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Total War: Warhammer Wiki
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Feral Cold Ones
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Feral Cold Ones
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{{Infobox unit tw2 |image =wh2_main_lzd_cav_cold_ones_feral.png |icon =wh2_main_cold_one.png |race =Lizardmen |faction = |type =Melee Cavalry |unit size =Small: 8<br>Medium: 16<br>Large: 24<br>Ultra: 32 |general = |main = |melee = |ranged = |armor = |shield = |attributes = |id =wh2_main_lzd_cav_cold_ones_feral_0 }} :''Not to be confused with [[Feral Cold Ones (army ability)]]'' {{Quote|Untamed Cold Ones are far too unpredictable to be ridden into battle; simply point them at the foe and stay out of their way!}} '''{{PAGENAME}}''' are a {{Lizardmen race}} and {{Dark Elves race}} melee cavalry unit introduced in ''[[Total War: Warhammer II]]''. As part of [[The Rakarth Update]], they're available to {{The Thousand Maws faction}} [[campaign]]. == Recruitment == *{{Lizardmen race}} <small>(except {{Spirit of the Jungle faction}})</small> **[[File:construction.png]] Unlocked with: [[Chameleon Menagerie]] *{{The Thousand Maws faction}} **Recruited with: [[Monster Pens]] == Summon == *[[File:wh2_main_army_abilities_feral_cold_ones.png|38px]] [[Feral Cold Ones (army ability)|Feral Cold Ones]] == Description == Cold Ones are rapacious predators, fuelled by a savage blood-lust that drives them to attack any warm-blooded creature that comes near. They hunt in packs, and are perfectly capable of bringing down creatures many times their own size. As soon as they become aware of their prey, the pack will surge forth, some of their number harrying and snapping at their quarry, while the rest of the pack swings forward to left and right. Once surrounded, the unfortunate victim will quickly be dragged down and consumed. Cold Ones can be broken to the saddle, and are used as cavalry mounts by both the Dark Elves and Lizardmen. However, breaking them in this way tempers their normally savage nature, and although still ferocious compared to most mounts, it leaves them dull-eyed and sullen compared to their wild cousins. For this reason, Wizards will sometimes bind packs of feral Cold Ones to their will with a Scroll of Binding, and then unleash them at the start of a battle to surge uncontrollably forward and savagely attack the foe. Used in this way, a large pack of Cold Ones can inflict terrible harm, while smaller packs are ideal for snapping and biting at the flanks of the opposing army. == Attributes == {{wh2_main_lzd_cav_cold_ones_feral_0 bulletpoints}} == Unit Abilities == === Passive Abilities === *[[File:rampage.png]] [[Feral Rage I]] *[[File:rampage.png]] [[Feral Rage II]] *[[File:wh3_dlc24_unit_passive_predatory_fighter.png]] [[Predatory Fighter]] *[[File:wh2_main_unit_passive_primal_instincts.png]] [[Primal Instincts]] == Strategy == Feral Cold Ones are relatively fast for a Lizardmen unit and function as their version of Light Cavalry. They can be used to chase down skirmishers and artillery or act as support units, ready to charge engaged Units into the rear. As they lack armor they are quickly damaged and susceptible to all kinds of Anti-Large. Since they have a rather low leadership and are prone to Rampage, they will most likely function as a sort of "suicide-bomb", sent in to take out an important target before their rampage takes in. {{Navbox Dark Elves units}} {{Navbox Lizardmen units}} [[Category:Dark Elves units]] [[Category:Dark Elves cavalry units]] [[Category:Summons units]]
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