The Dwarfs tech tree consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
Technologies[]
Tech | Prerequisite | cost | Effects | Description |
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A powerful, authoritative voice in any Hold, the Guilds dominate Dwarfen civil life, controlling trade, finances and labour. | ||
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The Way of the Guilds | ![]() |
Dwarf grinding stones are always perfectly round and decorated with geometric scrawls and runes, usually of Valaya's making. | |
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Heavy Quernstones | ![]() |
To grow the Everlasting Realm, the Guilds send subsidies to make settlements old and new sustainable. | |
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Khazid Subsidies | ![]() |
The putting together of great Dwarfen heads always results in the optimal solution, even when facing the foulest, most abominable problem. | |
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Rat Poison | ![]() |
In the lower deeps of any Hold are the sealed vaults. They are cool and dark, perfect for storing foodstuffs and other vital supplies. | |
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Khazid Subsidies | ![]() |
Dwarf treasuries are often as deep as their vaults... which can be very deep! | |
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Dwarf Treasuries | Thorgrim brooks no fools, Dawi or otherwise. He is stern - even for a High King - and his authority is absolute. | ||
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Khazid Subsidies | ![]() |
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The 'Grims' - msall Dwarf tokens attached to their products - are a sign of quality even the manlings understand. |
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Dwarfen Grims | It is in the Guild halls where the ruling councils meet to discuss policy, tariffs, and to further their goals. | ||
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Heavy Quernstones | ![]() |
The Royal Clan is entitled to its tithe. The Reckoners guarantee that the Guilds pay up. | |
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The King's Share | ![]() |
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Thanks to the Guilds, Dwarfs excel at getting resources out of the ground - no matter how deep! |
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Deep Resource Extraction | ![]() |
Dwarfen picks of Gromril are rare, but only needed when mining for star-iron ore, as like finds like. | |
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The King's Share | ![]() |
The august Toolmakers are a young but powerful Guild, as all Dawi that practise a craft need tools. | |
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Toolmakers' Guild | ![]() |
Dwarfs are industrious. When the Guilds call for construction, their members gather and work their beards off! | |
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The King's Share | ![]() |
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When a Dawi is in need of a decent hammer or axe, the tool market is the place to find it. |
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Tool Market | Using tar and hide, the Dwarfs can effectively waterproof certain supplies that are otherwise prone to spoilage. | ||
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Dwarfholds tend to trade with each other via the Underway, which keeps prying eyes out of Dawi business. | ||
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Underway Trade Caravans | As Dwarf Guilds wield such power, it makes sense that the Clans keep an eye on them, ensuring competence and honesty. | ||
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Scrutinise Guild Leaders | Thanes speak with the word of their King, and so the Guilds' question such direct commands. | ||
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Scrutinise Guild Leaders | ![]() |
Every Dwarf must make unbreakable oaths to his King. Only the most scraggiest of beard-wearers would think to break them. | |
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Scrutinise Guild Leaders | Dwarf Runepriests are rare, but when they visit the Holds they inscribe the Protection of Valaya upon home and hearth. | ||
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Underway Trade Caravans | Karaz Ankor states that, while all Dwarfholds swear fealty to the High King, they are ruled independently. | ||
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Autonomy of the Holds | Not just any beardling can operate war machiines, so the Engineers' Guild ensures only approved crew operate its instruments. | ||
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Autonomy of the Holds | ![]() |
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Nepotism is not a dirty word in Dwarf society. The Guilds encourage it, for family honour is prized. |
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Autonomy of the Holds | Some tombs lay closed, forever sealed with stones covered in ancient runes that glow when evil lurks nearby. | ||
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The Runepriests bestow Grungni's Blessing on Guild works, ensuring profitable ventures for all. | |
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Grungni's Blessing | ![]() |
Along with the Engineers, the Construction Guilds are some of the most powerful, for every Dwarf needs a home. | |
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Grungni's Blessing | ![]() |
Dwarfen Emissaries use their forbearance of other races to play the game of diplomacy as well as any Elf, lacing palms with oathgold as needed. | |
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Grungni's Blessing | ![]() |
The grander the Throne Chamber, the more envious and intimidated the King's audience or 'guests' will be. | |
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A rolling Dwarfen song contains many verses and a constant rhythm, used to keep in step and up to pace. | ||
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Marching Songs | ![]() |
Once word is given that it's war, the message quickly passes down the ranks from Kings to Lords to Thanes. | |
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Gather the Throngs | Every Dwarf practices a trade, but as war is common each Clan readily forms into one or more regiments. | ||
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Militia Training | ![]() |
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All members of the Clan will answer its call, swearing oaths against those who have wronged them. |
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Call to Clan | All members of the Clan will answer its call, swearing oaths against those who have wronged them. | ||
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Iron Readiness | ![]() |
