The Geomantic Web is network of magical energy that links Lizardmen settlements together in campaign, and increases the strength of Lizardmen commandments.
How it works[ | ]
The Geomantic Web can be viewed by clicking the button in the bottom right, while on the campaign map. Certain Lizardmen buildings can strengthen this connection. However merely having the building is not enough to maximize Geomantic Web strength - the settlement must be linked to another of equal or higher Geomantic strength.
Geomantic strength is ultimately determined by the strongest link between a province capital and its nearest neighbour.
Links can be strengthened by entering into alliances.
The effects of Lizardmen commandments are increased as the level of the Geomantic Web increases. Thus Lizardmen are highly encouraged to control entire provinces. The strength of the Geomantic Web in any given province is displayed in the bottom left corner of the screen while on the campaign map, next to the commandments. Geomantic Web strength is also indicated by the colour of the energy lines displayed when clicking the button.
Lizardmen commandments[ | ]
This is a table of lizardmen commandments and their effects at each level of the Geomantic Web.
Geomantic Strength | Alignment of Crafting | Alignment of Order | Alignment of Monuments | Alignment of War |
---|---|---|---|---|
Level 1 | Public order +1 Income from all buildings +2% Growth +10 |
Chance of a plague spreading: -10% Plague duration: -10% Enemy hero action success chance: -5% Siege holdout time +1 turn Untainted +1 (local province) Army ability: Holy Stela uses: +1 |
Winds of Magic power reserve: +1 (all armies) Research rate: +1% |
Leadership +2 (local armies) Weapon strength +3% for all units (local armies) Recruitment cost -10% (local armies) Recruit rank +1 for all units. |
Level 2 | Public order +2 Income from all buildings +4% Growth +20 |
Chance of a plague spreading: -20% Plague duration: -20% Enemy hero action success chance: -10% Siege holdout time +2 turn Untainted +2 (local province) Army ability: Holy Stela uses: +2 |
Winds of Magic power reserve: +1 (all armies) Research rate: +2% |
Leadership +4 (local armies) Weapon strength +6% for all units (local armies) Recruitment cost -15% (local armies) Recruit rank +2 for all units. |
Level 3 | Public order +3 Income from all buildings +6% Growth +30 |
Chance of a plague spreading: -30% Plague duration: -30% Enemy hero action success chance: -15% Siege holdout time +3 turn Untainted +3 (local province) Army ability: Holy Stela uses: +3 |
Winds of Magic power reserve: +2 (all armies) Research rate: +3% |
Leadership +6 (local armies) Weapon strength +9% for all units (local armies) Recruitment cost -20% (local armies) Recruit rank +3 for all units. |
Level 4 | Public order +4 Income from all buildings +8% Growth +40 |
Chance of a plague spreading: -40% Plague duration: -40% Enemy hero action success chance: -20% Siege holdout time +4 turn Untainted +4 (local province) Army ability: Holy Stela uses: +4 |
Winds of Magic power reserve: +2 (all armies) Research rate: +4% |
Leadership +8 (local armies) Weapon strength +12% for all units (local armies) Recruitment cost -25% (local armies) Recruit rank +4 for all units. |
Level 5 | Public order +5 Income from all buildings +10% Growth +50 |
Chance of a plague spreading: -50% Plague duration: -50% Enemy hero action success chance: -25% Siege holdout time +5 turn Untainted +5 (local province) Army ability: Holy Stela uses: +5 |
Winds of Magic power reserve: +3 (all armies) Research rate: +5% |
Leadership +10 (local armies) Weapon strength +15% for all units (local armies) Recruitment cost -30% (local armies) Recruit rank +5 for all units. |
List of Buildings which affect the Geomantic Web[ | ]
- Geomantic Pylon
- Stone Marker
- Geomantic Spire
- Lodestone
- Geomantic Locus
- All main settlement chain buildings