Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Ellyrian Reavers
Wh2 main hef ellyrian reavers.png
Shock cavalry.png
FactionHigh Elves
CategoryShock Cavalry
Unit size60
Icon treasury.png Cost (MP): 550 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat health.png Health: 92
Icon stat morale.png Leadership: 64
Icon stat speed.png Speed: 90
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 40
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.5 s
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Ellyrian Reavers is a High Elves cavalry unit in Total War: Warhammer II. Favoured by Ellyrion, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge.


To this day, Ellyrian Reavers form a deadly part of Ulthuan's armies. They rove the wild lands of Ellyrion, slaying the monstrous beasts that leave the borders of the Annulii and seek to rampage through the Inner Kingdoms. Many a cockatrice or chimera has been laid low by the well-placed arrows or spear thrusts of the noble youths, and many more Dark Elves have had their cruel raids cut short. Indeed, such pride do the Ellyrian Reavers take in their skills that many of the young nobles keep a tally of slain foes. When the sun sets and set fighting ceases, he whose spear has felled the greatest numbers of enemies is granted the honour of carrying the regiment's standard into the next battle. However, he who slays the mightiest opponent receives Kurnous' favour; when next he rides to war he will do so as one of Kurnous' Harbingers, blessed with peerless aim by the wild God of the Hunt.


  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.


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Light, highly mobile cavalry for harassing archers, disrupting artillery batteries and chasing down fleeing enemy units. Their vanguard deployment enables them to attack from unexpected angles or a concealed position, but do not expect them to win any cavalry vs cavalry engagements or a frontal charge against even light melee infantry. Useful in the early campaign game, but should be phased out for Silver Helms once you can afford them.

Compared to other light cavalry in the game, they are quite possibly the best compared 1v1 (some cavalry are cheaper and more disposable). Their melee stats get quite high when their Martial Prowess is active, their armour is decent, they have a strong charge bonus, and a speed of 92 (equivalent to many other light cav units). They also have more armour piercing than one would expect. All in all, a solid unit with strong melee stats so long as their prowess is active and should utilize their high charge bonus to shock vulnerable enemy units.