Unit
|
Recruitment
|
General
|
Melee
|
Ranged
|
Defense
|
|
Tier IV unit
|
Cost (MP):
|
600 (600)
|
Turns:
|
1
|
Upkeep:
|
150
|
Weight:
|
Heavy
|
Unit size:
|
100
|
|
Health:
|
68 (68 per model)
|
Leadership:
|
78
|
Melee Attack:
|
29
|
Melee Defence:
|
24
|
Charge Bonus:
|
12
|
|
|
Reload Time:
|
30
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
0
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
5
|
Armour-Piercing Damage:
|
17
|
Bonus Mult. vs. Buildings:
|
3
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
Missile Damage:
|
1 (1 per volley)
|
Explosive Damage:
|
24
|
Explosive Armour-Piercing Damage:
|
7
|
Reload Time:
|
6.3
|
Ammunition:
|
3
|
Range:
|
55
|
Flaming Attacks:
|
Yes
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier IV unit
|
Cost (MP):
|
700 (700)
|
Turns:
|
1
|
Upkeep:
|
175
|
Weight:
|
Heavy
|
Unit size:
|
100
|
|
Health:
|
70 (70 per model)
|
Leadership:
|
80
|
Melee Attack:
|
29
|
Melee Defence:
|
50
|
Charge Bonus:
|
12
|
|
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
0
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
22
|
Armour-Piercing Damage:
|
6
|
Bonus vs. Infantry:
|
6
|
Bonus Mult. vs. Buildings:
|
1.25
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
|
Shield:
|
35%
|
|
Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier IV unit
|
Cost (MP):
|
1000 (1000)
|
Turns:
|
2
|
Upkeep:
|
250
|
Weight:
|
Heavy
|
Unit size:
|
100
|
|
Health:
|
78 (78 per model)
|
Leadership:
|
90
|
Melee Attack:
|
38
|
Melee Defence:
|
48
|
Charge Bonus:
|
18
|
|
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
0
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
9
|
Armour-Piercing Damage:
|
25
|
Bonus Mult. vs. Buildings:
|
1.25
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
|
|
Encourage: This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Hide (forest): This unit can hide in forests until enemy units get too close.
Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
|
Tier IV unit
|
Cost (MP):
|
1200 (1200)
|
Turns:
|
2
|
Upkeep:
|
300
|
Weight:
|
Light
|
Unit size:
|
80
|
|
Health:
|
100 (100 per model)
|
Leadership:
|
100
|
Melee Attack:
|
48
|
Melee Defence:
|
41
|
Charge Bonus:
|
26
|
|
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
20
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
32
|
Armour-Piercing Damage:
|
16
|
Bonus Mult. vs. Buildings:
|
1.25
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Large:
|
24
|
|
|
Shield:
|
30%
|
|
Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Hide (forest): This unit can hide in forests until enemy units get too close.
Unbreakable: This unit does not suffer any form of leadership loss and will never rout.
|
|
Tier IV unit
|
Cost (MP):
|
1550 (1550)
|
Turns:
|
2
|
Upkeep:
|
388
|
Weight:
|
Heavy
|
Unit size:
|
100
|
|
Health:
|
84 (84 per model)
|
Leadership:
|
90
|
Melee Attack:
|
57
|
Melee Defence:
|
48
|
Charge Bonus:
|
24
|
|
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
0
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
14
|
Armour-Piercing Damage:
|
41
|
Bonus Mult. vs. Buildings:
|
1.25
|
Melee Interval:
|
4.2 s
|
Melee Reach:
|
1
|
Magical Attacks:
|
Yes
|
|
|
|
Hide (forest): This unit can hide in forests until enemy units get too close.
Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
|
Tier IV unit
|
Cost (MP):
|
1650 (1650)
|
Turns:
|
2
|
Upkeep:
|
413
|
Weight:
|
Very_heavy
|
Unit size:
|
120
|
|
Health:
|
88 (88 per model)
|
Leadership:
|
95
|
Melee Attack:
|
43
|
Melee Defence:
|
79
|
Charge Bonus:
|
8
|
|
|
Reload Time:
|
30
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
0
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
22
|
Armour-Piercing Damage:
|
10
|
Bonus Mult. vs. Buildings:
|
1.25
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
Missile Damage:
|
1 (1 per volley)
|
Explosive Damage:
|
30
|
Explosive Armour-Piercing Damage:
|
12
|
Reload Time:
|
6.3
|
Ammunition:
|
2
|
Range:
|
60
|
|
Shield:
|
35%
|
|
Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
|
|
Tier IV unit
|
Cost (MP):
|
750 (750)
|
Turns:
|
1
|
Upkeep:
|
188
|
Weight:
|
Heavy
|
Unit size:
|
80
|
|
Health:
|
60 (60 per model)
|
Leadership:
|
70
|
Melee Attack:
|
29
|
Melee Defence:
|
27
|
Charge Bonus:
|
16
|
|
|
Reload Time:
|
30
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
0
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
7
|
Armour-Piercing Damage:
|
21
|
Bonus Mult. vs. Buildings:
|
1.25
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
Missile Damage:
|
6 (6 per volley)
|
Armour-Piercing Missile Damage:
|
26 (26 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
8
|
Range:
|
80
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
Stalk: This unit can move hidden in any terrain.
|
|
Tier IV unit
|
Cost (MP):
|
1200 (1050)
|
Turns:
|
2
|
Upkeep:
|
300
|
Weight:
|
Very_heavy
|
Unit size:
|
28
|
|
Health:
|
120 (120 per model)
|
Leadership:
|
95
|
Melee Attack:
|
27
|
Melee Defence:
|
35
|
Charge Bonus:
|
6
|
|
|
Reload Time:
|
30
|
Fire Resistance:
|
40
|
Magic Resistance:
|
35
|
Physical Resistance:
|
20
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
17
|
Armour-Piercing Damage:
|
3
|
Bonus Mult. vs. Buildings:
|
1
|
Melee Interval:
|
4 s
|
Melee Reach:
|
1
|
|
Missile Damage:
|
5 (5 per volley)
|
Armour-Piercing Missile Damage:
|
10 (10 per volley)
|
Explosive Damage:
|
12
|
Explosive Armour-Piercing Damage:
|
28
|
Reload Time:
|
5.6
|
Ammunition:
|
25
|
Range:
|
90
|
|
|
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier IV unit
|
Cost (MP):
|
1400 (1400)
|
Turns:
|
2
|
Upkeep:
|
350
|
Weight:
|
Heavy
|
Unit size:
|
1
|
|
Health:
|
3117 (3117 per model)
|
Leadership:
|
76
|
Melee Attack:
|
50
|
Melee Defence:
|
6
|
Charge Bonus:
|
30
|
|
|
Reload Time:
|
30
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
0
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
68
|
Armour-Piercing Damage:
|
20
|
Bonus Mult. vs. Buildings:
|
1.25
|
Melee Interval:
|
3.2 s
|
Melee Reach:
|
1
|
|
Missile Damage:
|
11 (88 per volley)
|
Armour-Piercing Missile Damage:
|
31 (248 per volley)
|
Shots per volley:
|
8
|
Reload Time:
|
4
|
Ammunition:
|
230
|
Range:
|
125
|
|
|
Fire Whilst Moving: This unit can fire when mounted and moving.
|
|
Tier IV unit
|
Cost (MP):
|
900 (900)
|
Turns:
|
1
|
Upkeep:
|
200
|
Weight:
|
Very_heavy
|
Unit size:
|
32
|
|
Health:
|
70 (70 per model)
|
Leadership:
|
74
|
Melee Attack:
|
22
|
Melee Defence:
|
27
|
Charge Bonus:
|
2
|
|
|
Reload Time:
|
30
|
Fire Resistance:
|
0
|
Magic Resistance:
|
25
|
Physical Resistance:
|
0
|
Missile Resistance:
|
0
|
Ward Save:
|
0
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Bonus Mult. vs. Buildings:
|
1.25
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
|
Missile Damage:
|
30 (Expression error: Unexpected * operator. per volley)
|
Armour-Piercing Missile Damage:
|
140 (Expression error: Unexpected * operator. per volley)
|
Explosive Damage:
|
40
|
Explosive Armour-Piercing Damage:
|
65
|
Reload Time:
|
14
|
Ammunition:
|
22
|
Range:
|
440
|
|
|
Cannot Run: This unit cannot run and will only move at walking pace.
|
|