Total War: WARHAMMER Wiki
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Total War: WARHAMMER Wiki

Dwarfs field small, but highly capable and resilient armies with substantial support.

Legendary Lord[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1200 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 5781
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 62
Icon stat charge bonus.png Charge Bonus: 20
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 300
Modifier icon armour piercing.png Armour-Piercing Damage: 200
Icon stat speed.png Melee Interval: 4 s
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
88.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Icon treasury.png Cost (MP): 1200 (1400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4152
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 50
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 145
Modifier icon armour piercing.png Armour-Piercing Damage: 285
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
86.67%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1200 (1450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 5072
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1700 (1700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 425


Icon stat health.png Health: 5272
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 70
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 45
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 185
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 3669
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 18
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3940
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
86.67%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Legendary Heroes[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (1150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 2300
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 42
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 80
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armour-Piercing Damage: 220
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat ranged damage.png Missile Damage: 60
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 180
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 45
Icon stat range.png Range: 180
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 2300
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 80
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 2520
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 28
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 80
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armour-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0


Icon stat health.png Health: 2520
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 80
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armour-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2931
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 14
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armour-Piercing Damage: 220
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 60
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 180
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 45
Icon stat range.png Range: 180
Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2931
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3126
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 54
Icon stat charge bonus.png Charge Bonus: 25
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armour-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
86.67%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 81


Icon stat health.png Health: 76
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 6
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 425 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 106
Buildings required:
Gunsmith's Forge
Icon stat health.png Health: 76
Morale character.png Leadership: 68
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 6
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 1
Weapon damage.png Explosive Damage: 24
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 7
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 1
Icon stat range.png Range: 55
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50


Icon stat health.png Health: 78
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 12
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 525 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 131
Buildings required:
Armoury
Icon stat health.png Health: 78
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 18
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
63.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162


Icon stat health.png Health: 86
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 10
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188
Buildings required:
Armoury
Icon stat health.png Health: 86
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 200


Icon stat health.png Health: 108
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 26
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon stat speed.png Melee Interval: 4.3 s
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat range.png Range: 1
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 100


Icon stat health.png Health: 92
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 46
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 18
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 41
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 108
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 32
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 33
Icon stat speed.png Melee Interval: 4.3 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 1
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1300 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Buildings required:
Gromril Forge
Icon stat health.png Health: 96
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 68
Icon stat charge bonus.png Charge Bonus: 8
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 1
Weapon damage.png Explosive Damage: 30
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 2
Icon stat range.png Range: 60
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
88.75%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 49
Morale character.png Leadership: 61
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137


Icon stat health.png Health: 70
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 4
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Buildings required:
Armoury
Icon stat health.png Health: 70
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 160
Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 162
Buildings required:
Armoury
Icon stat health.png Health: 49
Morale character.png Leadership: 61
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 26
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 8
Icon stat range.png Range: 75
Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 71
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 4
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 5
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 17
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 145
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
60%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 225
Buildings required:
Engineer's Workshop
Icon stat health.png Health: 128
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 70
Resistance magic.png Magic Resistance: 35


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 8
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Weapon damage.png Explosive Damage: 15
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 6
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 80
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 188
Buildings required:
Dwarf Brewery
Icon stat health.png Health: 57
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 21
Icon stat defence.png Melee Defence: 31
Icon stat charge bonus.png Charge Bonus: 9
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 160
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1100 (1000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 275
Buildings required:
Engineers' Guild Hall
Icon stat health.png Health: 128
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 70
Resistance magic.png Magic Resistance: 35


Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 28
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 116
Weapon damage.png Explosive Damage: 4
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 10
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat ammo.png Reload Time: 28
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Flying War Machines[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175


Icon stat health.png Health: 943
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 25
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Weapon damage.png Explosive Damage: 37
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 8
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 75
Icon stat armour.png
Armor:
75%


Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Buildings required:
Engineer's Workshop
Icon stat health.png Health: 943
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 25
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 50
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 28
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 85
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 100
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
75%


Icon treasury.png Cost (MP): 1150 (1150)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 287
Buildings required:
Engineers' Guild Hall
Icon stat health.png Health: 2344
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 4
Icon stat charge bonus.png Charge Bonus: 30
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 68
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 31
Weapon damage.png Explosive Damage: 8
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 16
Icon stat ranged damage.png Shots per volley: 8
Icon stat ammo.png Reload Time: 4.5
Icon stat ammo.png Ammunition: 230
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
75%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Artillery[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137


Icon stat health.png Health: 56
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 15
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 28
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 116
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 340
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 1144
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 30
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 140
Icon stat ammo.png Reload Time: 19
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 440
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 1119
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 84
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336
Icon stat ammo.png Reload Time: 19.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 440
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Engineer's Workshop
Icon stat health.png Health: 1119
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 22
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 68
Icon stat ranged damage.png Shots per volley: 4
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 96
Icon stat range.png Range: 300
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1400 (1250)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 350
Buildings required:
Engineers' Guild Hall
Icon stat health.png Health: 1119
Morale character.png Leadership: 66
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 160
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 75
Weapon damage.png Explosive Damage: 70
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 30
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 230
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 625 (625)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 156


Icon stat health.png Health: 55
Morale character.png Leadership: 78
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 27
Icon stat charge bonus.png Charge Bonus: 13
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 17
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 1
Weapon damage.png Explosive Damage: 24
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 7
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 3
Icon stat range.png Range: 55
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175


Icon stat health.png Health: 57
Morale character.png Leadership: 81
Icon stat attack.png Melee Attack: 31
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 9
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 66
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon flaming.png Flaming Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 63
Morale character.png Leadership: 87
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 47
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 25
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1250 (1250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 313


Icon stat health.png Health: 83
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon stat speed.png Melee Interval: 4.3 s
Modifier icon bonus vs large.png Bonus vs. Large: 24
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400


Icon stat health.png Health: 66
Morale character.png Leadership: 91
Icon stat attack.png Melee Attack: 56
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1550 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 388


Icon stat health.png Health: 72
Morale character.png Leadership: 96
Icon stat attack.png Melee Attack: 41
Icon stat defence.png Melee Defence: 83
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 1
Weapon damage.png Explosive Damage: 30
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 2
Icon stat range.png Range: 60
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
88.75%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188


Icon stat health.png Health: 49
Morale character.png Leadership: 71
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 17
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 26
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 8
Icon stat range.png Range: 75
Icon stat armour.png
Armor:
30%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 263


Icon stat health.png Health: 109
Morale character.png Leadership: 96
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 37
Icon stat charge bonus.png Charge Bonus: 6
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 70
Resistance magic.png Magic Resistance: 35
Resistance physical.png Physical Resistance: 20
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 5
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 10
Weapon damage.png Explosive Damage: 12
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 28
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
88.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 338


Icon stat health.png Health: 2252
Morale character.png Leadership: 76
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 9
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 68
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 31
Icon stat ranged damage.png Shots per volley: 8
Icon stat ammo.png Reload Time: 4
Icon stat ammo.png Ammunition: 230
Icon stat range.png Range: 125
Icon stat armour.png
Armor:
75%


  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 56
Morale character.png Leadership: 76
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 2
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 30
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 140
Weapon damage.png Explosive Damage: 40
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 65
Icon stat ammo.png Reload Time: 14
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 440
Icon stat armour.png
Armor:
30%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
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