“ | Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets. | „ |
Glade Guard (Starfire Shafts) are a Wood Elves missile infantry unit introduced in Total War: Warhammer with Realm of The Wood Elves.
Recruitment[ | ]
Unlocked with: Glade Guard Hide (Requires Asrai Forge)
Description[ | ]
When Athel Loren goes to war, it is the Glade Guard who form the core of the army. Each Elven household fights together on the battlefield with disparate kinbands, combining to create one or more formal regiments under the command of a lesser Lord or Lady of the realm. The Wood Elf army can only seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the general's broad instructions but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like blown leaves in a storm, all the while pouring volleys of arrows into the foe.
Attributes[ | ]
- ▲ Armour-Piercing Missiles: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Forest Stalker: This unit gains bonuses to melee defence and accuracy while fighting within the forest.
- ▲ Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
Strategy[ | ]
Glade Guard with an armor piercing and flaming attack. Their total damage is actually lower than regular Glade Guard, but they will be vastly more effective against armor or anything with a weakness to fire.
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