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This page lists all Grand Cathay buildings. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.

Chains[ | ]

Settlement[ | ]

Building Chain Tier Effect Turns Cost Requirements Description
Cathay settlementHamlet Province Capital I Income generated: 150

Defensive supplies: +500

Growth: +10

Corruption: -1

Grants 1 construction slot in the settlement

Unlocks recruitment of:

Provides garrison:

3 1000 Major Settlement Small peasant dwellings clustered together, normally close to rice paddies, perhaps with a humble ancestral shrine at its centre.
Cathay settlementVillage II Income generated: 200

Defensive supplies: +500

Growth: +20

Corruption: -2

Grants 2 construction slot in the settlement

Unlocks recruitment of:

Provides garrison:

4 2000 Major Settlement, 1 Population Surplus The villages of Cathay fall under the edicts and censors of the Dragon Empire. They are mainly peasant homes, but some will have local administrative houses.
Cathay settlementTown III Income generated: 250

Defensive supplies: +500

Growth: +30

Corruption: -2

Grants 3 construction slot in the settlement

When outside Wood Elves, Ogre, or Norscan homeland:

  • Adds walls to the settlement

Provides garrison:

5 4000 Major Settlement, 2 Population Surplus Towns are bustling settlements where nobles and peasants alike mingle and go about the business of empire, under the purview of the Dragon.
Cathay settlementCity IV Income generated: 350

Defensive supplies: +500

Growth: +40

Corruption: -2

Grants 5 construction slot in the settlement

When outside Wood Elves, Ogre, or Norscan homeland:

  • Adds walls to the settlement

Provides garrison:

6 8000 Major Settlement, 4 Population Surplus Cities are few and far between, but those that exist are teeming with life: thousands of subjects all ready to serve the Emperor's whims.
Cathay settlementProvince Capital V Income generated: 500

Defensive supplies: +500

Growth: +50

Corruption: -2

Grants 7 construction slot in the settlement

When outside Wood Elves, Ogre, or Norscan homeland:

  • Adds walls to the settlement

Provides garrison:

7 16000 Major Settlement, 5 Population Surplus The regional, administrative and defensive centres of the Celestial Dragon Empire are sprawling conurbations that make so-called cities in the west look like mere hamlets.
Cathay settlementHamlet Minor Settlement I Income generated: 150

Defensive supplies: +500

Growth: +10

Corruption: -1

Grants 1 construction slot in the settlement

Unlocks recruitment of:

Provides garrison:

3 1000 Minor Settlement Small peasant dwellings clustered together, normally close to rice paddies, perhaps with a humble ancestral shrine at its centre.
Cathay settlementVillage II Income generated: 200

Defensive supplies: +500

Growth: +20

Corruption: -2

Grants 2 construction slot in the settlement

Unlocks recruitment of:

Provides garrison:

4 2000 Minor Settlement, 1 Population Surplus The villages of Cathay fall under the edicts and censors of the Dragon Empire. They are mainly peasant homes, but some will have local administrative houses.
Cathay settlementTown III Income generated: 250

Defensive supplies: +500

Growth: +30

Corruption: -2

Grants 3 construction slot in the settlement

When outside Wood Elves, Ogre, or Norscan homeland:

  • Adds walls to the settlement

Provides garrison:

5 4000 Minor Settlement, 2 Population Surplus Towns are bustling settlements where nobles and peasants alike mingle and go about the business of empire, under the purview of the Dragon.

Basic Military[ | ]

Building Chain Tier Effect Turns Cost Requirements
Cathay jade barracksTraining Camp Jade Barracks I Unlocks recruitment of:
  • Jade Warriors
1 750
Cathay jade barracksDormitory II Unlocks recruitment of:
  • Jade Warrior Crossbowmen
2 1500
Cathay jade barracksJade Barracks III Unlocks recruitment of:
  • Jade Warriors (Halberds)
  • Jade Warrior Crossbowmen (Shields)
3 2500
Cathay cavalryCorral Stables I Unlocks recruitment of:
  • Peasant Horsemen
1 750
Cathay cavalryJade Stables III Unlocks recruitment of:
  • Jade Lancers
3 2500
Cathay cavalryLongma Paddocks V Unlocks recruitment of:
  • Great Longma Riders
5 8000 Major Settlement
Cathay gunnersNan-Gau Forge Forge II Unlocks recruitment of:
  • Iron Hail Gunners
2 1500
Cathay gunnersPowder Magazine III Unlocks recruitment of:
  • Crane Gunners
  • Grand Cannons
3 2500
Cathay gunnersFire Rain Silo IV Unlocks recruitment of:
  • Fire Rain Rockets
4 4000 Major Settlement

