This page lists all Grand Cathay buildings. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.
Chains[ | ]
Settlement[ | ]
Building | Chain | Tier | Effect | Turns | Cost | Requirements | Description |
---|---|---|---|---|---|---|---|
Hamlet | Province Capital | I | Income generated: 150
Defensive supplies: +500 Growth: +10 Corruption: -1 Grants 1 construction slot in the settlement Unlocks recruitment of: Provides garrison: |
3 | 1000 | Major Settlement | Small peasant dwellings clustered together, normally close to rice paddies, perhaps with a humble ancestral shrine at its centre. |
Village | II | Income generated: 200
Defensive supplies: +500 Growth: +20 Corruption: -2 Grants 2 construction slot in the settlement Unlocks recruitment of: Provides garrison: |
4 | 2000 | Major Settlement, 1 Population Surplus | The villages of Cathay fall under the edicts and censors of the Dragon Empire. They are mainly peasant homes, but some will have local administrative houses. | |
Town | III | Income generated: 250
Defensive supplies: +500 Growth: +30 Corruption: -2 Grants 3 construction slot in the settlement When outside Wood Elves, Ogre, or Norscan homeland:
Provides garrison: |
5 | 4000 | Major Settlement, 2 Population Surplus | Towns are bustling settlements where nobles and peasants alike mingle and go about the business of empire, under the purview of the Dragon. | |
City | IV | Income generated: 350
Defensive supplies: +500 Growth: +40 Corruption: -2 Grants 5 construction slot in the settlement When outside Wood Elves, Ogre, or Norscan homeland:
Provides garrison: |
6 | 8000 | Major Settlement, 4 Population Surplus | Cities are few and far between, but those that exist are teeming with life: thousands of subjects all ready to serve the Emperor's whims. | |
Province Capital | V | Income generated: 500
Defensive supplies: +500 Growth: +50 Corruption: -2 Grants 7 construction slot in the settlement When outside Wood Elves, Ogre, or Norscan homeland:
Provides garrison: |
7 | 16000 | Major Settlement, 5 Population Surplus | The regional, administrative and defensive centres of the Celestial Dragon Empire are sprawling conurbations that make so-called cities in the west look like mere hamlets. | |
Hamlet | Minor Settlement | I | Income generated: 150
Defensive supplies: +500 Growth: +10 Corruption: -1 Grants 1 construction slot in the settlement Unlocks recruitment of: Provides garrison: |
3 | 1000 | Minor Settlement | Small peasant dwellings clustered together, normally close to rice paddies, perhaps with a humble ancestral shrine at its centre. |
Village | II | Income generated: 200
Defensive supplies: +500 Growth: +20 Corruption: -2 Grants 2 construction slot in the settlement Unlocks recruitment of: Provides garrison: |
4 | 2000 | Minor Settlement, 1 Population Surplus | The villages of Cathay fall under the edicts and censors of the Dragon Empire. They are mainly peasant homes, but some will have local administrative houses. | |
Town | III | Income generated: 250
Defensive supplies: +500 Growth: +30 Corruption: -2 Grants 3 construction slot in the settlement When outside Wood Elves, Ogre, or Norscan homeland:
Provides garrison: |
5 | 4000 | Minor Settlement, 2 Population Surplus | Towns are bustling settlements where nobles and peasants alike mingle and go about the business of empire, under the purview of the Dragon. |
Basic Military[ | ]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Training Camp | Jade Barracks | I | Unlocks recruitment of:
|
1 | 750 | |
Dormitory | II | Unlocks recruitment of:
|
2 | 1500 | ||
Jade Barracks | III | Unlocks recruitment of:
|
3 | 2500 | ||
Corral | Stables | I | Unlocks recruitment of:
|
1 | 750 | |
Jade Stables | III | Unlocks recruitment of:
|
3 | 2500 | ||
Longma Paddocks | V | Unlocks recruitment of:
|
5 | 8000 | Major Settlement | |
