Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Eyes of the Desert
Wh2 dlc09 tmb sepulchral stalkers ror.png
Wh2 dlc09 tmb sepulchral stalkers icon.png
FactionTomb Kings
CategoryMonstrous Infantry (Regiment of Renown)
Unit size12
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat health.png Health: 432
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 42
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Ammunition: 3
Icon stat ammo.png Reload Time: 30
Resistance missile.png Missile Resistance: 25
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 57
Icon stat speed.png Melee Interval: 4.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 80
Icon stat armour.png
  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.

Eyes of the Desert (Sepulchral Stalkers) is a Tomb Kings ranged Construct unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. Lying in wait, biding their time. The desert sees all. Nothing escapes.

Description[edit | edit source]

Sepulchral Stalkers are massive, reanimated sentinels created by the ancient Nehekharans to delineate the borders of a king's realm. Over the centuries, they have been swallowed by the shifting sands of the desert, and they now lie hidden beneath the dunes. Sepulchral Stalkers are statues that have the body of a snake and the upper torso of a man. Atop the statues' curved spines sit inhuman skulls, inside which glow eerie, baleful lights. Lying beneath the surface of the desert, they wait for intruders to pass by before launching a devastating ambush. When the trap is sprung, several horrifying, snake-like forms burst from the ground to surround their prey. The Sepulchral Stalkers impale their foes on ornate staves before they even realize they are under attack. However, it is not for the skill with which they wield these weapons that Sepulchral Stalkers are so feared, for those who gaze into their eyes are turned into pillars of sand, standing as still as statues until a gust of wind blows them apart and scatters the grains into the desert. To literally look upon a Sepulchral is to look to your own death.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

Click here to add a strategy!

The Eyes of the Desert have 25% missile resistance which helps them resist all ranged damage compared to the standard variant. They also gain the usual boost to leadership, melee attack, and defence.

One way these sneaking snakes are useful are as a surprise anti-large unit protecting your backline. With stalk, enemy heavy cav won't see them until they are already committing to a flank on your missile or artillery units. They should generally be used as a reserve unit who should wait to commit to a fight suitable to their anti-large armour piercing skills. Their ranged attack is also useful for providing damage and applying poison if you have units engaged with a high value enemy unit. For example if one of your constructs is fighting an enemy dragon, apply poison, then charge.