Gorebeast Chariot

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Gorebeast Chariot
Wh dlc01 chs gorebeast chariot.png
FactionWarriors of Chaos
Unit size3
Icon treasury.png Cost (MP): 1300 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 325
Icon stat health.png Health: 1640
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 66
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 80
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 28
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Gorebeast Chariot is a Warriors of Chaos war machine unit in Total War: Warhammer. Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.

Description[edit | edit source]

Gorebeast Chariots are even heavier and sturdier than other Chaos Chariots. No normal beast would have the strength to pull such a massive instrument of war, and they are therefore pulled into battle by a Gorebeast - a muscular creature renowned for its violent temperament. These grunting brutes strike their prey with such shocking force that those not impaled upon jutting armour spikes are torn apart by the impact. Even the lowliest of beasts recognise the bulky shape of a Gorebeast as synonymous with death. Each iron-clad chariot drawn by one of these formidable mutants is thus followed, at some distance, by circling carrion crows and slinking scavenger hounds waiting to feast on the bloody remnants of a Gorebeast's Grim harvest.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.

Strategy[edit | edit source]

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This unit is slower but packs a bigger punch than the standard chariot. Use when you really want to punish enemy infantry and have units that can fend off enemy cavalry from swarming this unit.