Dwarf army or ‘throng’, is a powerful force, consisting of stoic Warriors and using wonders of technological accomplishment that put all other races to shame. Gyrocopters and Gyrobombers fly above the battlefield while cannons fuelled by flame and steam spew death. Dwarfs do not call upon the unrealiable, chaotic Winds of Magic in the same way as Elves or men. Instead, their master Runesmiths bind the Winds of Magic into tangible objects, striking runes of great power into axes, armour, war machines and fortifications. It is with all these elements - stalwart Dwarfish hearts, exceptional armour and weaponry, and their unmatched machines of war - that High King Thorgrim Grudgebearer plans to retake his realm, slaying every last stinking Grobi and Raki in his way! Few doubt his resolve, and for the first time in many generations, the Dwarfs are truly roused to battle - the Great Reckoning begins! |
Battle gameplay
In battle, the low mobility of Dwarfs combined with their tough, armoured troops and excellent ranged and artillery units makes them an exceptional defensive race. As most of their troops are quite elite and expensive, they will often be outnumbered by the enemy, however, their high leadership stats mean they will rarely rout — often fighting to the last Dwarf. When fighting against Dwarfs, it is key to outmaneuver them, and bring lots of armour-piercing damage. Dwarfs lack special battle mechanics, but their tough, reliable units ensure they can withstand any foe.
Unit roster |
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Main article: Dwarfs unit roster
Dwarfs armies are mostly made up of stalwart, heavily-armoured infantry. This is backed up by powerful artillery, war machines and tough characters. Most Dwarf units have high leadership, and Longbeards even have a leadership aura similar to characters. In fact, Dwarf units tend to have high stats in general. Like factions such as the High Elves, Dwarf units tend to be expensive and they rely on quality over quantity. Most Dwarfs units are quite slow moving, however the flying Gyrocopters and Gyrobombers are an exception. These war machines are invaluable for their speed, but weak to flying monsters. Template:Navbox dwarfs units |
Rune magic |
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Main article: Rune magic
Runelords and Runesmiths bind the Winds of Magic into Runes in stone and metal. Rune magic skills do not consume Winds of Magic, like spells do. Instead, casting one rune causes all Runes to go on cooldown for that Runelord or Runesmith. This mechanic was added in Total War: Warhammer II, in the previous game, Rune skills are normal character abilities do not have this global cooldown effect. |
Campaign gameplay
Dwarfs are a regular faction that occupies settlements as normal, and are at home in mountain climates. They have a strong economy, especially in the production of trade resources which they can use to craft powerful items and runes in The Forge. However, their low population growth and requirement to avenge grudges slows their expansion. Their slow movement is offset by their ability to travel underground to traverse impassable terrain and avoid enemy armies.
Playable factions and legendary lords | |||
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Faction | Legendary Lords | Campaigns | Required game or DLC |
Karaz-a-Karak | Thorgrim Grudgebearer Grombrindal |
The Old World Mortal Empires |
Total War: Warhammer |
Clan Angrund | Belegar Ironhammer | The Old World Mortal Empires |
The King and the Warlord |
Karak Kadrin | Ungrim Ironfist | The Old World Mortal Empires |
Total War: Warhammer |
Ironbrow's Expedition | Thorek Ironbrow | Eye of the Vortex Mortal Empires |
Total War: Warhammer II |
Unique game mechanics
The Forge |
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Main article: The Forge
Experts in binding the Winds of Magic to stone or metal, Dwarfs can use Oathgold in conjuction with trade resources to make magical weapons, armour, talismans, and enchanted items to improve their characters' strength. Additionally, they can use Oathgold to craft powerful runes which can be equipped to characters or regular units.
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Grudges |
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Main article: The Great Book of Grudges (mechanic)
Dwarfs maintain a record of all grievances committed against them in the Dammaz Kron, The Great Book of Grudges. Losses suffered by Dwarf factions are recorded so that they may be avenged later. Failing to get revenge for these wrongs will cause penalties to public order and diplomacy with other Dwarfs factions.
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The Underway |
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Main article: Underway
The Underway is a series of ancient tunnels and caverns underground. On the campaign map, Dwarfs armies can enter Use Underway stance to travel underneath impassable terrain and avoid enemies. However, there is a risk that other races will intercept them, forcing a battle in the underground realm.
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General information
Buildings |
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Main article: Dwarfs buildings
Dwarfs have a straight forward building tree. Notably their trade resource buildings can be upgraded to level IV, unlike most races at level III.
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Technology |
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Main article: Dwarfs tech tree
Dwarfs are a technologically advanced race, with a long and powerful tech tree which can provide many buffs to their units.
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Inventory |
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Please see the following pages:
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Commandments | |
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Commandment | Effects |
Venerate the Ancestors |
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High King's Tribute |
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Empower the Guilds |
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Masters of Steel and Stone |
Climate preferences |
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Main article: Climate
Dwarfs climate preferences differ depending on the playable faction, although they generally prefer mountain climates. |
Chaos Invasion |
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During a Chaos Invasion, the AI Dwarf factions gain the Shield of Civilization trait along with certain other races. |
Dwarfs names |
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See Dwarfs names. |
Strategy
Strategy |
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Downloadable Content
The Dwarfs can be expanded upon with the following downloadable content:
- The King and the Warlord (paid)
- Grombrindal - The White Dwarf (free)
- Thorek Ironbrow (free, TWW2 onwards)
Minor factions
Minor Dwarfs factions | ||
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On the campaign map, many factions are grouped together as Dwarfs and use units from the Dwarfs unit roster. | ||
Introduced in The Old World campaign | Introduced in Eye of the Vortex campaign | Introduced in Mortal Empires campaign |
This faction was replaced by Clan Angrund when The King and the Warlord was released: |
Trivia
- Prior to the release of Total War: Warhammer, Dwarfs were not planned to have the Runesmith. However this unit was added due to popular demand from fans.
- With the Resurgent Update for Total War: Warhammer II, Ungrim Ironfist was moved to his own faction, Karak Kadrin. Oathgold and The Forge mechanic was also added in this patch.
- Dwarfs was originally the name for the Karaz-a-Karak faction, sharing the generic name with its race. This was changed with the Potion of Speed Update in Total War: Warhammer II.
- In June 2021, Dwarfs received another overhaul, with runes being added to The Forge and many other large changes. Thorek Ironbrow and his faction was added for free at this time.
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Videos
High King Thorgrim Grudgebearer/Dwarfs introduction trailer
How to play the Dwarfs in Campaign
How to play the Dwarfs in Battle & Unit Roster
How to play the Dwarfs Lords and Heroes