- For the unit as part of other races, see Feral Manticore.
| “ | The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. | „ |
Feral Manticore is a
Beastmen monstrous unit introduced in Total War: Warhammer only as a summon until Total War: Warhammer II with The Hammers & Herdstones Update.
Recruitment[]
Unlocked with: Pits of Horror, Bone-Strewn Herdstone or Nexus of Depravity
Summon[]
Description[]
Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges. The mutating power of Chaos ensures that no two Manticores are truly alike. Some have manes of writhing serpents, others pelts of iron scales, and many sprout spiked tales with a poison strong enough to boil a man’s blood in his veins. However, all Manticores are berserk killers saturated with primal fury. They are so fierce that they are held by the Dark Elves to be incarnations of Khaine, God of Murder.
Abilities[]
Flying Monster- ▲ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- ▼ Rampage: When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.
- ▲ No Forest Penalty: Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Strategy[]
The Feral Manticore's greatest weakness is being prone to rampaging even when at high health and subsequently picking fights it is not equipped to handle, like charging right into a wall of spearmen. Its melee abilities are much better than Harpies, just short of a Black Dragon. Using it for disrupting artillery crews and missile units gives a good chance that it will at least not rampage into the thickest cluster of enemy elite anti-large units.
Weaknesses nonwithstanding, Manticores are widely used in multiplayer as hitman squads to supplement character duels or other single-entity unit fights. Often a pair may be brought for this purpose. They can deal a lot of damage to characters, especially wizards but can also chip in effectively against fighters, especially when repeatedly swoop charging. Their flight and speed allow for rapid reactions in PvP if characters get caught in disadvantageous fights unexpectedly, or if the enemy wizard or artillery should wander away from protection.
Gallery[]
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