Advanced Military[ | ]

Building Chain Tier Effect Turns Cost Requirements
Cathay celestial barracksCelestial Barracks Armoury IV Recruit rank: +2

Unlocks recruitment of:

  • Celestial Dragon Guard
5 8000 Major Settlement
Cathay celestial barracksCelestial Armoury V Recruit rank: +4

Unlocks recruitment of:

  • Celestial Dragon Crossbowmen
6 10000
Cathay celestial barracksCelestial Tower Celestial III Research rate: +5%

Unlocks recruitment of:

  • Astromancer (Hero)
4 3000 Major Settlement
Cathay magic towerCelestial Observatory IV Research rate: +6%

Hero capacity: +1 for Astromancer

Unlocks recruitment of:

  • Wu Xing War Compass
5 5000
Cathay magic towerCelestial Beacon V Research rate: +8%

Hero capacity: +1 for Astromancer

Unlocks recruitment of:

  • Terracotta Sentinel
6 10000
Cathay artillaryAlchemist Tower Sky Port III Campaign line of sight: +50%

Hero capacity: +1 for Alchemist

Local recruitment capacity: +1

Unlocks recruitment of:

  • Sky Lantern
  • Alchemist (Hero)
4 3000
Cathay artillaryMooring Tower V Campaign line of sight: +75%

Hero capacity: +1 for Alchemist

Local recruitment capacity: +2

Global recruitment capacity: +1

Unlocks recruitment of:

  • Sky Junk
6 10000 Major Settlement

Infrastructure[ | ]

Cathay infrastructure buildings each have a Yin and Yang version which cannot be constructed in the same settlement.

Building Chain Tier Effect Turns Cost Requirements Description
Cathay growth yangLabour Conscription Bureau Civic (Yang) I Growth: +10

Construction cost: -4% for all buildings (local province)

Prevents construction of Tea Parlour building

Harmony: +1 Yang

1 475 In Cathay, labour is bountiful and life is cheap, full of willing workers to help raise the nation into a new era. The bureaus ensure compliance.
Cathay growth yangBamboo Scaffold Depot II Growth: +20

Construction cost: -5% for all buildings (local province)

Harmony: +1 Yang

2 950 Larger, taller buildings require acres of bamboo scaffolding to surround the structure as they are raised.
Cathay growth yangLumber Mill III Growth: +30

Construction cost: -6% for all buildings (local province)

Harmony: +1 Yang

3 1425 Lumber is collected from nation's many rich forests of bamboo, ferns, redwoods and fruit trees. The wood is used in many things, including construction.
Cathay growth yinTea Parlour Civic (Yin) I Growth: +10

Income from all buildings: +2% (local province)

Prevents construction of Labour Conscription Bureau building

Harmony: +1 Yin

1 500 While the savage children of the north and west make time for war, the Cathayans make time for tea.
Cathay growth yinContemplation Gardens II Growth: +20

Income from all buildings: +4% (local province)

Harmony: +1 Yin

2 1000 Landscaping is an art held dear by Cathayans, said to invigorate the Yin breezes at night, and so gardens of contemplation are located across the nation.
Cathay growth yinAdministration Centre III Growth: +30

Income from all buildings: +6% (local province)

Harmony: +1 Yin

3 1500 While under the purview of the Jade Dragon, the many-limbed bureaucracy of the Empire flows with the will of the Empress' agents.
Cathay gold yangWares Market Industry (Yang) I Income generated: 100

Prevents construction of Spice Market building

Harmony: +1 Yang

1 475 Most basic goods, from rice to furs, to more common seasonings can be found in the bazaars and markets across the Celestial Empire.
Cathay gold yangMerchant Caravans II Income generated: 200