Nan-Gau Forge | Forge | II | Unlocks recruitment of:
|
2 | 1500 | |
Powder Magazine | III | Unlocks recruitment of:
|
3 | 2500 | ||
Fire Rain Silo | IV | Unlocks recruitment of:
|
4 | 4000 | Major Settlement |
Advanced Military[ | ]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Celestial Barracks | Armoury | IV | Recruit rank: +2
Unlocks recruitment of:
|
5 | 8000 | Major Settlement |
Celestial Armoury | V | Recruit rank: +4
Unlocks recruitment of:
|
6 | 10000 | ||
Celestial Tower | Celestial | III | Research rate: +5%
Unlocks recruitment of:
|
4 | 3000 | Major Settlement |
Celestial Observatory | IV | Research rate: +6%
Hero capacity: +1 for Astromancer Unlocks recruitment of:
|
5 | 5000 | ||
Celestial Beacon | V | Research rate: +8%
Hero capacity: +1 for Astromancer Unlocks recruitment of:
|
6 | 10000 | ||
Alchemist Tower | Sky Port | III | Campaign line of sight: +50%
Hero capacity: +1 for Alchemist Local recruitment capacity: +1 Unlocks recruitment of:
|
4 | 3000 | |
Mooring Tower | V | Campaign line of sight: +75%
Hero capacity: +1 for Alchemist Local recruitment capacity: +2 Global recruitment capacity: +1 Unlocks recruitment of:
|
6 | 10000 | Major Settlement |
Infrastructure[ | ]
Cathay infrastructure buildings each have a Yin and Yang version which cannot be constructed in the same settlement.
Port[ | ]
Building | Chain | Tier | Effect | Turns | Cost | Requirements | Description |
---|---|---|---|---|---|---|---|
Dock | Port | 1 | Income generated: 100
Growth: +10 |
2 | ??? | coastal settlement | The docks are where junks and other cargo ships will offload their wares be they spices, grains, and other exotic goods. |
River Port | 3 | Income generated: 300
Growth: +20 |
4 | 3000 | coastal settlement | The rivers of Cathay are the lifeblood of the Empire. Day and night, junks sail up and across, delivering people and cargo to the ports. | |
Sea Port | 5 | Income generated: 500
Growth: +30 |
6 | 6000 | coastal settlement | Sea ports are larger harbours often located at the mouths of the great rivers, where they meet the Jade Sea. | |
Great Dragon Fleet Docks | Special Port | 1 | Income generated: 200
Tradable resource produced: +5% (factionwide) Income from trade tariffs: +10% Growth: +20 |
??? | ??? | coastal settlement | Sitting at the mouth of the Jade River, the docks welcome all to the thriving city of Fu-Chow. |
Great Dragon Fleet Harbour | 3 | Income generated: 400
Tradable resource produced: +10% (factionwide) Income from trade tariffs: +20% Growth: +40 |
??? | ??? | coastal settlement | Alive with activity, the harbour groans beneath the common throngs, greeting sea-worn faces from all across the known world. | |
Great Dragon Fleet Port | 5 | Income generated: 800
Tradable resource produced: +20% (factionwide) Income from trade tariffs: +30% Growth: +40 |
??? | ??? | coastal settlement | Besides a grand fleet of merchant ships, bustling crowds make their way into the city, marvelling at the fulcrum of international trade before them. |
Defence[ | ]
Building | Chain | Tier | Effect | Turns | Cost | Requirements | Description |
---|---|---|---|---|---|---|---|
Ramparts | Garrison | II | Improved tower projectiles: Bullets
Prevents construction of Archer Platform building Harmony: +1 Yang Provides garrison:
|
4 | 2000 | Major Settlement | A break in the wall, allowing for a rampart where gunner and rocket positions can be taken. |
Cannon Emplacements | III | Improved tower projectiles: Cannon Balls
Prevents construction of Archer Platform building Defensive Supplies: +50 Per turn when under siege Harmony: +1 Yang Provides garrison: |
5 | 4000 | Reinforced areas of the wall that jut out allowing for permanent artillery emplacement, be they cannons or rocket. | ||
Artillery Batteries | IV | Improved tower projectiles: Fire Rain Rockets
