Goblin Big Boss

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Goblin Big Boss
Wh main grn goblin boss.png
Wh main grn spy.png
CategoryGreenskins hero
Unit size1
Icon treasury.png Cost (MP): 500 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Icon stat health.png Health: 2640
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 35
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Shielded units will block the following percentage of missile damage from the front Shield: 50%
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Goblin Big Boss is a Greenskins melee infantry unit in Total War: Warhammer. Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory.

Description[edit | edit source]

Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-King or Great Grif.

Attributes[edit | edit source]

  • Duellist: This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Abilities[edit | edit source]

Items[edit | edit source]

Campaign Abilities[edit | edit source]

Goblin Big Boss is a Hero, and as such can be used on the campaign map in multiple ways. When embedded in an army, it can scavenge, increasing post-battle loot. Additionally, on the campaign map it passively spreads untainted corruption, and it can be used to damage settlement walls, assassinate agents, and block armies.

Strategy[edit | edit source]

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Goblin Big Bosses are decent anchors to a Greenskin front line. On their giant spider mount, they are considerable combatants and can be used to chase high value targets like an enemy lord or buoy the front line. They will not stand up to considerable pressure, so should be used for flanking or sneak attacks when a key unit is already engaged.

Gallery[edit | edit source]