Total War: WARHAMMER Wiki

"Great was the blood letting that day! The ice became red slush for a league or more. The Stormbulls went mad with it, shrieking at the sky. Some of them, they drop their axes and leap on my fellows, biting off limbs and heads with their teeth. We cut them bad, sliced them open and still they would not stop eating the spilt gore. Dere is no wit in their heads when the blood song sings, only the desire to maim and eat. Several of my cousins and one of my brothers died like this. He died screaming. It was not a good death"

Holger Algersson, Norse Mercenary.

Gorebull is a Beastmen hero unit in the Beastmen Total War: Warhammer downloadable content. Gorebulls do not hesitate, smashing into enemy ranks with overwhelming power.


Gorebulls are the leaders of a Minotaur tribe, and though they may not be as strong or favoured as a Doombull, they are nonetheless ferocious behemoths clad in powerful armour and hefty war-axes.

When Morrslieb is full in the sky, the Gorebulls roar out a bellowing call that resounds around the forest for many miles, attracting yet more Minotaurs and invoking the bloodgreed that runs through all of their kind.

Soon the forest will echo to the thunder of gargantuan hooves as Minotaurs gather by the hundred at the Herdstone, pawing the ground in their haste to trample and crush. It is not only Minotaurs who heed the call of the bloodgreed, for sometimes the Beastmen themselves will be swept up in the rush of primal instinct to fight and to feed. As bands of Minotaurs crash through the trees towards the settlements and fortifications of the civilized races, so groups of Gors and other Beastmen follow in their wake, consumed by the desire to wolf down the hot flesh of their enemies.


  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs large.pngdamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.





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Gorebull offers a strong anchor piece to a Beastmen army. He is aggressive and can chop down most things he goes up against. He also provides a couple of significant buffs that help make even the aggressive Beastmen front line stronger (either +15 melee attack or +23 armor and +5% missile resist, both substantial). Keeping him with important parts of the front line will ensure these buffs have the most impact. Use him to charge an enemy formation, then follow up with powerful attackers like Minotaurs or Chaos Spawn benefitting from his +15 melee attack. Employing double Gorebull's is a strong goon squad that can make short work if they can corner their target.


For reasons unknown ever since release, the Gorebull has historically had a problem with mass. Which means that despite being a large unit he was easily thrown around by other large units (often thrown quite far as well). CA has made a couple of changes to increase his mass over the game's lifetime, but the flying Gorebull remains a meme of the community.