Harmony: +1 Yang

2 950 Merchant Caravans travel across Cathay exporting local goods, and bringing wares from across the provinces.
Cathay gold yangTrade Exchange III Income generated: 300

Harmony: +1 Yang

3 1425 Larger settlements have whole districts full of myriad goods, peddled by strange and foreign folk who have come from across the world in strange caravans.
Cathay gold yinSpice Market Industry (Yin) I Income generated: 150

Income from trade tariffs: +2%

Prevents construction of Wares Market building

Harmony: +1 Yin

1 500 Cathay is abundant with strange - to foreign tongues - spices which are used in medicine, by apothecaries from across the world and to flavour food.
Cathay gold yinGem Factors II Income generated: 200

Income from trade tariffs: +4%

Harmony: +1 Yin

2 1000 Opals, agates, sapphires and jade are mined in Cathay and turned into beautiful stones by the nation's skilled artisans.
Cathay gold yinGoods Emporium III Income generated: 250

Income from trade tariffs: +6%

Harmony: +1 Yin

3 1500 The most exotic wares, from furs of extinct creatures to bespoke arcane items are found here, under the Moon Empress' glare.
Cathay order yangConscription Office Conscription (Yang) I Control: +2

Recruit rank: +2 for Peasant Long Spearmen and Peasant Archers units (armies in region)

Prevents construction of Conscription Field building

Harmony: +1 Yang

1 950 When called, all must serve in the Dragon Emperor's legions. Even the most humble farmer or hunter will be summoned to the local conscription administrator.
Cathay order yangTemple of Yang II Control: +4

Recruit rank: +4 for Peasant Long Spearmen and Peasant Archers units (armies in region)

Harmony: +1 Yang

2 1425 The temples and shrines of Cathay are many, of which a majority are dedicated to the Dragon Emperor, ensure the spirit of his subjects remains harmonious.
Cathay order yangYang Sanctuary III Control: +5

Recruit rank: +6 for Peasant Long Spearmen and Peasant Archers units (armies in region)

Harmony: +1 Yang

3 1900 Sanctuaries are places where the soldiery of Empire are attended by monks of healing, learned in the restorative arts, whose patron is Emperor Xen Yang.
Cathay order yinConscription Field Conscription (Yin) I Control: +2

Casualty replenishment rate: +3% (armies in region)

Recruitment cost: -40% for Peasant Long Spearmen and Peasant Archers units (armies in region)

Prevents construction of Conscription Office building

Harmony: +1 Yin

1 1000 It is through the grace of Quai Yin, the patron of archers, that the conscription fields of the Celestial Empire are full of keen trainees.
Cathay order yinShrine of Yin II Control: +2

Casualty replenishment rate: +6% (armies in region)

Recruitment cost: -60% for Peasant Long Spearmen and Peasant Archers units (armies in region)

Harmony: +1 Yin

2 1500 There are many shrines in Cathay to ensure the spiritual fulfilment of its people, of which a goodly portion are dedicated to the Moon Empress.
Cathay order yinYin Lodge III Control: +3

Casualty replenishment rate: +9% (armies in region)

Recruitment cost: -80% for Peasant Long Spearmen and Peasant Archers units (armies in region)

Harmony: +1 Yin

3 2000 The lodges are for veterans of the wars. They are welcoming places staffed by widows and widowers, and funded by the benevolence of Quai Yin.

Port[ | ]

Building Chain Tier Effect Turns Cost Requirements Description
Cathay port
Dock
Port 1 Income generated: 100

Growth: +10

2 ??? coastal settlement The docks are where junks and other cargo ships will offload their wares be they spices, grains, and other exotic goods.
Cathay port
River Port
3 Income generated: 300

Growth: +20

4 3000 coastal settlement The rivers of Cathay are the lifeblood of the Empire. Day and night, junks sail up and across, delivering people and cargo to the ports.
Cathay port
Sea Port
5 Income generated: 500

Growth: +30

6 6000 coastal settlement Sea ports are larger harbours often located at the mouths of the great rivers, where they meet the Jade Sea.
Cathay great dragon fleet port
Great Dragon Fleet Docks
Special Port 1 Income generated: 200

Tradable resource produced: +5% (factionwide) Income from trade tariffs: +10% Growth: +20

