This page lists all Dwarfs buildings.
Settlements[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Minor Settlement | I | Dwarf Mining Settlement | ![]() ![]() ![]()
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Minor Settlement |
II | Dwarf Outpost | ![]() ![]() ![]()
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Minor Settlement, 1 Population Surplus | |
III | Dwarf Keep | ![]() ![]() ![]() ![]()
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Minor Settlement, 2 Population Surplus | |
Major Settlement | I | Dwarf Mining Colony | ![]() ![]() ![]()
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Major Settlement, not the faction capital (Karaz-a-Karak) |
II | Dwarf Outpost | ![]() ![]() ![]()
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Major Settlement, 1 Population Surplus, not the faction capital (Karaz-a-Karak) | |
III | Dwarf Keep | ![]() ![]() ![]() ![]()
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Major Settlement, 2 Population Surplus, not the faction capital (Karaz-a-Karak) | |
IV | Dwarfhold | ![]() ![]() ![]() ![]() |
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Major Settlement, 4 Population Surplus, not the faction capital (Karaz-a-Karak) | |
V | Great Hold | ![]() ![]() ![]() ![]() |
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Major Settlement, 5 Population Surplus, not the faction capital (Karaz-a-Karak) | |
Karaz-a-Karak | I | Karaz-a-Karak (Mining Settlement) | ![]() ![]() ![]() ![]() ![]() ![]()
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Can only be built in Karaz-a-Karak |
II | Karaz-a-Karak (Outpost) | ![]() ![]() ![]() ![]() ![]() ![]()
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Can only be built in Karaz-a-Karak, 1 Population Surplus | |
III | Karaz-a-Karak (Dwarf Keep) | ![]() ![]() ![]() ![]() ![]() ![]() |
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Can only be built in Karaz-a-Karak, 2 Population Surplus | |
IV | Karaz-a-Karak (Dwarfhold) | ![]() ![]() ![]() ![]() ![]() ![]() |
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Can only be built in Karaz-a-Karak, 4 Population Surplus | |
V | Karaz-a-Karak (Great Hold) | ![]() ![]() ![]() ![]() ![]() ![]() |
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Can only be built in Karaz-a-Karak, 5 Population Surplus |
Military Recruitment[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Barracks | I | Sparring Chamber | ![]()
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II | Clan Barracks | ![]()
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III | Mustering Hall | ![]()
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Guild Workshops | II | Siege Workshop | ![]() |
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III | Gunsmith's Forge | ![]()
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IV | Foundry | ![]()
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Major Settlement | |
V | Hangar | ![]()
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Major Settlement | |
Royal Guard | IV | Hall of Oaths | ![]() ![]()
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Major Settlement |
Military Support[]
Chain | Tier | Building | Effect | Cost | Requirements |
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Smithy | III | Armoury | ![]()
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IV | Gromril Forge | ![]()
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Major Settlement | |
V | Runeforge | ![]() ![]() ![]() ![]() |
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Major Settlement | |
Slayer Cult | III | Slayer Shrine | ![]() ![]() ![]() |
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IV | Monument of Grimnir | ![]() ![]() ![]() ![]() |
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Major Settlement | |
Rangers | III | Ranger Barracks | ![]()
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Engineering | IV | Engineer's Workshop | ![]()
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Major Settlement |
V | Engineers' Guild Hall | ![]() ![]() ![]()
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Major Settlement | |
Metal Upgrades | III | Arsenal | ![]() ![]() ![]() ![]() ![]() ![]() |
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Iron |
Blackpowder Upgrades | III | Powder Hall | ![]() ![]() |
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Salt |
Defensive[]
Building | Effect | Cost | Requirements |
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![]() Watch Room |
Enemy Hero action success chance: -10% |
1500 money 2 turns |
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![]() Guard Hall |
Enemy Hero action success chance: -15% Provides settlement walls (requiring siege warfare to conquer) Adds walls to settlement |
3000 money 3 turns |
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![]() Gate |
Enemy Hero action success chance: -10% Leadership bonus when under siege: +2 Siege holdout time: +1 Fires bullets |
2500 money 3 turns |
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![]() Reinforced Gate |
Enemy Hero action success chance: -15% Leadership bonus when under siege: +4 Siege holdout time: +2 Fires cannon balls |
5000 money 4 turns |
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![]() Runic Gate |
Enemy Hero action success chance: -20% Leadership bonus when under siege: +6 Siege holdout time: +3 Fires fused beer casks |
7500 money 5 turns |
Infrastructure[]
Building | Effect | Cost | Requirements |
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![]() Dwarfen Wharf |
Income generated: 200 Growth: +10 |
1000 money 1 turns |
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![]() Dwarfen Docks |
Income generated: 400 Growth: +20 |
4000 money 3 turns |
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![]() Dwarfen Shipyard |
Income generated: 800 Growth: +30 |
9000 money 5 turns |
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![]() Barley Field |
Casualty replacement rate: +2% Growth: +15 |
500 money 1 turns |
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![]() Granary |
Casualty replacement rate: +3% Growth: +22 |
1000 money 2 turns |
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![]() Stone Bread Bakery |
Casualty replacement rate: +4% Growth: +30 |
2000 money 3 turns |
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![]() Bakers' Guild Hall |
Casualty replacement rate: +5% Growth: +38 |
3000 money 4 turns |
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![]() Trinket Maker |
Income generated: 200 |
650 money 1 turns |
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![]() Dwarf Tinkerer's Shop |
