Food is a special resource/currency used by Skaven in the campaign. Having plenty of food gives benefits, while having a starving population incurs severe faction-wide penalties.
Each turn the player will gain and lose food. A player's total food is displayed in the top center of the screen, while viewing the campaign map. Hover over the food icon to see a breakdown of food income and expenditure.
This page should be up-to-date as of the Resurgent Update.
How food works[ | ]
Food capacity[ | ]
Food cannot decrease below zero, and it also cannot increase above a certain amount (a cap).
- The default cap with one settlement controlled, is 105 food.
- Each settlement the player controls increases the total food cap by +5.
- Certain technologies also increase the food cap, see below.
Generating food[ | ]
- The
Pastures resource allows the player to construct a building chain that generates food per turn:
- I Meat Sties: +4 food per turn
- II Flesh Farm: +5 food per turn
- III Slaughter Factory: +6 food per turn
- The
Exotic Animals resource allows the player to construct a building chain that generates food per turn:
- I Exotic Animal Tamer (Skaven): 0 food per turn
- II Exotic Animal Pen (Skaven): +1 food per turn
- III Exotic Animal Market (Skaven): +2 food per turn
- Certain Skaven buildings each give +1 food per turn:
- The Skaven landmark, Corrupted Spawning Pool, gives +5 food per turn.
- The Exploitative Planning commandment generates +2 food per turn for each province that is using it.
- The Dominating Scheme rite generates +3 food per turn for 5 turns, each time it is enacted.
- Raiding by the player generates +3 food per turn per army.
- A flat amount of food is gained after each battle.
- An additional flat amount of food can be gained by choosing the Enslave post-battle option, again depending on the amount of captives.
- Certain Skaven technologies each give +30 food capacity, and +2 food production per turn:
- Monstrous Plans
- Virulent Plans
- Oppressive Plans
- Volatile Plans
- Plans Within Plans
Expending food[ | ]
- Each settlement a Skaven faction controls costs -1 food per turn.
- Each army costs a certain amount of food in upkeep, depending on how many units it has.
- Food can be expended in a flat amount to increase uses of The Menace Below in a given battle.
- Food can be expended in a flat amount to colonise a ruined settlement at a higher level. (0 / 20 / 40 / 80 / 120)
Effects of food[ | ]
The system is based on how much food your faction has, as a percentage of your total cap.
All effects are faction-wide.
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Status | Percent of total cap | Text | Effects |
Starving for Food | 0-20% | There's almost no food to be found and the Skaven are in trouble: the masses are starving and the powerful are eating their underlings. |
![]() ![]() ![]() ![]() ![]() ![]() Building cost : +30% |
Food Shortage | 21-40% | The Skaven food supplies are running low. Those who aren't in a position to demand their share are going hungry. |
![]() ![]() ![]() Building cost : +20% |
Normal Food Levels | 41-60% | There is a normal amount of food available to the Skaven. The weak are starving and the strong are feasting - things are as they should be! |
![]() Building cost : +10% |
Surplus Food Supplies | 61-80% | There is currently enough food for almost all Skaven to have their fill. For a change, even the poor among their number can afford to eat. |
![]() ![]() ![]() |
Plentiful Food | 81-100% | At the moment there's plenty of food to go around, as a result the Skaven are becoming more numerous by the day! |
![]() ![]() ![]() |
Skaven Food Hoarding[ | ]
Seeing as how settlements and armies require food for upkeep it's quite detrimental to expand to every territory that you see. Doing so will result in fast paced and often pitched campaigns in which you're constantly braying for more and more territory and battles to keep your capacity and pantry high. It's more than efficient to have one province, and even doubly so to have simply one province capital in the early to mid game. The AI will be mindlessly expanding into what it thinks are free ruins that will
A.) be one of your hidden settlements
or
B.) a purposefully empty ruin
This allows the player to set up for near infinite ambushes depending on how you wish to navigate. This means an ample supply of food that comes to your doorstep. Players can stack up food supplies to recolonize their province at higher levels. With three settlements at tier 3 this will allow you to store up enough food to establish tier 5 settlements. At that point you can focus on rebuilding your home settlement or begin to branch out if your desire is to indeed expand. Seeing how most Skaven campaigns revolve around you owning specific settlements this allows you to plan much more efficient campaigns and much more solid Roleplay as this playstyle lends itself better to the races playstyle and lore.
Strategy[ | ]
See also[ | ]
- Meat, the Ogre Kingdoms equivalent.
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