Total War: WARHAMMER Wiki
Register
Advertisement

The Great White Lizard is renowned for the stoicism he displays whilst simultaneously savaging his enemies in battle.

Gor-Rok is a Lizardmen Lizardmen Legendary Lord unit introduced in Total War: Warhammer II as a free DLC with The Empire Undivided Update.

In the campaign, he leads the Itza Itza faction.

Description[ | ]

Gor-Rok, the Great White Lizard, is amongst the greatest and most renowned Saurus in living memory. When he first emerged, alone, from the spawning pool of Itza, his size and albino colouring immediately marked him out as a future champion. And so it has been, for Gor-Rok has fought countless battles, his heavily-scarred body a testament to myriad hard-won triumphs. He is the mightiest of warriors, the solid centre around which the Saurus battlelines advance and the rock upon which Itza’s enemies are broken. Gor-Rok does not know pain or fear, and in combat he is unrelenting – always looking for another opening to attack while never taking a single step backwards.

Attributes[ | ]

  • Wh2 main lzd infantry mace Mace Infantry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.

Unit Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Campaign only[ | ]

Item Abilities[ | ]

Unique Items[ | ]

Campaign starting units[ | ]

Eye of the Vortex & Mortal Empires[ | ]

Wh2 main lzd inf saurus spearmen shields Wh2 main lzd inf saurus spearmen shields Wh2 main lzd inf saurus warriors shields Wh2 main lzd inf saurus warriors shields Wh2 main lzd inf skink cohort javelins

Immortal Empires[ | ]

Wh2 main lzd inf saurus spearmen shields Wh2 main lzd inf saurus spearmen shields Wh2 main lzd inf saurus warriors shields Wh2 main lzd inf saurus warriors shields Wh2 main lzd inf skink cohort javelins Wh2 main lzd inf skink cohort javelins Wh2 main lzd mon bastiladon healing platform

Lord Effects[ | ]

  • Mass Unit mass: +15% (Icon armyLord's army)
  • Resistance missile Missile resistance: 10% (Icon armyLord's army)

WH2[ | ]

  • Defence Melee defence: +5 when in own or friendly territory (Icon armyLord's army)
  • Resistance physical Physical resistance: 20% when defending sieges (Icon armyLord's army)

Character Traits[ | ]

Personal Trait[ | ]

Trait lizardmen Protector of Itza: Gor-Rok has sworn to protect his spawning-home, the Lizardmen's sacred First City of Itza, from any and all comers.

  • Mass Unit mass: +15% (Icon armyLord's army)
  • Resistance missile Missile resistance: 10% (Icon armyLord's army)

Defeat Trait[ | ]

Trait lizardmen Movable Mountain: Not all mountains are immovable - locate its weakness, its faultline, and turn the crack into a yawning chasm.

  • Charge reflector Attribute: Expert Charge Defence
  • Morale Leadership: +4 (Icon armyLord's army)

Talent Tree[ | ]

Strategy[ | ]

Gor-Rok is a tank through and through. He is strong and very defensible. He may not win a battle on his own, but he will outlast hordes of enemies or the targeting of powerful enemy units. He is meant to be the ultimate defender of the Lizardmen, which is translated in game to bonuses when he is in friendly territory or when under siege. One can think of a Gor-Rok campaign as a slow moving but inevitable wave. Once you take an enemy settlement, as long as Gor-Rok is there the settlement shouldn't fall. His bonuses incentivize a focus on fully securing his lands before pressing forward to conquer more, although with Lord Kroak, its easy to crush one's enemies regardless of where they are. He also provides bonuses to Saurus to make what are already linebackers for infantry, even tankier.

Gor-Rok has an innate 15% Physical Resistance which helps him shrug off attacks of this nature. This also means Magic Attacks are one way to circumnavigate part of his tankiness. His Rok of Itza ability also only boosts his Physical Resistance by 40%, making Magic Attacks more necessary to deal damage to him.

Gor-Rok and Lord Kroak operate as a unique hammer and anvil stategy. Gor-Rok charges out and holds enemies in place while Kroak unleashes his Deliverance of Itza spells around him.

Gallery[ | ]

Links[ | ]

Advertisement