| “ | The most vicious cruelties are often inspired by the darkest of ambitions. | „ |
Ezar Doombolt is a
Nurgle Unique Hero unit introduced in Total War: Warhammer III with Thrones of Decay, available only to
The Maggot Host faction. He is a unique Infernal Castellan.
Recruitment[]
- Recruited with: Tamurkhan’s Chieftains for 7 Dominance
Description[]
With ambitions forged in the raging industrial furnaces of the Dark Lands, Ezar Doombolt is as determined and cruel as any Chaos Dwarf, willing to do anything to improve his standing among his peers. Driven by an unending greed, he forges a path built upon the backs of withered slaves and bloodied corpses. Though selfishness and disloyalty mark him as a most unreliable follower, he is not without reason. Promises of war-spoils and captives he can send back to Zharr-Naggrund to increase his own prestige are more than enough to secure his assistance... if only temporarily.
Attributes[]
Missile Specialist- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage. - ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - ▲ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
- ▲ Special Ranged Weapon: This unit possesses a missile attack which is uncommon for this type of unit.
Hero Actions[]
Embed Hero[]
Constant Local Effect[]
Target[]
Character Abilities[]
Active Abilities[]
Campaign Only[]
Passive Abilities[]
Campaign Only[]
Unique Items[]
Character Traits[]
Personal Trait[]
Paternal Instincts: "I shall earn infamy and the spoils of war! In the name of the Dark Father or the Urfather, it matters not."
Income from looting settlements: +5% (factionwide)
Recruit rank: +1 for all Chieftain units (factionwide)
Talent Tree[]
Strategy[]
As a fighter, Ezar is a fairly standard Infernal Castellan. Down one unique path he can be used to sunder armour, down the other he can be used more aggressively with explosive ammo. He can quietly rack up a lot of damage with his gun, particularly against single entities, but he needs to be positioned where the enemy will both ignore him and his shots aren't blocked by hulking Nurgle units for that to happen.
He also has four uses of Restock and boosts Chaos Dwarf ranged units, which obviously is only useful if his army is designed around them. Blunderbusses, Fireglaives and Dreadquake Mortars can be extremely potent when paired with the resilient Nurgle front line - even forcing enemies to come to you for once - but it requires a lot of investment and in the meantime Ezar is better used as an agent, since he's just not going to be adding much in battle.
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