Eye of the Vortex is the base campaign of Total War: Warhammer II.
Description[ | ]
At the heart of the Elven homeland the Great Vortex coils, siphoning the excess magic that spills from the Realm of Chaos; but now, after many millennia, it falters. The Vortex is vulnerable and four great powers seek dominion. Choose a legendary champion and guide them in a race to control it and achieve ultimate power. What awaits at the Eye of the Vortex? Let the race begin!
The map[ | ]
This is a large, varied map divided into four major regions, each with their own, unique elements:
- Lustria (southwest) is largely covered by lush jungles, with the Spine of Sotek mountains separating them from the dry west coast. The area is contested mostly by Lizardmen, but also contains Vampire Coast, Skaven, and High Elves. In the north, a land bridge connects it to Naggaroth.
- Naggaroth (northwest) is a cold bleak land of eastern forests, the Black Spine Mountains in the center, and desert in the west. It is dominated by Dark Elves, with some Beastmen and Skaven. Norscan Tribes are in the frozen north.
- Ulthuan (northeast) is the temperate island-continent where the Vortex is located, surrounded by various High Elf factions. Ulthuan's mountains and Fortress Gates make it hard to conquer.
- The Southlands (southeast) is the most varied area. The searing northern deserts dominated by Tomb Kings factions, with some Bretonnian crusaders. The southern savannah and jungles have Lizardmen and Skaven.
- In addition, there are numerous small island provinces.
Victory objectives[ | ]
The campaign is heavily story-focused, and factions can complete story objectives to win:
- Most High Elves, Dark Elves, Lizardmen and Skaven factions use Rituals to control the Great Vortex. However there are a number of exceptions:
- If another player/AI faction completes the final ritual first, the player will have one last chance to fight and stop them.
- Yvresse (High Elves) wins by defeating Grom the Paunch's Greenskins.
- Hag Graef (Dark Elves) instead wins by defeating Deathmaster Snikch.
- Clan Eshin (Skaven) instead wins by destroying Hag Graef.
- Spirit of the Jungle (Lizardmen) instead wins by destroying The Huntsmarshal's Expedition.
- Clan Moulder (Skaven) instead wins by destroying Heralds of Ariel.
- Ghosts of Pahuax (Lizardmen) instead wins by completing 4 Hard Visions of the Old Ones missions and destroying the Slaughterhorn Tribe.
- Heralds of Ariel win by growing their initial forest province to its max level and defeating Clan Moulder.
- Tomb Kings search for the Books of Nagash, ignoring the contest for the vortex.
- Vampire Coast seek to power the Star-Metal Harpoon and control the great merwyrm Amanar.
- Bretonnia (Chevaliers de Lyonesse faction) gather Chivalry and wins through a final battle either against the Tomb Kings or Vampire Coast.
- The Empire (The Huntsmarshal's Expedition faction) wins by gathering Acclaim and destroying the Spirit of the Jungle.
- Greenskins (Broken Axe faction) must defeat Yvresse.
- Wood Elves (Sisters of Twilight faction) heal magical forests and defeat the Skaven invasion of their home magical forests.
- Beastmen (Slaughterhorn Tribe faction) must establish Herdstones and defeat the Ghosts of Pahaux.
- Dwarfs (Ironbrow's Expedition faction) must reforge 5 artifacts at the Artifact Vault and win the Lost Vault battle.
Players can still do a domination/conquest victory as well, by wiping out all the other major factions.
Playable factions[ | ]
Unlike in the previous game, each playable faction is led by its own legendary lord.
For a list of minor factions, see the navbox at the very bottom of the page.
Interactive map[ | ]
Outdated
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You can click on provinces on this map.
