- This page is about the tradeable resource. For currency, see our page on money.
Gold (or golden idols
for some races) is one of the many resources available on the campaign map which can be traded, used in certain game mechanics and grants income and/or unique race-base effects if extracted by building the relevant building chain.
Gold vs Golden idols[ | ]
Introduced in Total War: Warhammer II, golden idols are a specific trade resource produced by some racial factions, namely the Dark Elves
, Dwarfs
, High Elves
, Lizardmen
and Tomb Kings
, when building the resource building corresponding to the gold resource marker. This is functionnaly different from all the other racial factions as they will only gain a huge revenue from their gold resource building without producing any resource that they would be able to trade with other factions. This is quite useful for the golden idol producing racial factions as it is easier to trade the full extent and percentage of one's resource the less factions have access to that resource.
Extraction building chain[ | ]
In order for this resource to be available for use, it must be extracted by building its corresponding building, which may include a chain of up to three buildings in total.
tbc, table
Associated race mechanics[ | ]
Certain racial game mechanics use this resource.
Game mechanic | Races |
---|---|
Mortuary Cult ![]() |
Tomb Kings ![]() |
The Forge![]() |
Dwarfs ![]() |
Unique effects[ | ]
This resource may grant income and also bestow unique bonus effects to a number of racial factions.
Races | Game mechanic |
---|---|
Dwarfs ![]() |
|
Lizardmen ![]() |
|
The Empire ![]() |
|
Description[ | ]
Gold: The presence of gold is a sign that a mine can be placed and the wealth it brings harvested. Golden idols: The wiser races are capable of sculpting gold into magnificent idols.
|