??? ??? coastal settlement Sitting at the mouth of the Jade River, the docks welcome all to the thriving city of Fu-Chow.
Cathay great dragon fleet port
Great Dragon Fleet Harbour
3 Income generated: 400

Tradable resource produced: +10% (factionwide) Income from trade tariffs: +20% Growth: +40

??? ??? coastal settlement Alive with activity, the harbour groans beneath the common throngs, greeting sea-worn faces from all across the known world.
Cathay great dragon fleet port
Great Dragon Fleet Port
5 Income generated: 800

Tradable resource produced: +20% (factionwide) Income from trade tariffs: +30% Growth: +40

??? ??? coastal settlement Besides a grand fleet of merchant ships, bustling crowds make their way into the city, marvelling at the fulcrum of international trade before them.

Defence[ | ]

Building Chain Tier Effect Turns Cost Requirements Description
Cathay walls yangRamparts Garrison II Improved tower projectiles: Bullets

Prevents construction of Archer Platform building

Harmony: +1 Yang

Provides garrison:

  • 2 Jade Warriors
  • 1 Jade Warriors (Halberds)
  • 1 Jade Warrior Crossbowmen
  • 1 Peasant Horsemen
4 2000 Major Settlement A break in the wall, allowing for a rampart where gunner and rocket positions can be taken.
Cathay walls yangCannon Emplacements III Improved tower projectiles: Cannon Balls

Prevents construction of Archer Platform building Defensive Supplies: +50 Per turn when under siege

Harmony: +1 Yang

Provides garrison:

5 4000 Reinforced areas of the wall that jut out allowing for permanent artillery emplacement, be they cannons or rocket.
Cathay walls yangArtillery Batteries IV Improved tower projectiles: Fire Rain Rockets

Prevents construction of Archer Platform building

Defensive Supplies: +100 Per turn when under siege

Harmony: +1 Yang

Provides garrison:

6 6000 Whole defensive sections of the perimeter wall, consisting of a powder magazine that feeds several levels of gun emplacements.
Cathay walls yinArcher Platform Garrison II Improved tower projectiles: Bullets

Prevents construction of Ramparts building

Harmony: +1 Yin

Provides garrison:

  • 1 Jade Warriors
  • 3 Jade Warrior Crossbowmen
  • 1 Peasant Horsemen
4 2000 Major Settlement Easy to maintain and man platforms, placed above and slightly back from the wall, giving defenders an univalled view of oncoming attackers.
Cathay walls yinArcher Towers III Improved tower projectiles: Cannon balls

Prevents construction of Ramparts building

Defensive Supplies: +50 Per turn when under siege

Harmony: +1 Yin

Provides garrison:

5 4000 Often part of the wall or even placed before it, these towers contains several levels of platforms from which the battlements may be defended.
Cathay walls yinSky Lantern Roosts IV Improved tower projectiles: Fire Rain Rockets

Prevents construction of Ramparts building

Defensive Supplies: +100 Per turn when under siege

Harmony: +1 Yin

Provides garrison:

6 6000 Tethered to the walls, these Sky Lanterns are well garrisoned by troops well placed to use height as an advantage.
Cathay wallsStockades Garrison II Defensive supplies: +50 when under siege

Enemy Hero action success chance: -10%

Adds defenses to the settlement (battles fought here will be unwalled settlement battles)

Provides garrison:

  • 1 Jade Warrior Crossbowmen
  • 2 Jade Warriors
  • 1 Peasant Horsemen
4 2000 Minor Settlement Towns will often be surrounded by high stockades to prevent bandit attacks, and in the south, raids by the Monkey King's warriors.
Cathay wallsPagodan Walls III Defensive supplies: +100 when under siege

Enemy Hero action success chance: -15%

Adds defenses to the settlement (battles fought here will be unwalled settlement battles)

Provides garrison:

