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Forest health is a unique game mechanic for the Wood Elves race introduced in Total War Warhammer II The Twisted and the Twilight DLC.

It is an innate resource restricted to some magical forest settlements which provides a variety of temporary but powerful factionwide bonuses in five cumulative tiers, usually:

  • improvement of diplomatic relations with a race;
  • a unique bonus;
  • passively increase the forest health of The Oak of Ages in Athel Loren; and
  • increase the global recruitment capacity at maximum tier V only

There are a few ways to actively and passively lose and gain forest health which ranges between 0 and 100 (or 500 for Athel Loren). When reaching 100 (or 500 for Athel Loren), it unlocks a unique Ritual of Rebirth that prevents future decay locking bonuses permanently and enables the construction of a landmark.

Magical forests[]

In the Mortal Empires campaign map, there are eight magical forest settlements, namely:

In the Eye of the Vortex campaign map, there are only four magical forest settlements, namely:

Effects[]

Each magical forest has its own factionwide effects which can be improved over five cumulative stages. As the forest health can fluctuate, the bonuses will update each turn should the Tier drop or increase.

Magical forest settlement Forest health - Tier I

0 - 19

(Athel Loren: 0 - 99)

Forest health - Tier II

20 - 39

(Athel Loren: 100 - 199)

Forest health - Tier III

40 - 59

(Athel Loren: 200 - 299)

Forest health - Tier IV

60 - 79

(Athel Loren: 300 - 399)

Forest health - Tier V

80 - 100

(Athel Loren: 400 - 500)