Prevents construction of Archer Platform building Defensive Supplies: +100 Per turn when under siege Harmony: +1 Yang Provides garrison: |
6 | 6000 | Whole defensive sections of the perimeter wall, consisting of a powder magazine that feeds several levels of gun emplacements. | ||
Archer Platform | Garrison | II | Improved tower projectiles: Bullets
Prevents construction of Ramparts building Harmony: +1 Yin Provides garrison:
|
4 | 2000 | Major Settlement | Easy to maintain and man platforms, placed above and slightly back from the wall, giving defenders an univalled view of oncoming attackers. |
Archer Towers | III | Improved tower projectiles: Cannon balls
Prevents construction of Ramparts building Defensive Supplies: +50 Per turn when under siege Harmony: +1 Yin Provides garrison: |
5 | 4000 | Often part of the wall or even placed before it, these towers contains several levels of platforms from which the battlements may be defended. | ||
Sky Lantern Roosts | IV | Improved tower projectiles: Fire Rain Rockets
Prevents construction of Ramparts building Defensive Supplies: +100 Per turn when under siege Harmony: +1 Yin Provides garrison: |
6 | 6000 | Tethered to the walls, these Sky Lanterns are well garrisoned by troops well placed to use height as an advantage. | ||
Stockades | Garrison | II | Defensive supplies: +50 when under siege
Enemy Hero action success chance: -10% Adds defenses to the settlement (battles fought here will be unwalled settlement battles) Provides garrison:
|
4 | 2000 | Minor Settlement | Towns will often be surrounded by high stockades to prevent bandit attacks, and in the south, raids by the Monkey King's warriors. |
Pagodan Walls | III | Defensive supplies: +100 when under siege
Enemy Hero action success chance: -15% Adds defenses to the settlement (battles fought here will be unwalled settlement battles) Provides garrison:
|
5 | 4000 | Using Jade symmetry, these walls are constructed in the Cathayan style with equal outlets and inlets for harmony and to confound the foe. | ||
Sky Lantern Lookouts | Protection | II |
|
2 | 3000 | Located on town walls, but also placed in deep fissures and caverns, using crew with keen sight to spot the cloaked Clans and prevent them from gaining purchase. | |
Sky Lantern Scouts | III |
|
4 | 2000 | Scouts travel the land nearby, searching for signs of Skaven activity before reporting back to the lookouts stationed at the closest Sky Lantern. | ||
Dragon Sentries | IV |
|
5 | 4000 | Major Settlement | Only elite scouts bear the sigil of the Dragon, turning savage vermin attackers into scampering prey. |
Special[ | ]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Resource[ | ]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Exotic Animal Tamer | Exotic Animals | 1 | 1 | 500 | Exotic animals | |
Exotic Animal Pen | 2 | 2 | 1000 | |||
Exotic Animal Market | 3 | 3 | 2000 | |||
Brine Mining Pans | Saltmaking | 1 |
|
1 | 500 | Salt |
Brine Mining Basin | 2 |
|
2 | 1000 | ||
Saltworks | 3 |
|
3 | 2000 | ||
Hunting Camp | Wild Game | 1 |
|
1 | 500 | Furs |
Hunting Lodge | 2 |
|
2 | 1000 | ||
Tannery | 3 |
|
3 | 2000 | ||
Orchards | ||||||
Gold Mining | ||||||
Gem Mineshaft | Gem Mining |
|
Gemstones | |||
Gem Mine |
|
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Gemcutter's Workshop |
|
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Iron Mining Pit | Iron Mining | 1 |
|
2 | 1000 | Iron |
Iron Mines | 2 |
|
3 | 2000 | ||
Iron Smelter | 3 |
|
4 | 3000 | ||
Sawyer | Marble Quarry |
|
Marble | |||
Marble Quarry |
|
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Stone Mason's Workshop |
|
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Clay Pit | Pottery Production | 1 |
|
1 | 500 | Pottery |
Pottery Maker | 2 |
|
2 | 1000 | ||
Kilns | 3 |
|
3 | 2000 | ||
Grazing Pastures | Pastures | 1 |
|
1 | 500 | Pastures |
Livestock Pens | 2 |
|
2 | 1000 | ||
Cattle Ranch | 3 |
|
3 | 2000 | ||