Dwarfs excel at shieldwalls. Over the years, the Guilds, at the Clans' request, have experimented with interlocking shield designs. | |
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Militia Training | ![]() |
Dwarfs are not ones for innovation, but refining a process to perfection is a totally different matter! | |
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Militia Training | ![]() |
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It is the Dawi's solemn obligation to protect the deeps of their Karaks. |
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Sacred Duty | If you want a job doing [sic] properly, albeit with some moaning, then get a Longbeard. | ||
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Veterans' Pride | ![]() |
These courageous warriors have fought and survived countless underground battles. | |
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Gather the Throngs | Skilled in fighting at the vanguard of the Dwarfs' main force, Rangers fulfil a dangerous role of fraught with rusk and unimaginable peril. | ||
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Vanguard Proficiency | ![]() |
The Clans constantly order in black powder and make demands for better quality, deadlier batches as well. | |
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Superior Black Powder | ![]() |
Deadeyes can pick off a grobi's nose at a hundred paces. For really good ones, it's twice that range. | |
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Renowned Deadeyes | ![]() |
The so-called "Iron Price" is not the wage, but the cost of having troops away from normal duty. | |
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Vanguard Proficiency | ![]() |
Puresteel crossbows are precision-crafted instruments, able to accurately deliver death from afar. | |
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Vanguard Proficiency | ![]() |
Regulating pressure is an important aspect of many Dwarf devices. New, self-releasing valves heighten such performance. | |
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Pressure-Regulating Valves | ![]() |
Automated assembly lines increase production but also safeguard quality, according to the Guilds anyway. | |
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Assembly Lines | ![]() |
The alchemical brew used to fuel the flaming drakeguns can be made more potent, if a tad more unstable... | |
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As with all Dawi Guilds, the Dwarf warrior tradition also follows the path of apprentice, journeyman and master. | ||
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Warrior's Guild | ![]() |
Dwarfen runes empower weapons already forged by the finest smiths, making a potent axe a truly deadly item. | |
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Rune-Bearing Relics | ![]() |
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As both honour and sworn duty, the Hammerers are the royal guard, accompanying Lord or King into battle. |
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Royal Guard | Dwarfs are expert armourers, both as creators and wearers. They have the skills to fashion it and the sturdy frames to bear its weight. | ||
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Master-Crafted Armour |
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Dwarfs like to drink, sing and tell tall-tales. However, some stories concerning veterans may actually be true. | |
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Rune-Bearing Relics | ![]() |
To read aloud from the Hold's Book of Grudges is to enrage all Dawi and bring them to battle. | |
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Rune-Bearing Relics | ![]() |
Those that have taken the Slayer Oath must seek their doom in combat to appease an earlier shame. | |
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The Slayer Oath | When the Runepriests enter a Karak, they will stop at the Shrine of Grimnir, granting his favour to any who wish it. | ||
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Grimnir's Favour |
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When the Runepriests enter a Karak, they will stop at the Shrine of Grimnir, granting his favour to any who wish it. | |
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Warrior's Guild | A Dawi Lord's retainers are his loyal servants and bodyguards, be they shield or throne bearers. | ||
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Retainers' Vows | ![]() |
Again the Dwarfen forges speak, casting a new type of ammunition - large shells filled with cinderblast. | |
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Large Scale Shell Production | ![]() |
At a Clan's request, Field Engineers are sent by their Guild, attached to artillery to ensure increased rates of fire. | |
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Field Engineers |
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At a Clan's request, Field Engineers are sent by their Guild, attached to artillery to ensure increased rates of fire. | |
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Retainers' Vows | Dwarfen weaponsmithing is the finest in the world - a gift from the Guilds to their fellow Clans-kin. | ||
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Retainers' Vows | ![]() |
Dwarfen weaponsmithing is the finest in the world - a gift from the Guilds to their fellow Clans-kin. | |
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Heavy Armour Plating | Artillery Engineers soon found that the benefit of keeping certain parts modular allowed for improvements in the manufacturing process. | ||
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Interchangeable Parts |
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Artillery Engineers soon found that the benefit of keeping certain parts modular allowed for improvements in the manufacturing process. | |
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The tombs of the Ancestors are shrines, for Dwarfs revere age, experience and unbroken blood lines. | |
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Ancestral Tombs | ![]() |
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When the Thanes call to gather the throngs, it is the Clans that answer, for they have bonds stronger than Gromril. |
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Ancestral Tombs | ![]() |
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No Longbeard would ever consider breaking an oath. If he promised to come, there he will be. |
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Ancestral Tombs | ![]() |
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By standing atop an Oath Stone, followers' resolve is increased, ensuring a champion's foes can find him in the scrum. |