Province list[ | ]
Outdated
This page is in need of being brought up to date. Please help Total War: WARHAMMER Wiki by fixing inaccurate or outdated information. |
Province | Settlements | Climate | Special buildings | Trade goods | Starting owner |
---|---|---|---|---|---|
Aghol Wastelands |
|
Chaotic | Aghol | ||
Albion |
|
Chaotic |
|
Skaeling | |
Ash River |
|
Desert |
|
Necrarch Brotherhood (Quatarl rest destroyed) | |
Ashen Coast |
|
Wasteland/Mountain |
|
None (destroyed) | |
Avelorn (province) |
|
Island |
|
|
Avelorn |
Caledor |
|
Island |
|
Caledor (Repose is destroyed) | |
Central Spine of Sotek |
|
Mountain |
|
Spine of Sotek Dwarfs (Caverns) | |
Chrace |
|
Island |
|
Chrace | |
Coast of Araby |
|
Desert/Mountain | Thegan's Errantry
Knights of Origo (Copher) | ||
Coast of Squalls |
|
Savannah/Jungle | None (destroyed) | ||
Cobra Pass |
|
Mountain |
|
Greybeard's Prospectors | |
Copper Desert |
|
Desert |
|
Sentinels of Xeti (Colossus, Dust Gate), Court of Lybaras (Forgotten Isles) | |
Cothique |
|
Island |
|
|
Cothique |
Culchan Plains |
|
Savannah | Southern Sentinels (ibid., rest destroyed) | ||
Deadwood |
|
Frozen | Deadwood Sentinels (Nagrar and Shagrath, rest is destroyed) | ||
Eagle Gate |
|
Island |
|
Ellyrion | |
Eataine |
|
Island |
|
|
Cult of Excess (Angerrial)
Shrine is destroyed |
Ellyrion |
|
Island |
|
Ellyrion | |
Forests of the Viper |
|
Jungle/Savannah |
|
|
Clan Gnaw (Mirror Pool and Causeway, Gates are destroyed) |
Grey Guardians |
|
Frozen/Mountain | Ss'ildra Tor (ibid., rest destroyed) | ||
Griffon Gate |
|
Island |
|
Tiranoc | |
Headhunter's Jungle |
|
Jungle |
|
Clan Spittel | |
Iron Mountains |
|
Mountain |
|
|
Clan Septik (Altar; rest is destroyed) |
Iron Peaks |
|
Frozen |
|
Cult of Pleasure (Quintex) | |
Ironfrost Glacier |
|
Chaotic | Mung | ||
Isthmus of Lustria |
|
Jungle |
|
|
Hexoatl (Hexoatl) |
Jungles of Green Mist |
|
Jungle | Blue Vipers (Spektazuma)
Clan Skryre (Pillars) | ||
Jungles of Pahualaxa |
|
Jungle/Savannah |
|
Blue Vipers (The High Sentinel) | |
Kingdom of Beasts |
|
Jungle |
|
Last Defenders (Temple of Skulls)
Clan Mordkin (Serpent Coast) | |
Land of Assassins |
|
Desert |
|
Knights of the Flame | |
Land of the Dead |
|
Desert |
|
|
Necrarch Brotherhood (Khemri and Springs)
Strygos Empire (Black Pyramid and Zandri) |
Land of the Dervishes |
|
Desert |
|
Sudenburg (El-Kalabad and Sudenburg) | |
Mosquito Swamps |
|
Jungle |
|
|
Xlanhuapec (Xlanhuapec and Tlax) |
Nagarythe (province) |
|
Wasteland |
|
|
Nagarythe (Tor Dranil) |
Naggarond |
|
Frozen |
|
Naggarond (Naggarond) | |
Northern Great Jungle |
|
Jungle |
|
Itza (Itza)
Clan Eshin (Quetza) | |
Northern Spine of Sotek |
|
Jungle |
|
None (destroyed) | |
Obsidian Peaks |
|
Mountain | Hag Graef (Keshta Vault, rest destroyed) | ||
