| “ | In his dark halls sits the husk of Nagash himself. Careful study may reveal new methods for combatting the Undead scourge. | „ |
| ~ In-game description |
| “ | "Alright, Iron Hat, we'z 'ere. Now what?" | „ |
| ~ In-game description |
| “ | Arkhan went into the chamber alone to gaze upon the husk of Nagash... | „ |
| ~ In-game description |
| “ | The husk of Nagash is like a font of Necromantic energies – even the meanest skeleton is girded by this power as if made of steel. | „ |
| ~ In-game description |
Great Halls of Nagashizzar is a multi-race
landmark building introduced in Total War: Warhammer II with the Potion of Speed Update. This landmark building is located in Nagashizzar.
Effects[]
Bonerattlaz faction[]
Income generated: 450
Diplomatic relations: +50 with Vampire Counts and Arkhan the Black
Control: +3
Chance of Winds of Magic increasing in strength when changing: +5% (factionwide)
Vampiric corruption: +50
Cooldown: +20% to Lore of Death spells (all armies)
Followers of Nagash faction[]
Unit capacity: +100 Vampire Counts units
Income generated: 200
Vampiric corruption: +50 (local region)
Global recruitment duration: -5 turn for Vampire Counts units (all armies)
Physical resistance: 5% (all armies)
Cooldown: +20% to spells (all armies)
Vampire Coast[]
Income generated: 450
Vampiric corruption: +50 (local region)
Physical resistance: 5% (all armies)
Cooldown: +20% to spells (all armies)
Raise dead cost: -20%
Vampire Counts[]
Income generated: 450
Vampiric corruption: +50 (local region)
Physical resistance: 5% (all armies)
Cooldown: +20% to spells (all armies)
Raise dead cost: -20%
Other Races[]
Income generated: 450 (Non-Chaos races)
Income generated: 450 (Chaos races except
Chaos Dwarfs)
Immune to Vampiric attrition (all armies)
Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
Vampiric corruption: +50 (local region)
Double experience gain for units when fighting against Vampire Counts, Vampire Coast and Tomb Kings (all armies)
Building Chain[]
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