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{{Infobox province
 
{{Infobox province
 
|image =
 
|image =
|campaign = [[The Old World]], [[Mortal Empires]]
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|campaign = [[The Old World]]<br>[[Mortal Empires]]
|climate =
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|climate = Mountain and Wasteland
|faction =
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|faction = [[Crooked Moon Mutinous Gits]]<br>[[Red Fangs]]<br>[[Karak Azul]]
 
|settlements =
 
|settlements =
|special buildings =
+
|special buildings =Depends on campaign
|resources =
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|resources =[[Pastures]]<br>[[Timber]]
 
}}
 
}}
   
'''Eastern Badlands''' is one of the [[provinces]] in the world of Warhammer.
+
'''Eastern Badlands''' is one of the [[provinces]] in the world of Warhammer. It contains the important settlement of Karak Eight Peaks.
   
 
==Background==
 
==Background==
 
Should honest Dwarfen folk inhabit the great citadel of Karak Eight Peaks once more, now its reconstruction can begin. After many centuries of occupation by those who care little for beauty in architecture and craftsmanship – and indeed not defecating right where they sleep and then throwing it all over the place – the once-great fortress has fallen to wrack and ruin. To return Karak Eight Peaks to its former glory working parties must be sent out to clear away the massive piles of dead Goblins, Orcs and other assorted filth that have accumulated. That’s just the start, however - the piles of rubbish and poo left behind by the urks must be immediately cleaned up as a dire threat to public health (no small feat in itself) and then an army of masons and carpenters will be sent in. Their job will be to repair the damage to the structure caused by years of Greenskin neglect and abuse, before more Dwarfs arrive to polish the interior, reactivating the great glowing stones attached to the ceilings and filling the halls with light for the first time in many a year. Beneath the city, Dwarf Miners and Engineers will re-open seams where possible and dig new ones when not. Powerful weapons will be retrieved from within the Ancestor Tombs and ranged against prospective foes. Furthermore, new and better defences will be put in place – to ensure Karak Eight Peaks can never again be wrested from its rightful owners.
 
Should honest Dwarfen folk inhabit the great citadel of Karak Eight Peaks once more, now its reconstruction can begin. After many centuries of occupation by those who care little for beauty in architecture and craftsmanship – and indeed not defecating right where they sleep and then throwing it all over the place – the once-great fortress has fallen to wrack and ruin. To return Karak Eight Peaks to its former glory working parties must be sent out to clear away the massive piles of dead Goblins, Orcs and other assorted filth that have accumulated. That’s just the start, however - the piles of rubbish and poo left behind by the urks must be immediately cleaned up as a dire threat to public health (no small feat in itself) and then an army of masons and carpenters will be sent in. Their job will be to repair the damage to the structure caused by years of Greenskin neglect and abuse, before more Dwarfs arrive to polish the interior, reactivating the great glowing stones attached to the ceilings and filling the halls with light for the first time in many a year. Beneath the city, Dwarf Miners and Engineers will re-open seams where possible and dig new ones when not. Powerful weapons will be retrieved from within the Ancestor Tombs and ranged against prospective foes. Furthermore, new and better defences will be put in place – to ensure Karak Eight Peaks can never again be wrested from its rightful owners.
   
  +
==The Old World settlements==
==Provinces==
 
  +
;Karak Eight Peaks
*'''Crooked Fang Fort ''': Minor settlement.
 
  +
* Important for [[Clan Angrund]] and [[Crooked Moon]] factions
*'''Dringorackaz ''': Minor settlement. Produces [[Timber]].
 
  +
* Type: Province capital
*'''[[Karak Eight Peaks]] ''': Province capital. Produces [[Pastures]]. Has [[landmarks]]. Important for [[Clan Angrund]] and [[Crooked Moon]].
 
  +
* [[Building slots]]: 6
*'''Valayas Sorrow ''': Minor settlement.
 
