As a Flamespyre Phoenix ages, its body cools, and even begins the sap heat from its surroundings. Finally the plumage that once blazed with fire grows heavy with frost and ice. Once this occurs, the Phoenix must leave the Flamespyres, for the chill that surrounds it causes agony in its brightly burning kin. Most such Frostheart Phoenixes dwell in lonely exile on crags about the Eataine coast, until their bodies finally freeze solid, to leave curious frozen statues along the crags and cliff tops. Others return to the Shrine of Asuryan, to offer their final days in service as war-steeds. Whilst they may not possess the vigour and fire it commanded in its youth, it is a much hardier mount. The ice that sheathes its form is as hard as glass, and its enemies - not having the benefit of the rider's enchanted armour - find their own strength and resolve eaten away by its chilly presence. Knowing they can no longer resurrect themselves in magical fire, the Frostheart Phoenixes fight even harder in the defence of their homeland, determined to end their existence striking a final blow against the enemies of Ulthuan.
- ▲ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ▲ Attuned to Magic: This unit has magical attacks and becomes stronger when the winds of magic are in full gale.
- ▲ Magical Aura: This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
The more protective of the three Phoenixes with less offensive capabilities, it still retains magical damage and causes fear and terror. The Frosthearts higher melee defense and armor as well as his aura which reduces enemy melee attack and damage make him the ideal support for your frontline. Drop it in the biggest cluster of enemy units so that you get the most value out of his aura (which is stronger than similar auras available to other factions, -10 melee attack on top of -12% damage is a serious debuff) and let him turn the engagement to your advantage. It's leadership is very solid and combined with his good melee defence will keep it fighting when his younger counterpart would already have routed. Generally he is much less micro-intensive to use than the Flamespyre and Arcane Phoenix, so it can be useful to choose him when you already have many units in an army that are demanding your attention (cavalry, chariots, skirmishers).