  • 2 Jade Warrior Crossbowmen (Shields)
  • 1 Jade Warriors
  • 1 Jade Warriors (Halberds)
  • 1 Peasant Horsemen
5 4000 Using Jade symmetry, these walls are constructed in the Cathayan style with equal outlets and inlets for harmony and to confound the foe.
Dlc12 patrolsSky Lantern Lookouts Protection II
  • Chance of a plague spreading: -50%
  • Hidden armies will be visible (armies in region)
  • Corruption: -3
  • Discoverability of Skaven Under-Cities & Trickster Cults: +10
2 3000 Located on town walls, but also placed in deep fissures and caverns, using crew with keen sight to spot the cloaked Clans and prevent them from gaining purchase.
Dlc12 patrolsSky Lantern Scouts III
  • Chance of a plague spreading: -50%
  • Hidden armies will be visible (armies in region)
  • Corruption: -4
  • Discoverability of Skaven Under-Cities & Trickster Cults: +30
4 2000 Scouts travel the land nearby, searching for signs of Skaven activity before reporting back to the lookouts stationed at the closest Sky Lantern.
Dlc12 patrolsDragon Sentries IV
  • Chance of a plague spreading: -50%
  • Hidden armies will be visible (armies in region)
  • Corruption in adjacent provinces: -2
  • Corruption: -5
  • Discoverability of Skaven Under-Cities & Trickster Cults: +40
5 4000 Major Settlement Only elite scouts bear the sigil of the Dragon, turning savage vermin attackers into scampering prey.

Special[ | ]

Building Chain Tier Effect Turns Cost Requirements

Resource[ | ]

Building Chain Tier Effect Turns Cost Requirements
Resource animals building
Exotic Animal Tamer
Exotic Animals 1 1 500 Exotic animals
Resource animals building
Exotic Animal Pen
2 2 1000
Resource animals building
Exotic Animal Market
3 3 2000
Resource salt building
Brine Mining Pans
Saltmaking 1
  • Income generated: 100
  • Salt resource production: 20 barrels
  • Corruption: -4 (all adjacent provinces)
1 500 Salt
Resource salt building
Brine Mining Basin
2
  • Income generated: 150
  • Salt resource production: 30 barrels
  • Corruption: -6 (all adjacent provinces)
2 1000
Resource salt building
Saltworks
3
  • Income generated: 200
  • Salt resource production: 45 barrels
  • Corruption: -8 (all adjacent provinces)
3 2000
Resource furs building
Hunting Camp
Wild Game 1
  • Income generated: 100
  • Furs resource production: 20 bundles
1 500 Furs
Resource furs building
Hunting Lodge
2
  • Income generated: 150
  • Furs resource production: 30 bundles
2 1000
Resource furs building
Tannery
3
  • Income generated: 200
  • Furs resource production: 45 bundles
3 2000
Orchards
Gold Mining
Resource gems building
Gem Mineshaft
Gem Mining
  • Income generated: 100
  • Gemstones resource production: 16
Gemstones
Resource gems building
Gem Mine
  • Income generated: 150
  • Marble resource production: 24
Resource gems building
Gemcutter's Workshop
  • Income generated: 200
  • Marble resource production: 32
Resource iron buildingIron Mining Pit Iron Mining 1
  • Income generated: 100
  • Iron resource production: 20
2 1000 Iron
Resource iron buildingIron Mines 2
  • Income generated: 150
  • Iron resource production: 30
3 2000
Resource iron buildingIron Smelter 3
  • Income generated: 200
  • Iron resource production: 45
4 3000
Resource marble building
Sawyer
Marble Quarry
  • Income generated: 100
  • Marble resource production: 20
Marble
Resource marble building
Marble Quarry
  • Income generated: 150
  • Marble resource production: 30
Resource marble building
Stone Mason's Workshop
  • Income generated: 200
  • Marble resource production: 45
Resource pottery buildingClay Pit Pottery Production 1
  • Income generated: 100
  • Pottery resource production: 20
1 500 Pottery
Resource pottery buildingPottery Maker 2
  • Income generated: 150
  • Pottery resource production: 30
2 1000
Resource pottery buildingKilns 3
  • Income generated: 200
  • Pottery resource production: 45
3 2000
Resource pasture one building
Grazing Pastures
Pastures 1
  • Income generated: 100
  • Growth: +25
1 500 Pastures
Resource pasture one building
Livestock Pens
2
  • Income generated: 150
  • Growth: +35
2 1000
Resource pasture one building
Cattle Ranch
3
  • Income generated: 200
  • Growth: +45
3 2000


See also[ | ]

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