Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Feral Bastiladon
Wh2 main lzd mon bastiladon feral.png
Unit cat icon wh2 main lzd dinosaur.png
CategoryLizardmen melee infantry
Unit size1
Icon treasury.png Cost (MP): 650 (650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 162
Icon stat health.png Health: 5774
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 40
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 28
Icon stat charge bonus.png Charge Bonus: 34
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 90
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Range: 4
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • - ! - Rampage: When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
  • Attribute can siege.png Siege Attacker: This unit can attack gates or walls, allowing you to instantly launch a siege battle without having to wait for siege towers or battering rams to be built.

Feral Bastiladon is a Lizardmen melee infantry unit in Total War: Warhammer II. Mighty, hulking reptiles, these 'Living Bastions' are wild and untamed. Better watch out!


Bastiladons, sometimes known as Living Bastions, are a mighty and hulking species of armoured reptiles whose heavily-armoured shell is perhaps one of the strongest within the continent of Lustria. It is a walking fortress, a living bastion covered in a rock-hard bony skin, and then further protected by massive iron-like plates – a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon’s alternating layers of thick leathery skin and additional scales.


  • Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Rampage: When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.


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At almost half the price of a Feral Stegadon in multiplayer battles and even 100 points cheaper than Saurus Warriors a Feral bastilladon might be a good addition to an infanty heavy army as a cheap way bringing a solid amount of armour piercing damage and fear and terror.


At 140 Armour, the Bastiladon and its variants have the third most base armour in the game.