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Total War: Warhammer Wiki
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The Empire
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Dark Elves
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Giant Slayers
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Giant Slayers
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== Strategy == Giant Slayers trade the Whirling Axes missile defense of normal Slayers for Armour-Piercing. In addition, changing to the greataxe means they lose 8 melee defense--combined, they are even more vulnerable than the normal Slayers! This tradeoff comes with great benefits, however, as the Giant Slayers gain in just about every other department. Charge Bonus, Bonus vs. Large, much higher raw melee attack, and a massive boost to AP damage makes the Giant Slayers the ultimate glass cannons, capable of utterly shredding the enemy's valuable cavalry or monster units, but almost guaranteed to take heavy casualties in the process. As such, the same basic rules apply as to regular Slayers--Giant Slayers should never be allowed to take an enemy's charge if at all possible, or to be focused by missile fire. Hold them in the wings until the battle is properly engaged, then point them at high value targets and watch the carnage. Using a unit or two as guards for your artillery is also an excellent role for them (though they would probably disagree if asked). While no Slayer unit is cheap, Giant Slayers' large recruitment and upkeep costs mean you need to consider more than any other Dwarfen unit exactly how you're going to use them--they are too expensive to allow to be destroyed if you can at all help it! {{Navbox Dwarfs units}} [[Category:Units added in the Resurgent Update]]
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