Event

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Events are UI windows which pop up in campaign mode while viewing the campaign map. Some events merely notify the player of things that happened, while others may present the player with choices that can impact the campaign.


Types of events[edit | edit source]

Dilemmas[edit | edit source]

Dilemmas Icon general.png are instant lore-based choice-focused events and, for the most part, random in nature which guide the campaign by granting the player a variety of effects Unit effect positive.pngUnit effect both.pngUnit effect negative.png. See the Dilemmas main page for detailed information.

Events[edit | edit source]

Events happen randomly to the player throughout the campaign, and have an effect but do not present the player with options/choices. Only one can happen per turn, often several turns will go without one occurring. See the Events main page for detailed information.

Missions[edit | edit source]

Missions Event Mission Neutral.png are optional lore-based time-limitedCampaign turns.pngevents and, for the most part, random in nature which guide the campaign by granting the player a variety of rewards Unit effect positive.png, including factionwide bonuses, items Equipment Items Weapon Small.png and/or money Treasury.png. See the Missions main page for detailed information.

Notifications[edit | edit source]

Notifications Icon general.png simply notify the player of something that happened during the campaign. For example that an enemy faction was destroyed. See the Notifications main page for detailed information.

Quests[edit | edit source]

Quests Event Mission Neutral.png are optional lore-based open-ended events which enable legendary lords to obtain their exclusive itemsEquipment Items Weapon Small.pngor facilitate other unique racial faction game mechanics. See the Quests main page for detailed information.

Faction Events[edit | edit source]

These are unique events which only occur for a certain faction.

Treasure hunts[edit | edit source]

Treasure hunts (including ruins, mysterious islands etc) were introduced in Total War: Warhammer II. These present several options with an accompanying story. Results can be good, bad or neutral. They are available to all races. They have since been removed from the game in exchange for puzzles such as the Rubric of the Old Ones, as these hunts were too randomized and arbitrary.