Total War: WARHAMMER Wiki
Advertisement

Eastern Badlands is a province introduced in Total War: Warhammer on release. It contains the important settlement of Karak Eight Peaks, and is considered part of The Badlands.

Background

Should honest Dwarfen folk inhabit the great citadel of Karak Eight Peaks once more, now its reconstruction can begin. After many centuries of occupation by those who care little for beauty in architecture and craftsmanship – and indeed not defecating right where they sleep and then throwing it all over the place – the once-great fortress has fallen to wrack and ruin. To return Karak Eight Peaks to its former glory working parties must be sent out to clear away the massive piles of dead Goblins, Orcs and other assorted filth that have accumulated. That’s just the start, however - the piles of rubbish and poo left behind by the urks must be immediately cleaned up as a dire threat to public health (no small feat in itself) and then an army of masons and carpenters will be sent in. Their job will be to repair the damage to the structure caused by years of Greenskin neglect and abuse, before more Dwarfs arrive to polish the interior, reactivating the great glowing stones attached to the ceilings and filling the halls with light for the first time in many a year. Beneath the city, Dwarf Miners and Engineers will re-open seams where possible and dig new ones when not. Powerful weapons will be retrieved from within the Ancestor Tombs and ranged against prospective foes. Furthermore, new and better defences will be put in place – to ensure Karak Eight Peaks can never again be wrested from its rightful owners.

Settlements

The Old World

Settlement Type Port Starting faction Resources Special buildings
Karak Eight Peaks Province capital Crooked Moon Mutinous Gits Resource grain Pastures Deep Passageways, Looted Treasure Halls, Defiled Ancestor Tombs.
Reinforced Citadel, Recovered Underhalls, Ancestor Tombs
Crooked Fang Fort Minor Red Fangs
Valaya's Sorrow Minor
Dringorackaz Minor Karak Azul Resource timber Timber

Mortal Empires

Settlement Type Port Climate Starting faction Resources Special buildings
Karak Eight Peaks Province capital Mountain Crooked Moon Mutinous Gits Resource grain Pastures Grand Underway Junction
Pillar-City Hub
Ransacked Dwarfen Vaults, Pillaged Dwarfen Tombs, Plundered Dwarfen Treasury.
Deep Passageways, Looted Treasure Halls, Defiled Ancestor Tombs.
Reinforced Citadel, Recovered Underhalls, Ancestor Tombs.
Dringorackaz Minor Clan Vulkn Resource timber Timber
Crooked Fang Fort Minor
Valaya's Sorrow Minor Wasteland
Advertisement