Total War: WARHAMMER Wiki
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Empire units are specialized and require effective combined arms tactics to work to the fullest.

Legendary Lords[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1200 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3216
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 65
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 330
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1200 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 2766
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 30
Resistance magic.png Magic Resistance: 25
Resistance missile.png Missile Resistance: 25
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4260
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 25
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3216
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 45
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
63.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 3051
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3051
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 26
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 266
Modifier icon armour piercing.png Armour-Piercing Damage: 114
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
71.25%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1000 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3350
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 250
Modifier icon armour piercing.png Armour-Piercing Damage: 125
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
63.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4350
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 36
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 30
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 100
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat ranged damage.png Missile Damage: 33
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 117
Icon stat ammo.png Reload Time: 3.6
Icon stat ammo.png Ammunition: 50
Icon stat range.png Range: 90
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 1000 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2766
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
63.75%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 275


Icon stat health.png Health: 2565
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 13
Icon stat charge bonus.png Charge Bonus: 12
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3130
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3130
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2565
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2565
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (250)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2565
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50


Icon stat health.png Health: 50
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 4
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 5.7 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
22.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 50
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 4
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.4 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
22.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 50
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 525 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 130


Icon stat health.png Health: 73
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 10
Icon stat charge bonus.png Charge Bonus: 24
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 163
Buildings required:
Blacksmith
Icon stat health.png Health: 73
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 8
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 5.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 16
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
22.5%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200


Icon stat health.png Health: 76
Morale character.png Leadership: 74
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 18
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 23
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 9
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
71.25%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 500 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 110


Icon stat health.png Health: 44
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 8
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
18.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 525 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 131


Icon stat health.png Health: 69
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 4
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 16
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 160
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Buildings required:
Gunsmith
Icon stat health.png Health: 69
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 4
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 5
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 17
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee cavalry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225
Buildings required:
Blacksmith
Icon stat health.png Health: 104
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 48
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
81.59%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Buildings required:
Blacksmith
Icon stat health.png Health: 112
Morale character.png Leadership: 72
Icon stat attack.png Melee Attack: 34
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 62
Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
86.67%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Buildings required:
Armoury
Icon stat health.png Health: 112
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 78
Resistance magic.png Magic Resistance: 25


Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range: 1
Modifier icon flaming.png Flaming Attacks: Yes
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 375
Buildings required:
Armoury
Icon stat health.png Health: 210
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 36
Icon stat charge bonus.png Charge Bonus: 60
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 39
Icon stat speed.png Melee Interval: 4.7 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
88.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1500 (1500)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 375
Buildings required:
Armoury
Icon stat health.png Health: 210
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 48
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 35
Icon stat speed.png Melee Interval: 4.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
88.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150


Icon stat health.png Health: 76
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 20
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 5.1 s
Icon stat ranged damage.png Missile Damage: 13
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 80
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 175
Buildings required:
Gunsmith
Icon stat health.png Health: 89
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 12
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 5.1 s
Icon stat ranged damage.png Missile Damage: 3
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 15
Icon stat ammo.png Reload Time: 5.4
Icon stat ammo.png Ammunition: 20
Icon stat range.png Range: 130
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200
Buildings required:
Foundry
Icon stat health.png Health: 91
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 12
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 5.1 s
Icon stat ranged damage.png Missile Damage: 10
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Weapon damage.png Explosive Damage: 34
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 15
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 100
Icon stat armour.png
Armor:
22.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Artillery[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 188


Icon stat health.png Health: 1089
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 100
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 30
Weapon damage.png Explosive Damage: 60
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 16
Icon stat ammo.png Reload Time: 17.1
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 380
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 1089
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 88
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 352
Icon stat ammo.png Reload Time: 19.8
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 450
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 337


Icon stat health.png Health: 1089
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 30
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 70
Weapon damage.png Explosive Damage: 18
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 42
Icon stat ranged damage.png Shots per volley: 3
Icon stat ammo.png Reload Time: 15.3
Icon stat ammo.png Ammunition: 66
Icon stat range.png Range: 480
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325


Icon stat health.png Health: 1089
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 15
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 45
Icon stat ranged damage.png Shots per volley: 9
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 198
Icon stat range.png Range: 290
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

War Machines[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 2200 (2200)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 550
Buildings required:
Engineer's Workshop
Icon stat health.png Health: 3800
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 12
Icon stat defence.png Melee Defence: 8
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 495
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 855
Weapon damage.png Explosive Damage: 270
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 630
Icon stat ammo.png Reload Time: 19.8
Icon stat ammo.png Ammunition: 12
Icon stat range.png Range: 300
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
30%


Icon treasury.png Cost (MP): 2200 (2200)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 550
Buildings required:
Armoury
Icon stat health.png Health: 6832
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 35
Icon stat defence.png Melee Defence: 10
Icon stat charge bonus.png Charge Bonus: 80
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 60
Modifier icon armour piercing.png Armour-Piercing Damage: 140
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 4
Icon stat ranged damage.png Missile Damage: 88
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 352
Icon stat ammo.png Reload Time: 9.9
Icon stat ammo.png Ammunition: 40
Icon stat range.png Range: 380
Icon stat armour.png
Armor:
97.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.

Regiments of Renown[]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 120


Icon stat health.png Health: 50
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 43
Icon stat charge bonus.png Charge Bonus: 22
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
22.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 775 (775)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 156


Icon stat health.png Health: 52
Morale character.png Leadership: 100
Icon stat attack.png Melee Attack: 35
Icon stat defence.png Melee Defence: 15
Icon stat charge bonus.png Charge Bonus: 36
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Morale character.pngleadership loss and will never rout.
Icon treasury.png Cost (MP): 825 (825)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 132


Icon stat health.png Health: 44
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 16
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.2 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 26
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 14
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 90
Icon stat armour.png
Armor:
18.75%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 180


Icon stat health.png Health: 50
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 4
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 18
Icon stat ammo.png Reload Time: 9.1
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 150
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
15%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1300 (1300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 325


Icon stat health.png Health: 88
Morale character.png Leadership: 81
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 62
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 5.1 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
86.67%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 450


Icon stat health.png Health: 230
Morale character.png Leadership: 81
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 43
Icon stat charge bonus.png Charge Bonus: 46
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 35
Icon stat speed.png Melee Interval: 4.8 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
88.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 240


Icon stat health.png Health: 38
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 17
Icon stat defence.png Melee Defence: 12
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 25
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 145
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 435
Icon stat ammo.png Reload Time: 15.4
Icon stat ammo.png Ammunition: 30
Icon stat range.png Range: 450
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1950 (1950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 405


Icon stat health.png Health: 38
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 17
Icon stat defence.png Melee Defence: 12
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat ranged damage.png Missile Damage: 30
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 70
Weapon damage.png Explosive Damage: 18
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 42
Icon stat ranged damage.png Shots per volley: 9
Icon stat ammo.png Reload Time: 17.5
Icon stat ammo.png Ammunition: 72
Icon stat range.png Range: 480
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 2325 (2325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 660


Icon stat health.png Health: 3171
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 13
Icon stat charge bonus.png Charge Bonus: 18
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 495
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 855
Weapon damage.png Explosive Damage: 270
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 630
Icon stat ammo.png Reload Time: 15.4
Icon stat ammo.png Ammunition: 12
Icon stat range.png Range: 300
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
30%


  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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