Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki


Fealty is a campaign mechanic added for Reikland and The Golden Order in Total War: Warhammer II.

Each state of the Empire is governed by an Elector Count: securing their fealty is key to unifying the Empire through confederation. Some though, will not be easily convinced and will require much persuasion through aid or military force. Once a state's capital is under your control, you may keep the residing Elector Count or elect a new one. Each provides a host of benefits, such as granting a unique Runefang sword and unique units.

Fealty is a new resource to the Empire and the Golden Order. There is a UI button on the bottom right that takes you to a map of the Empire with the elector counts of each county marked. Here you can see their fealty which is how much they recognize your faction's authority. A counts fealty is affected by the Imperial Authority and prestige mechanics as well. Dilemmas will pop up that allow the player to increase their standing with a faction. By spending prestige, money, or supporting a count in the dilemma will increase their fealty. High Imperial Authority also gives a small chance to increase each elector counts fealty per turn.

When a faction's fealty reaches 10 they will offer to confederate in a dilemma. The player can refuse for +1 Imperial Authority (they will offer to confederate again in 20 turns) or accept confederation and lose 3 Imperial Authority.

Once you have either confederated or wiped out an elector count faction, you gain the ability to appoint your own Lord, as well as access to that provinces unique Runefang item, their Elector Count traits, and their unique Elector Count state troops.

Elector Traits[]


Title Effects
Icon Elector Count.pngElector Count of Averland Averland's Marius Leitdorf is noted as a peerless warrior, but also for his lunacy (for which he is known as the "Mad Count"), poor manners and inappropriate, louche humour.
  • Growth.pngGrowth: +20 (all provinces)
  • Replenishment.pngCasualty replenishment rate: +5% (Icon Army.pngLord's army)
  • Treasury.pngRecruitment cost: -25% for Pistolier and Outrider units (Icon Army.pngLord's army)
  • Military spending.pngUpkeep: -5% for Elector Count State Troop units (all armies factionwide)
Item Effects
Equipment Items Weapon Small.pngMothers' Ruin One of twelve magical swords belonging to the Empire's Elector Counts, this much-folded blade has caused many a mother's son to meet his maker somewhat earlier than planned.
  • Icon stat attack.pngMelee attack: +10
  • Icon stat damage.pngWeapon strength: +15%
  • Averland Runefang Mothers' Ruin.pngAbility: "The Averland Runefang"
Unit Stats
The Noble Sons Abroad.png

The Noble Sons Abroad (Pistoliers)

General Melee Ranged Defence
The progeny of the great and the good of Imperial society, steeled and ready for the long fight.
  • Icon stat health.pngHealth: 76
  • Icon stat morale.pngLeadership: 50
  • Icon stat speed.pngSpeed: 90
  • Icon stat attack.pngMelee Attack: 26
  • Icon stat defence.pngMelee Defence: 24
  • Icon stat charge bonus.pngCharge Bonus: 30
  • Icon stat damage.pngWeapon Strength: 24
    • Base Weapon Damage: 24
    • Modifier icon armour piercing.pngArmour-Piercing Weapon Damage: 3
  • Icon stat damage.pngMissile Strength: 47
    • Base Missile Damage: 15
    • Modifier icon armour piercing ranged.pngArmour-Piercing Missile Damage: 4
    • Shots per volley: 2
    • Reload Time: 8.1 seconds
  • Icon stat ammo.pngAmmunition: 12
  • Icon stat range.pngRange: 80
  • Icon stat armour.pngArmour: 50
  • Guerrilla deploy.pngVanguard Deployment - This unit can deploy outside the deployment zone.
  • Hide forest.pngHide (forest) - This unit can hide in forests until enemy units get too close.
  • Mounted fire move.pngFire Whilst Moving - This unit can fire while on the move.


Elector Count of Solland:

Upkeep -5% for Crossbowmen and Spearmen units (Lords Army)

+1 Local recruitment capacity (all provinces)

Attribute: Vanguard Deployment

Upkeep -5% for Imperial Supply units (all armies factionwide)

Runefang: Grudge Settler

  • +6 Melee Attack
  • +10% Weapon Strength
  • Passive ability: Solland Runefang: -8 leadership in a 30m radius

State Troop: Eldred's Guard


Elector Count of Sylvania:

-20% casualties suffered from Vampiric attrition (all armies factionwide)

Attribute: Cause Fear

Attribute: Cause Terror

-5% Upkeep for Imperial Supply units

Stahlberg's Letter Item

State Troop: Knights of Morr (Empire Knights)