Income generated: 300 |
1300 money 2 turns |
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![]() Toolmaker's Workshop |
Income generated: 400 |
2200 money 3 turns |
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![]() Toolmakers' Guild Hall |
Income generated: 600 |
3200 money 4 turns |
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![]() Refectory |
Public order: +5 (local province) |
1500 money 2 turns |
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![]() Drinking Hall |
Public order: +8 (local province) |
3000 money 3 turns |
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![]() Feast Hall |
Public order: +10 (local province) |
4500 money 4 turns |
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![]() Trading Depot |
Income from all buildings: +5% Additional tradable resources produced: +2% Income from trade: +2% +1 Oathgold generated per turn |
1500 money 3 turns |
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![]() Guild Marketplace |
Income from all buildings: +10% Additional tradable resources produced: +5% Income from trade: +5% +2 Oathgold generated per turn |
4500 money 4 turns |
Resources[]
Building | Effect | Cost | Requirements |
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![]() Ale Store |
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750 money 2 turns |
Dwarf Beer |
![]() Dwarfen Brewery |
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1500 money 3 turns | |
![]() Renowned Brewery |
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2500 money 4 turns | |
![]() Brewmaster's Kettles |
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3500 money 5 turns | |
![]() Cinnabar Mining Pit (Dwarfs) |
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750 money 1 turns |
Dyes |
![]() Cinnabar Mine (Dwarfs) |
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1500 money 2 turns | |
![]() Dye-Makers' Plant |
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2500 money 3 turns | |
![]() Dyers' Guild Hall |
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3500 money 4 turns | |
![]() Hunting Lodge (Dwarfs) |
600 money 1 turns |
Wild game | |
![]() Hunting Camp (Dwarfs) |
1200 money 2 turns | ||
![]() Tannery (Dwarfs) |
2200 money 3 turns | ||
![]() Leatherworkers' Guild Hall |
3200 money 4 turns | ||
![]() Gem Mineshaft |
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1000 money 3 turns |
Gemstones |
![]() Gem Mine |
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2000 money 4 turns | |
![]() Gemcutter's Workshop |
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4000 money 5 turns | |
![]() Gemcutters' Guild Hall |
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6000 money 6 turns |
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![]() Gold Mine |
Income generated: 900 |
2000 money 4 turns |
Gold |
![]() Gold Smelter |
Income generated: 1200 |
4000 money 5 turns | |
![]() Goldsmiths' Guild Hall |
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6000 money 6 turns | |
![]() Iron Mining Pit (Dwarfs) |
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750 money 1 turns |
Iron |
![]() Iron Mines |
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1500 money 2 turns | |
![]() Iron Smelter (Dwarfs) |
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2500 money 3 turns | |
![]() Iron Miners' Guild Hall |
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3500 money 4 turns | |
![]() Stonecutter's Shop |
Income generated: 100 Marble resource production: 28 slabs |
750 money 1 turns |
Marble |
![]() Marble Quarry (Dwarfs) |
Income generated: 150 Marble resource production: 42 slabs |
1500 money 2 turns | |
![]() Mason (Dwarfs) |
Income generated: 200 Marble resource production: 64 slabs |
2500 money 3 turns | |
![]() Masons' Guild Hall |
Income generated: 300 Marble resource production: 96 slabs |
3500 money 4 turns | |
![]() Goat Pastures |
Casualty replacement rate: +4% Growth: +30 |
600 money 1 turns |
Pastures |
![]() Goat Herd |
Casualty replacement rate: +6% Growth: +40 |
1200 money 2 turns | |
![]() Goat Farm |
Casualty replacement rate: +8% Growth: +50 |
2200 money 3 turns | |
![]() Herders' Guild Hall |
Casualty replacement rate: +10% Growth: +60 |
3200 money 4 turns | |
![]() Brine Mining Pit (Dwarfs) |
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750 money 1 turns |
Salt |
![]() Brine Mine (Dwarfs) |
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1500 money 2 turns | |
![]() Saltworks (Dwarfs) |
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2500 money 3 turns | |
![]() Saltworkers' Guild Hall |
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3500 money 4 turns | |
![]() Woodman's Hut (Dwarfs) |
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750 money 1 turns |
Timber |
![]() Timber Mill (Dwarfs) |
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1500 money 2 turns | |
![]() Lumberyard |
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2500 money 3 turns | |
![]() Carpenters' Guild Hall |
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3500 money 4 turns | |
Alchemist's Workshop |
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2500 money
3 turns |
Medicinal Plants |
Alchemists' Guild Hall |
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3500 money
5 turns | |
Animal Trainer's Guildhall |
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3500 money
4 turns |
Exotic Animals |
Clay Pit | 750 money
1 turn |
Special buildings[]
- These can only be built in specific settlements
Building | Effect | Cost | Requirements |
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![]() Brightstone Mine |
Income generated: 1500 Income from trade: +10% Artillery experience level bonus: +6 |
10000 money 5 turns |
Mount Gundbad |
![]() Throne Hall of the High King |
Tax income: +5% Public order: +10 (local province) Public order: +2 (faction-wide) Unit experience level increase for Hammerers: +1 Global recruited Lords experience: +2 |
15000 money 6 turns |
Karaz-a-Karak |
Copper Mountain | Income generated: 500
Growth: +30 Recruit rank: +4 for miners units Global recruitment capacity: +1 Local recruitment capacity: +1 Provides garrison: 2 Ironbreakers |
Karak Izor | |
The Silver Hall | Unlock Hero recruitment: Thane
Public Order: +10 Casualty replenishment rate: +10% Hero capacity: +2 for Thanes Hero recruit rank: +2 for Thanes (all provinces) Untainted: +5 Local recruitment capacity: +2 Provides garrison: 1 Thane |
Kraka Drak (Gianthome Mountains) |
Faction-specific[]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
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Ranger Outpost | ![]() |