Forest of Gloom
  • Diplomatic relations: +5 with Dwarfs
  • Campaign movement range: +5% for armies
  • Forest Health: +1 per turn in Athel Loren
  • Diplomatic relations: +10 with Dwarfs
  • Campaign movement range: +10% for armies
  • Forest Health: +2 per turn in Athel Loren
  • Diplomatic relations: +15 with Dwarfs
  • Campaign movement range: +15% for armies
  • Forest Health: +3 per turn in Athel Loren
  • Diplomatic relations: +20 with Dwarfs
  • Campaign movement range: +20% for armies
  • Global recruitment capacity: +1
  • Forest Health: +4 per turn in Athel Loren
Gaen Vale
  • Diplomatic relations: +0 with High Elves
  • Winds of Magic power reserve: +0 (all armies)
  • Forest Health: +0 per turn in Athel Loren
  • Diplomatic relations: +5 with High Elves
  • Winds of Magic power reserve: +10 (all armies)
  • Forest Health: +1 per turn in Athel Loren
  • Diplomatic relations: +10 with High Elves
  • Winds of Magic power reserve: +20 (all armies)
  • Forest Health: +2 per turn in Athel Loren
  • Diplomatic relations: +15 with High Elves
  • Winds of Magic power reserve: +30 (all armies)
  • Forest Health: +3 per turn in Athel Loren
  • Diplomatic relations: +20 with High Elves
  • Winds of Magic power reserve: +40 (all armies)
  • Global recruitment capacity: +1
  • Forest Health: +4 per turn in Athel Loren
Gryphon Wood
  • Diplomatic relations: +0 with Vampire Counts
  • Recruitment cost: +0% (all armies)
  • Forest Health: +0 per turn in Athel Loren
  • Diplomatic relations: +5 with Vampire Counts
  • Recruitment cost: -5% (all armies)
  • Forest Health: +1 per turn in Athel Loren
  • Diplomatic relations: +10 with Vampire Counts
  • Recruitment cost: -10% (all armies)
  • Forest Health: +2 per turn in Athel Loren
  • Diplomatic relations: +15 with Vampire Counts
  • Recruitment cost: -15% (all armies)
  • Forest Health: +3 per turn in Athel Loren
  • Diplomatic relations: +20 with Vampire Counts
  • Recruitment cost: -20% (all armies)
  • Global recruitment capacity: +1
  • Forest Health: +4 per turn in Athel Loren
Laurelorn Forest
  • Diplomatic relations: +5 with Men (The Empire, Kislev and Southern Realms)
  • Income from all buildings: +3% (all regions)
  • Forest Health: +1 per turn in Athel Loren
  • Diplomatic relations: +10 with Men (The Empire, Kislev and Southern Realms)
  • Income from all buildings: +6% (all regions)
  • Forest Health: +2 per turn in Athel Loren
  • Diplomatic relations: +15 with Men (The Empire, Kislev and Southern Realms)
  • Income from all buildings: +9% (all regions)
  • Forest Health: +3 per turn in Athel Loren
  • Diplomatic relations: +20 with Men (The Empire, Kislev and Southern Realms)
  • Income from all buildings: +12% (all regions)
  • Global recruitment capacity: +1
  • Forest Health: +4 per turn in Athel Loren
Oreon's Camp
  • Diplomatic relations: +0 with Tomb Kings
  • Unit experience gain per turn: +0 (all armies)
  • Forest Health: +0 per turn in Athel Loren
  • Diplomatic relations: +5 with Tomb Kings
  • Unit experience gain per turn: +50 (all armies)
  • Forest Health: +1 per turn in Athel Loren
  • Diplomatic relations: +10 with Tomb Kings
  • Unit experience gain per turn: +100 (all armies)
  • Forest Health: +2 per turn in Athel Loren
  • Diplomatic relations: +15 with Tomb Kings
  • Unit experience gain per turn: +150 (all armies)
  • Forest Health: +3 per turn in Athel Loren
  • Diplomatic relations: +20 with Tomb Kings
  • Unit experience gain per turn: +200 (all armies)
  • Global recruitment capacity: +1
  • Forest Health: +4 per turn in Athel Loren
The Oak of Ages
  • Diplomatic relations: +0 with Bretonnia
  • Growth: + (all provinces)
  • Upkeep: +0% for all units
  • Cooldown: +0 for Deeproots teleportation
  • Diplomatic relations: +5 with Bretonnia
  • Growth: +10 (all provinces)
  • Upkeep: -5% for all units
  • Cooldown: -1 for Deeproots teleportation
  • Forest health: -2 per turn in this Magical Forest from natural decline
  • Diplomatic relations: +10 with Bretonnia
  • Growth: +20 (all provinces)
  • Upkeep: -10% for all units
  • Cooldown: -2 for Deeproots teleportation
  • Forest health: -4 per turn in this Magical Forest from natural decline
  • Diplomatic relations: +15 with Bretonnia
  • Growth: +30 (all provinces)
  • Upkeep: -15% for all units
  • Cooldown: -3 for Deeproots teleportation
  • Forest health: -6 per turn in this Magical Forest from natural decline
  • Diplomatic relations: +20 with Bretonnia
  • Growth: +40 (all provinces)
  • Upkeep: -20% for all units
  • Cooldown: -4 for Deeproots teleportation
  • Forest health: -8 per turn in this Magical Forest from natural decline
The Sacred Pools
  • Diplomatic relations: +5 with Lizardmen
  • Casualty replenishment rate: +3% (all armies)
  • Forest Health: +1 per turn in Athel Loren
  • Diplomatic relations: +10 with Lizardmen
  • Casualty replenishment rate: +6% (all armies)
  • Forest Health: +2 per turn in Athel Loren
  • Diplomatic relations: +15 with Lizardmen
  • Casualty replenishment rate: +9% (all armies)
  • Forest Health: +3 per turn in Athel Loren
  • Diplomatic relations: +20 with Lizardmen
  • Casualty replenishment rate: +12% (all armies)
  • Forest Health: +4 per turn in Athel Loren
The Witchwood
  • Diplomatic relations: +0 with Dark Elves
  • Research rate: +0%
  • Forest Health: +0 per turn in Athel Loren
  • Diplomatic relations: +5 with Dark Elves
  • Research rate: +5%
  • Forest Health: +1 per turn in Athel Loren
  • Diplomatic relations: +10 with Dark Elves
  • Research rate: +10%
  • Forest Health: +2 per turn in Athel Loren
  • Diplomatic relations: +15 with Dark Elves
  • Research rate: +15%
  • Forest Health: +3 per turn in Athel Loren
  • Diplomatic relations: +20 with Dark Elves
  • Research rate: +20%
  • Global recruitment capacity: +1
  • Forest Health: +4 per turn in Athel Loren

Production[]

There are a few ways to actively and passively lose and gain forest health which range from razing any of the four to seven magical forest neighbouring settlements, the so-called Heathlands, to special events, lord skill and technologies.

Increase the health of this Magical Forest to perform a Ritual of Rebirth and permanently restore it. Do this by razing its bordering Heathland settlements or ensuring they are occupied by yourself or your allies. Battles fought within this region or its Heathlands will also provide a small amount of health. Additionally, healing other Magical Forests will provide contribute to the health of Athel Loren.

Local growth[]

Action Production
Razing Heathlands (per settlement razed) +5
Resolved Forest Encounter (per encounter) +5 to +20
Battle (per victorious battle) +1
Buildings (per building)

Branches of Ghur or Canopy of Hysh

+1
Legendary Lord: Sisters of Twilight skill

Arahan's Reckoning

(per victorious battle with the lord in

Magical Forests or their Heathlands)

+1
Pacified Heathlands (per settlement per turn) +1
Research

Cadai (per turn to all owned Magical Forests)

Ellinill, Lord of Destruction (per victorious

battle in Magical Forests or their Heathlands)

Wisdom of the Cypress (per razing Heathlands)

+1 to +5

+1

+1

+5

Local decline[]

Action Production
Hostile Heathlands (per settlement per turn) -1


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