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* [[Regional occupation]]: Dwarfs/Greenskins/Wood Elves
  +
* [[Resource]]: [[Pastures]]
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* Starting faction: [[Crooked Moon Mutinous Gits]]
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* [[Landmarks]]:
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** [[Deep Passageways]], [[Looted Treasure Halls]], [[Defiled Ancestor Tombs]].
  +
** [[Reinforced Citadel]], [[Recovered Underhalls]], [[Ancestor Tombs]].
  +
  +
;Crooked Fang Fort
  +
* Type: Minor
  +
* [[Building slots]]: 4
  +
* [[Regional occupation]]: Dwarfs/Greenskins/Wood Elves
  +
* Starting faction: [[Red Fangs]]
  +
  +
;Dringorackaz
  +
* Type: Minor
  +
* [[Building slots]]: 4
  +
* [[Regional occupation]]: Dwarfs/Greenskins/Wood Elves
  +
* Resource: [[Timber]]
  +
* Starting faction: [[Karak Azul]]
  +
  +
;Valayas Sorrow
  +
* Type: Minor
  +
* [[Building slots]]: 4
  +
* [[Regional occupation]]: Dwarfs/Greenskins/Wood Elves
  +
* Starting faction: [[Red Fangs]]
  +
  +
==Mortal Empires settlements==
  +
;Karak Eight Peaks
  +
* Important for [[Clan Angrund]], [[Crooked Moon]] and [[Clan Mors]] factions.
  +
* Type: Province capital
  +
* [[Building slots]]: 8
  +
* [[Climate]]: Mountain
  +
* [[Resource]]: [[Pastures]]
  +
* Starting faction: [[Crooked Moon Mutinous Gits]]
  +
* [[Landmarks]]:
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** [[Grand Underway Junction]]
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** [[Pillar-City Hub]]
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** [[Ransacked Dwarfen Vaults]], [[Pillaged Dwarfen Tombs]], [[Plundered Dwarfen Treasury]].
  +
** [[Deep Passageways]], [[Looted Treasure Halls]], [[Defiled Ancestor Tombs]].
  +
** [[Reinforced Citadel]], [[Recovered Underhalls]], [[Ancestor Tombs]].
  +
  +
;Crooked Fang Fort
  +
* Type: Minor
  +
* [[Building slots]]: 4
  +
* Climate: Mountain
  +
* Starting faction: [[Red Fangs]]
  +
  +
;Dringorackaz
  +
* Type: Minor
  +
* [[Building slots]]: 4
  +
* Climate: Mountain
  +
* Resource: [[Timber]]
  +
* Starting faction: [[Karak Azul]]
  +
  +
;Valayas Sorrow
  +
* Type: Minor
  +
* [[Building slots]]: 4
  +
* Climate: Wasteland
  +
* Starting faction: [[Red Fangs]]
   
 
==Limitations==
 
==Limitations==

Revision as of 04:40, 28 February 2018

Eastern Badlands is one of the provinces in the world of Warhammer. It contains the important settlement of Karak Eight Peaks.

Background

Should honest Dwarfen folk inhabit the great citadel of Karak Eight Peaks once more, now its reconstruction can begin. After many centuries of occupation by those who care little for beauty in architecture and craftsmanship – and indeed not defecating right where they sleep and then throwing it all over the place – the once-great fortress has fallen to wrack and ruin. To return Karak Eight Peaks to its former glory working parties must be sent out to clear away the massive piles of dead Goblins, Orcs and other assorted filth that have accumulated. That’s just the start, however - the piles of rubbish and poo left behind by the urks must be immediately cleaned up as a dire threat to public health (no small feat in itself) and then an army of masons and carpenters will be sent in. Their job will be to repair the damage to the structure caused by years of Greenskin neglect and abuse, before more Dwarfs arrive to polish the interior, reactivating the great glowing stones attached to the ceilings and filling the halls with light for the first time in many a year. Beneath the city, Dwarf Miners and Engineers will re-open seams where possible and dig new ones when not. Powerful weapons will be retrieved from within the Ancestor Tombs and ranged against prospective foes. Furthermore, new and better defences will be put in place – to ensure Karak Eight Peaks can never again be wrested from its rightful owners.

The Old World settlements

Karak Eight Peaks
Crooked Fang Fort
Dringorackaz
Valayas Sorrow

Mortal Empires settlements

Karak Eight Peaks
Crooked Fang Fort
Dringorackaz
Valayas Sorrow

Limitations

In The Old World campaign, this province can only be settled by Dwarfs or Greenskins.