Grave Guard (Great Weapons)

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Grave Guard
Wh main vmp grave guard great weapons.png
Infantry sword great.png
FactionVampire Counts
CategoryGreatsword Infantry
Unit size90
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225
Buildings required:
Ancient Armoury
Icon stat health.png Health: 82
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 27
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 13
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 28
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 10
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Grave Guard (Great Weapons) is a Vampire Counts melee infantry unit in Total War: Warhammer. Stalwart defenders of the crypts, Grave Guards possess a fighting skill beyond that of the usual wights.

Description[edit | edit source]

Upon the walls of Drakenhof Castle, and the other Vampire-haunted keeps of Sylvania, patrol tireless warriors clad in rust-gnawed armour. These dread sentries are the Grave Guard - Wights drawn from their ancient tombs to act as guardians for the Vampire rulers of Sylvania. Although their bodies have decayed, leaving only bones and tattered flesh, Grave Guard are held together by evil magic so strong that it has endured for centuries. They wear ancient battle gear of primitive alloy, corroded by time and dusty with the years. These eerie, silent sentinels stand constant vigil on the crumbling battlements and at the iron-bound gates, never resting, eternally ready to defend their Vampire masters. When a Vampire marches forth, his Grave Guard advance at the head of the Undead host. They form a formidable corps of warriors, their enchanted blades cutting down the toughest of enemies with strike after pitiless strike.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.

Strategy[edit | edit source]

Click here to add a strategy!

The great weapon version of Grave Guards sacrifices the missile protection of a shield and some melee defense for more AP damage at notably higher cost. Still they are the most practical option for fielding an infantry line that is capable of dealing damage to heavily armored infantry on its own. They aren't cheap though and this tactic runs counter to the VC doctrine of fielding a tarpit front line and doing the killing with monsters and cavalry. They can make sense to use en masse when fighting the Warriors of Chaos who have almost no ranged units and are almost all heavily armored. Dwarfs have excellent ranged units and their lack of shield and higher cost make them less appealing than regular Grave Guards when fighting them despite of the value of the AP damage.