- Not to be confused with the Realm of Chaos region of the campaign map.
ā | The Realm of Chaos provides unique, story-driven experiences in a focused setting within the Warhammer world. | ā |
~ Official description |
The Realm of Chaos is the main campaign for Total War: Warhammer III. It should not be confused with Immortal Empires, which is a combined campaign for players who own all three games - the successor to Mortal Empires from the previous game.
As a multiplayer campaign, The Realm of Chaos can host up to a maximum of 8 players.
Description[ | ]
The Winds of Magic roil, stirred into a tempest by the roar of a dying god. Now Daemon and mortal alike must break through the eldritch storm and enter the Realm of Chaos in search of the ultimate prize. Will the Daemonic Lords of Chaos claim victory and find favour with their dark masters? Or shall the denizens of a world scarred by constant war endure the trials and temptations of the Chaos Realms? The choice is yours...
Objectives and story[ | ]
The main goal in this campaign is to get to the Realm of Chaos (region), through Chaos Rifts which open every 25 to 35 turns. In the Realm of Chaos, factions compete to kill each of the Chaos Gods' four champions to absorb their souls into the Tome of Fate. Doing so reveals the passage into the Forge of Souls, where Be'lakor keeps Ursun as a prisoner. The victor will take Ursun's blood to activate the Tome of Fate.
- Kislev seeks to free Ursun from Bel'akor, in order to break the winter destroying their country.
- Grand Cathay seeks Ursun to reveal the location and fate of Shen-Zoo, one of Cathay's dragon rulers.
- The Ogre Kingdoms wish to eat Ursun, and sacrifice his remains to the Great Maw.
- The Daemon Prince's story follows directly on from the Prologue campaign. He seeks to finally kill Ursun and absorb his power, turning himself into a 5th Chaos God.
- Skarbrand seeks to take Ursun's skull to regain Khorne's favor.
- Ku'gath Plaguefather seeks to take Ursun's body for his experiments, and create a God-Pox.
- Kairos Fateweaver seeks to take Ursun's eyes to see both the past, present, and future.
- N'Kari seeks to feed on Ursun's sorrow and eternally treasure it.
If you play as one of the 4 Warriors of Chaos factions introduced in the Champions of Chaos DLC, they have their own story which takes place after the Ursun story. They seek to amass souls by fighting mortal armies (any factions not led by Daemons) and thereby reveal the path to Zanbaijin. At Zanbaijin they will battle each other and Archaon.
The Chaos Dwarfs factions introduced in the Forge of the Chaos Dwarfs DLC have an independent campaign, which sets them in the search of various artifacts that can be used to upgrade the Great Drill of Hashut and enter the Realm of Hashut to get his blood.
All of the factions introduced in Shadows of Change also have their independent campaign goals.
Features[ | ]
After several turns, Ursun roars in pain, causing Chaos Rifts to burst open all over the land. No matter what happens, Ursun will still die, leaving the victorious faction to decide whether to use his remains or even revive him.
Even after you have defeated Belakor, you can still choose to continue the campaign. Doing so allows you to recruit Be'lakor, even if you are not playing as a Chaos-aligned faction. Alternatively, you can choose to banish Be'lakor for a permanent set of campaign buffs.
When playing as any of the DLC factions that have their own campaign goals as mentioned above, these mechanics are not present and the Realms of Chaos are entirely inaccessible.
The Realm of Chaos campaign features points of interest.
Playable factions[ | ]
The following playable races, factions and Legendary Lords are available:
- Kislev
- The Ice Court led by Tzarina Katarin
- The Great Orthodoxy led by Kostaltyn
- Ursun Revivalists led by Boris Ursus - must be unlocked during a campaign with The Ice Court or The Great Orthodoxy
- Daughters of the Forest led by Mother Ostankya.
- Grand Cathay
- The Northern Provinces led by Miao Ying
- The Western Provinces led by Zhao Ming
- The Jade Court led by Yuan Bo.
- Khorne
- Exiles of Khorne led by Skarbrand
- Tzeentch
- Oracles of Tzeentch led by Kairos Fateweaver
- The Deceivers led by The Changeling.
- Nurgle
- Slaanesh
- Seducers of Slaanesh led by N'Kari
- Daemons of Chaos
- Legion of Chaos led by The Daemon Prince
- Ogre Kingdoms DLC, available to those who preorder the game or buy within the first week after release
- Goldtooth led by Greasus Goldtooth
- Disciples of the Maw led by Skrag the Slaughterer
- Warriors of Chaos, available with the Champions of Chaos DLC
- Legion of the Gorequeen led by Valkia the Bloody
- Puppets of Misrule led by Vilitch the Curseling
- The Ecstatic Legions led by Azazel
- The Fecundites led by Festus the Leechlord
- Chaos Dwarfs, available with Forge of the Chaos Dwarfs DLC.
Map[ | ]
Full list of all factions and provinces[ | ]
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Development[ | ]
According to Creative Assembly's Ian Roxburgh it is "roughly twice the size" of the Eye of the Vortex map from Total War: Warhammer II.[1]
See also[ | ]
Other TWW3 campaigns[ | ]
Campaigns in other games[ | ]
- The Old World (TWW1)
- The Season of Revelation (TWW1)
- Eye of the Vortex (TWW2)
- Mortal Empires (TWW2)