Phoenix Gate |
|
Island |
|
Scourge of Khaine | |
Plain of Spiders |
|
Wasteland |
|
Drackla Coven (Clarak Spire) | |
Red Desert |
|
Wasteland |
|
Drackla Coven | |
River Qurveza |
|
Jungle |
|
|
None (destroyed) |
Saphery |
|
Island |
|
Saphery | |
Sartosa |
|
Temperate |
|
Pirates of Sartosa | |
Scorpion Coast |
|
Jungle |
|
Xlanhuapec (Chotec) | |
The Sea of Dread |
|
Island |
|
Tor Elasor | |
Settler's Coast |
|
Savannah |
|
Skeggi (Skeggi) | |
Shadow Wood |
|
Frozen |
|
Clar Karond (Lair is destroyed) | |
Shifting Mangrove Coastline |
|
Jungle |
|
Clan Mordkin (Teotiqua) | |
Shifting Sands |
|
Desert/Savannah | Necrarch Brotherhood (Ka-Sabar and Bhagar) | ||
Southern Badlands |
|
Wasteland |
|
Top Knotz | |
Southern Great Jungle |
|
Jungle | Southern Sentinels (Gwakmol Crater) | ||
Southern Jungles |
|
Jungle |
|
|
Clan Mors (Yuatek)
Fortress of Dawn (Dawn's Light) |
Southern Spine of Sotek |
|
Mountain | Spine of Sotek Dwarfs | ||
Southern Yvresse |
|
Island |
|
Yvresse | |
Southlands World's Edge Mtns. |
|
Mountain |
|
Karak Zorn (ibid)
Arachnos (rest) | |
Straits of Lothern |
|
Island |
|
|
Lothern (ibid)
Cult of Excess (Lysean and Glittering) |
The Black Coast |
|
Frozen |
|
|
Bleak Holds (Bleak Hold Fortress)
Clar Karond (Hag Hall and Vaul's Anvil) Tiranoc (Arnheim) |
The Black Flood |
|
Frozen |
|
Hag Graef | |
The Broken Lands |
|
Frozen |
|
|
Karond Kar |
The Capes |
|
Savannah/Island |
|
Fortress of Dawn | |
The Chill Road |
|
Frozen |
|
Ghrond (Great Arena is destroyed) | |
The Clawed Coast |
|
Frozen | The Forgebound | ||
The Creeping Jungle |
|
Jungle |
|
|
Tlaxtlan (ibid.)
Blue Vipers (Temple of Kara) |
The Dragon Isles |
|
Island |
|
Blood Hall Coven (Blood Hall; Isle of the Crimson Skull is destroyed) | |
The Forbidden Jungle |
|
Jungle |
|
Sentinels of Xeti (ibid.)
Blood Hall Coven (Chamber of Visions) | |
The Great Desert |
|
Desert |
|
Strygos Empire (Bel Aliad is destroyed) | |
The Jungles of the Gods |
|
Jungle/Savannah |
|
Fortress of Dawn (Tor Surpindar)
Clan Moulder (Caverns of Sotek) | |
The Lost Valley |
|
Jungle/Savannah |
|
|
Southern Sentinels (Subatuun) |
The Red Rivers |
|
Jungle |
|
|
Zlatlan (Zlatlan and Nahuotl)
Tlaqua (The Golden Tower and Cuexotl) |
The Road of Skulls |
|
Frozen |
|
|
Har Ganeth |
The Turtle Isles |
|
Island |
|
|
Order of Loremasters (Turtle Isle)
Sentinels of Xeti (Golden Ziggurat) |
The Vampire Coast |
|
Jungle |
|
Vampire Coast (faction) | |
The Witchwood |
|
Magical forest | |||
Tiranoc |
|
Island |
|
Tiranoc (all; Tor Anroc is destroyed) | |
Unicorn Gate |
|
Island |
|
Nagarythe | |
Western Jungles |
|
Savannah/Jungle | Tlaqua (Tlaqua) | ||
Northern Yvresse |
|
Island | Yvresse |
Gallery[ | ]
As of the Tomb Kings update (outdated)
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