Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Goblin Archers
Wh main grn goblins bow.png
Missile infantry bow.png
CategoryMissile Infantry
Unit size90
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 94
Icon stat health.png Health: 51
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 33
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 15
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 1
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 115
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Goblin Archers is a Greenskins missile infantry unit in Total War: Warhammer. Goblin Archers can pepper the enemy from afar, with varying success.

Description[edit | edit source]

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Abilities[edit | edit source]

  • Expendable: This unit is comparably cheap to recruit, maintain and replenish.
  • Poor Leadership: This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Strategy[edit | edit source]

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They are good early on when money is a problem and gives the greenskins a counter for enemy flying units like the gyrocopters. While each shot doesn't do a lot of damage, remember, there are over a hundred models in one regiment. As such, they are best used to support da boyz on the front line and against unarmored units.