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Events are UI windows which pop up in campaign mode while viewing the campaign map. Some events merely notify the player of things that happened, while others may present the player with choices that can impact the campaign.
Types of events
Dilemmas are instant lore-based choice-focused events and, for the most part, random in nature which guide the campaign by granting the player a variety of effects . See the Dilemmas main page for detailed information.
Missions are optional lore-based time-limitedevents and, for the most part, random in nature which guide the campaign by granting the player a variety of rewards , including factionwide bonuses, items and/or money . See the Missions main page for detailed information.
Notifications simply notify the player of something that happened during the campaign. For example that an enemy faction was destroyed. See the Notifications main page for detailed information.
Quests are optional lore-based open-ended events which enable legendary lords to obtain their exclusive itemsor facilitate other unique racial faction game mechanics. See the Quests main page for detailed information.
Random events happen randomly to the player throughout the campaign, and have an effect but do not present the player with options/choices. Only one can happen per turn, often several turns will go without one occurring. See the Events main page for detailed information.
These are unique events which only occur for a certain faction.
- Green-Skinned & Unpleasant Land - Specific to the Bretonnia race (but not Chevaliers de Lyonesse)
- Wild Hunt - Specific to the Wood Elves race (but not Argwylon).
- Skulls for the Skull Throne - Specific to the Beastmen race.
- Favoured by the Blood God - Specific to the Beastmen race.
- No Country for Dead Men - Specific to the Chevaliers de Lyonesse faction of Bretonnia.
- The Dark Moon - Specific to the Beastmen race.
- The Living Ancestor - Specific to Dwarfs if the player choose Grombrindal as their starting Lord
Treasure hunts (including ruins, mysterious islands etc) were introduced in Total War: Warhammer II. These present several options with an accompanying story. Results can be good, bad or neutral. They are available to all races. They have since been removed from the game in exchange for puzzles such as the Rubric of the Old Ones, as these hunts were too randomized and arbitrary.