Difference between revisions of "Exotic Hothouse (Empire)"

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(buildings)
 
(adding building effects)
 
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|units =
 
|units =
 
|effects =
 
|effects =
  +
{{effects description wh_main_effect_economy_gdp_culture|+150}}
 
  +
{{effects description wh_main_effect_region_resource_medicine_production|+30}}
 
|garrison =
 
|garrison =
 
|id = wh2_main_emp_resource_medicine_2
 
|id = wh2_main_emp_resource_medicine_2
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==Effects==
 
==Effects==
  +
{{effects description wh_main_effect_economy_gdp_culture|+150}}
 
  +
{{effects description wh_main_effect_region_resource_medicine_production|+30}}
   
 
==Strategy==
 
==Strategy==

Latest revision as of 11:42, 24 October 2017

Exotic Hothouse
Empire resource medicine.png
Overview
FactionEmpire
CategoryEmpire resource building
Construction
Icon income.png
Costs:
1500
Icon hourglass.png
Build time:
3
Purpose
Bonus effects
  • Income generated: +150
  • Medicinal Plants resource production: +30 bundles

Exotic Hothouse (Empire) is a Empire resource building in Total War: Warhammer.

Effects[edit | edit source]

  • Income generated: +150
  • Medicinal Plants resource production: +30 bundles


Strategy[edit | edit source]

Click here to add a strategy!