Total War: WARHAMMER Wiki
Advertisement

Dwarfs field small, but highly capable and resilient armies with substantial support.

Legendary Lord[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1200 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 7700 (7700 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 62
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 200
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
88.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Tier I unit
Icon treasury.png Cost (MP): 1200 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5528 (5528 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 130
Modifier icon armour piercing.png Armour-Piercing Damage: 310
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat armour.png
Armor:
86.67%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier I unit
Icon treasury.png Cost (MP): 1200 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 5980 (5980 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1400 (1600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 6612 (6612 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 45
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 185
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1000 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4884 (4884 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 270
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4340 (4340 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Legendary Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1000 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 2532 (2532 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 42
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armour-Piercing Damage: 220
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Icon stat ranged damage.png Missile Damage: 60 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 180 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 45
Icon stat range.png Range: 180
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier I unit
Icon treasury.png Cost (MP): 1000 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 2532 (2532 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier I unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 2772 (2772 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armour-Piercing Damage: 125
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier I unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 2772 (2772 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 65
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armour-Piercing Damage: 125
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon magical.png Magical Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Tier I unit
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3900 (3900 per model)
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armour-Piercing Damage: 220
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat ranged damage.png Missile Damage: 60 (60 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 180 (180 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3900 (3900 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier I unit
Icon treasury.png Cost (MP): 1000 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 4160 (4160 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 260
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 81
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 17
Icon explosive damage.png Bonus Mult. vs. Buildings: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 425 (425)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 106
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 17
Icon explosive damage.png Bonus Mult. vs. Buildings: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 1 (1 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range: 55
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 475 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 118
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier II unit
Icon treasury.png Cost (MP): 525 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 131
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
63.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 78 (78 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier III unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 78 (78 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier III unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 80
Icon stat health.png Health: 100 (100 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 24
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier IV unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 84 (84 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 46
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 24
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 41
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 80
Icon stat health.png Health: 110 (110 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 48
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armour-Piercing Damage: 35
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 30
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier IV unit
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 313
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 88 (88 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 66
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 1 (1 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range: 60
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
88.75%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 525 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 132
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 60 (60 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (6 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range: 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier II unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 62 (62 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (6 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range: 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 62 (62 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (6 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range: 160
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 60 (60 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 6 (6 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 26 (26 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 80
Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier III unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 63 (63 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 5 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 17 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 145
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 900 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 28
Icon stat health.png Health: 120 (120 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 40
Resistance magic.png Magic Resistance: 35
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 8 (8 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4 (4 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range: 80
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Buildings required:
Icon stat health.png Health: 72 (72 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6 (6 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range: 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier III unit
Icon treasury.png Cost (MP): 1100 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 28
Icon stat health.png Health: 120 (120 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 40
Resistance magic.png Magic Resistance: 35
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 28 (28 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 116 (116 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat ammo.png Reload Time: 20
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Flying War Machines[]

Unit Recruitment General Melee Ranged Defense
Tier III unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 4
Icon stat health.png Health: 935 (935 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 25
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 12 (12 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4 (4 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range: 75
Icon stat armour.png
Armor:
75%


Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 4
Icon stat health.png Health: 935 (935 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 25
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 28 (28 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 85 (85 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 100
Icon stat armour.png
Armor:
75%


Tier IV unit
Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 287
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3117 (3117 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 4
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 68
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 11 (88 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 31 (248 per volley)
Weapon damage.png Explosive Damage: 8
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 16
Icon stat ranged damage.png Shots per volley: 8
Icon stat ammo.png Reload Time: 4.5
Icon stat ammo.png Ammunition: 230
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
75%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Artillery[]

Unit Recruitment General Melee Ranged Defense
Tier II unit
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 28 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 116 (Expression error: Unexpected * operator. per volley)
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 340
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier III unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 30 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 140 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 19
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 440
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Tier III unit
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 84 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336 (Expression error: Unexpected * operator. per volley)
Icon stat ammo.png Reload Time: 19.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 440
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Tier IV unit
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 22 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 68 (Expression error: Unexpected * operator. per volley)
Icon stat ranged damage.png Shots per volley: 4
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 96
Icon stat range.png Range: 300
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Tier IV unit
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 64
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 160 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 75 (Expression error: Unexpected * operator. per volley)
Weapon damage.png Explosive Damage: 70
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 30
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 230
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Tier IV unit
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 78
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 12
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 17
Icon explosive damage.png Bonus Mult. vs. Buildings: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 1 (1 per volley)
Weapon damage.png Explosive Damage: 24
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 7
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 3
Icon stat range.png Range: 55
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 78 (78 per model)
Morale character.png Leadership: 90
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier IV unit
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 80
Icon stat health.png Health: 100 (100 per model)
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 48
Icon stat defence.png Melee Defence: 41
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Modifier icon bonus vs large.png Bonus vs. Large: 24
Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Tier IV unit
Icon treasury.png Cost (MP): 1550 (1550)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 388
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 100
Icon stat health.png Health: 84 (84 per model)
Morale character.png Leadership: 90
Icon stat attack.png Melee Attack: 57
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 24
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 41
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier IV unit
Icon treasury.png Cost (MP): 1650 (1650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 413
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 88 (88 per model)
Morale character.png Leadership: 95
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 79
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 1 (1 per volley)
Weapon damage.png Explosive Damage: 30
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 2
Icon stat range.png Range: 60
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
88.75%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Tier IV unit
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 60 (60 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 21
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 6 (6 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 26 (26 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 80
Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Tier IV unit
Icon treasury.png Cost (MP): 1200 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 28
Icon stat health.png Health: 120 (120 per model)
Morale character.png Leadership: 95
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 40
Resistance magic.png Magic Resistance: 35
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 5 (5 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 10 (10 per volley)
Weapon damage.png Explosive Damage: 12
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 28
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Tier IV unit
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 350
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 3117 (3117 per model)
Morale character.png Leadership: 76
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 68
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 11 (88 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 31 (248 per volley)
Icon stat ranged damage.png Shots per volley: 8
Icon stat ammo.png Reload Time: 4
Icon stat ammo.png Ammunition: 230
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
75%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Tier IV unit
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 32
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 74
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 30 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 140 (Expression error: Unexpected * operator. per volley)
Weapon damage.png Explosive Damage: 40
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 65
Icon stat ammo.png Reload Time: 14
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 440
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Advertisement