Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Gordinar, Champion of the Flame
Wh2 dlc15 hef sun dragon imrik special.png
Dragon.png
Overview
FactionHigh Elves
CategoryFlying Monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 0
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 425
Statistics
Icon stat health.png Health: 5595
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 95
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 65
Resistance fire.png Fire Resistance: 70


Resistance missile.png Missile Resistance: 25
Weapons
Melee
Icon stat damage.png Weapon Damage: 155
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Icon stat speed.png Melee Interval: 3.8 s
Protection
Icon stat armour.png
Armor:
52.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.

Gordinar, Champion of the Flame is a High Elves flying monster unit introduced in Total War: Warhammer II with the The Total Waaagh! Update. Exclusive to Imrik and the Knights of Caledor, he is a more powerful variant of the Sun Dragon. Like all other Imrik's special dragons, they must first be defeated in a random quest battle, after which they may be instantly recruited to any army for free. They are exclusive to the campaign mode and cannot be used in Multiplayer battles.

Description[]

Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies.

Dragons are amongst the oldest of all living creatures, even predating the rise of Chaos, and rode the thermals of ancient volcanoes long before warm-blooded creatures ruled the world. They are wise and aloof, viewing those around with a perspective only the eldest creatures can share. On Ulthuan, Dragons are the subjects of legends quite different to the terrifying folk tales of other lands. Without the Dragons of Ulthuan, the High Elves would have been annihilated thousands of years ago, for the Dragons are the Elves' oldest and greatest allies. Within Ulthuan, the realm of Caledor is the is the home of the Dragons, and in ancient days, those noble beasts seemed almost without number. However, times have changed. Now, in colossal caverns found deep within the Dragon Spine Mountains, the Dragons sleep away the centuries. A mysterious languor that began in the earliest years of Tethlis' reign has caused more and more Dragons to enter a slumber from which only ancient Caledorian songs can rouse them. Few young Dragons are hatched now on Ulthuan. The youngest are referred to as Sun Dragons, in reference to their hot tempers and the rich, warm hue of their scales. Those that surpass the Sun Dragons in might and enlightenment are known as Moon Dragons. The oldest and most powerful are referred to as Star Dragons, for they are truly as ancient as the very stars of the firmament. While any Dragon can savage an entire regiment of warriors, tear a Manticore apart or rip the head off of a Wyvern, a Star Dragon is so physically powerful that it can battle against even the Greater Daemons of Chaos and prevail.

Attributes[]

  • Sun Dragon's Breath: The Sun Dragon's scorching breath lacks focus, but hitting a larger area is actually an advantage when fighting infantry groups.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Scaly Skin: Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Abilities[]

Strategy[]

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